Just downloaded and tested your latest build and at first I thought my hdd had died on me, it took a couple of restarts and three power cycles of the drive to get it to show up, but once it did I can confirm I was able to successfully transfer a file to it.
Could your recent changes affect the...
Just took some time this Sunday to try your suggestions, reinstalled 1.47.48 and on FileZilla it doesn't even list the folders of my external hdd, it spits this error:
Error: Failed to retrieve directory listing
On FlashFXP if I first list the internal hdd, then list the external it populates...
Just spotted a possible regression bug last night so thought of posting about it here.
I manage an external hdd via FTP using WebmanMOD built in web-server, last night when trying to upload a file from my PC to the external hdd hooked up to the PS3 (gigabit LAN connection) it kept failing...
Thanks, Evilnat, Aldo and everyone still involved in the amazing PS3 scene all these years later.
Just thought I'd drop by to report my experience, this 4.91 release broke my ability to load isos over the network.
For the past year or so I had your 4.90 Cex working beautifully on my custom...
I'm not that knowledgeable to state for sure, whether it uses the keystone information to sign the .bin or if it uses keystone hashes for PFS encryption I don't know, fact is that PKG keystone and saves are directly connected. Zer0xFF could explain it better, don't know if he's a member here...
As I said in my first post on this thread saves are linked to the PKG that generated them, if you start a game from an FPKG for instance then later on try to play that same game from an original disc the save will show as corrupt, same if it was the other way around. Got it? So no, they're not...
To make your saves work you need the keystone from the game that actually generated those saves on you PS4, whether legit of fpkg. Reinstall the game or run the original disc if that's the case and dump the keystone.
If you first played on a decryptable fpkg you can just extract the keystone...
There must be 3 different settings for metadata usage, both in general settings menu and the pop-up screen with the triangle button. Manual, off and automatic, Movian leaves it at automatic by default, just turning it to off will do the trick.
If that doesn't fix it then it's your media...
Looking forward to it, mM on the PS3 is something special, particularly it's integration with Movian. If you are in touch with Andoma please get him up to speed on the current events of the PS4 scene. A Movian enabled PS4 would be the bomb. Cheers and thank you for your work throughout the years.
It worked fine with my S11-HD, the audio quality was the same as chat though. To be expected I guess, the author mentioned over on Playstationhax that he'll look into it and maybe try to improve the quality over BT. Either way, this is one of the best sprx mods I've seen and long hoped for.
Incredible how webkit exploiting has been a gold mine, Vita/PS4/PS3 all cracking under it. Beautiful to see, congratulations to everyone involved. Very nice work indeed, looking forward to software flashing!