Recent content by jordywastaken

  1. jordywastaken

    PS3 Black ops 3 Black Screen

    That is false. I've been reversing bo3 for a few months and and the only checks/challenges answered by the client are: 1. 3 crc checks of the .text segment of the eboot, so editing the process via rtm, sprx or a modified eboot will be detected. 2. dvar checks, like cg_fov, g_speed etc... which...
  2. jordywastaken

    PS3 Help GetCurrentUserNumber

    That error happens because you did not link the needed library to your project, and iirc xsetting_CC56EB2D is a vsh export so you can't use it in an homebrew. An alternative that you could use is this: https://www.psx-place.com/threads/getting-the-current-user.1419/#post-12506
  3. jordywastaken

    PS3 [Question] SPRX signed as 'Certified file'

    I loaded the prx from your repo into ida, segments are not being created so I had to do it myself. The opd section isn't loaded into ida either which makes the module info not so useful
  4. jordywastaken

    PS3 [Question] SPRX signed as 'Certified file'

    Hi psx-place! I stumbled upon an interesting sprx, so I decided to yeet it into ida but the output seemed incorrect, so I decided to take a peek at the decrypted prx in HxD and that's when I realized it was no ordinary sprx. I took a look around on psdevwiki and noticed that the start of the...
  5. jordywastaken

    modifying XMB colors?

    If I remember correctly it should be DXT5 with no mipmaps
  6. jordywastaken

    Hi

    Hi! I really like your profile picture, it's cute :>
  7. jordywastaken

    PS3 [Question] VSH export stub libraries

    By compiling a project of mine and taking a look at it in ida, as well as taking a look into the sdk headers, I was able to create an artificial stdc import stub C++ code: Assembly output: That was the easy part, but now I'm kinda stuck at making the actual function stubs and tables...
  8. jordywastaken

    PS3 [Question] VSH export stub libraries

    Hi, I was wondering how the VSH exports stub libraries were made, I wasn't able to find much informations about those. I do know how to use them in vsh plugin projects and that they were made by 3141card but that's about it.
  9. jordywastaken

    PS3 custom xai_plugin (+ source)

    Those exports are only used to get/set the layout factor and positions from an existing widget. Exports that are related to the actual layout files are: 0x6BFD6A5A _ZN3vsh11LayoutTable4SwapEiiivsh::LayoutTable::Swap(int, int, int) 0xD7138829PhiSetLayoutTable
  10. jordywastaken

    PS3 IDA Pro 6.8 Question Pertaining To Loaders/Plugins/IDC scripts

    Heya, not sure if this will answer your question but it seems like ida use a different api in 7.X compared to 6.X, I tried kakaroto's scripts in ida 7.5 and it hangs so maybe they were talking about a compatibilty issue? Which is confusing considering mysis post here...
  11. jordywastaken

    PS3 custom xai_plugin (+ source)

    My bad, i didn't look properly, 0x805 is a PhXmList object but can only be created if is a child of PhXmBar while 0x806 a PhXmList object that can be created without a specific parent type. Those types aren't present in the switch case statement in paf::View::InstantiateWidget(): 0x80A, 0x80B...
  12. jordywastaken

    PS3 custom xai_plugin (+ source)

    It isn't a typo, 0x806 is PhXmList, that's from the function paf::View::InstantiateWidget() which scan and create the widgets of plugin, ie xmb_plugin
  13. jordywastaken

    PS3 custom xai_plugin (+ source)

    I'm aware of that, i added the objects directly as childrens of page_xmb_indicator. I've been messing around with the way vsh.self parse rco files, i attached some notes to this post.
  14. jordywastaken

    Ps3 dev_flash

    Yes, it should fix it, just install it like you did the first time
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