Perfect, Thanks. Actually, I had used your patch and luizfernandonb's here https://github.com/ps3dev/ps3toolchain/pull/121
After upgrading ppu-g++ to version 13.2.0, I expected support for std::thread to be available. However, unfortunately, it didn't work as expected. I'm currently porting a...
Gee... Too bad. So, I'll have to rewrite the code.
Use ppu/spu directly would be painful.
So, I'm gonna use the pthread-emb-ps3 that already works on PS3.
It's written in C and only using export "C" on cpp source code and that would be the easiest way.
docker run -i --rm hldtux/ps3dev-sdl2...
Have anyone faced the following error?
Trying to compile std::thread
docker run -i --rm zeldin/ps3dev-docker bash -s <<EOF
echo '#include <iostream>
#include <thread>
// Function to be executed by the thread
void threadFunction(int threadID) {
std::cout << "Thread " << threadID << " is...
PR #121 - Upgrade GCC version (PPU-SPU)
* ppu-gcc bumped from 7.20 to 13.2.0
* spu-gcc bumped from 7.20 to 9.5.0
* binutils-ppu bumped from 2.22 to 2.42
On ps3dev/ps3toolchain GitHub repository