ok ill have 1 more try to explain I can use a ps2 card fine if i put the following in the config.lua
apiRequest(1.3)
local emuObj = getEmuObject()
emuObj.SetFormattedCard("custom.card")
this works fine i have the custom card in the feature data folder as its supposed to be but i also need to...
yes i can make it work, What im saying is you cant have a custom card and a config, or I'm doing it wrong like i said it either loads up the custom card if its first in the config, or is ignored if its put last, I'm trying to use a custom card with a game that needs the lua config to run...
Is there any way to use a custom card and have a config lua cos i cant seem to get both to work if i use
apiRequest(1.3)
local emuObj = getEmuObject()
emuObj.SetFormattedCard("custom.card")
but it wont load up the config after this point like say
local eeObj = getEEObject()
local emuObj =...