Recent content by Maximus32

  1. Maximus32

    After upgrading to 1.1+ USB games won't show up

    After releasing 1.1 there has been a bugfix relating to this issue. Have you tried the latest development build? Verstuurd vanaf mijn Mi Note 10 Lite met Tapatalk
  2. Maximus32

    PS2 Open PS2 Loader

    When building a debug version of OPL, it will output debug information, the same way ps2link outputs debug information. So part of ps2link is copied into OPL. What I normally do to debug OPL is (Linux pc, ps2 running ps2link with ip=192.168.1.10): make DEBUG=1 IOPCORE_DEBUG=1 clean run This...
  3. Maximus32

    PS2 Can we make the PS2 output 240p?

    It's part of gsKit for exactly 1 year now. Other than some test builds of RetroArch and OPL (used in the GUI) there is no software that uses this. Verstuurd vanaf mijn Mi Note 10 Lite met Tapatalk
  4. Maximus32

    PS2 [MX4SIO/SIO2SD] SD Card Adapter and SD-driver for the PS2 SIO2 interface

    New test build of OPL with BDM and sio2sd / mx4sio: - Mode 2 is no longer needed to get games working - Game compatibility greatly increased - SD compatbility should still be the same - "release" build, so no debug info, but fastest speeds Other noteworthy things: - USB driver has issues, I'm...
  5. Maximus32

    PS2 Open PS2 Loader

    I searched for GT4's game compatibility: http://sx.sytes.net/oplcl/game.aspx?id=250 http://sx.sytes.net/oplcl/game.aspx?id=251 MODE 6 is listed in ALL... so I don't think this is a new bug. We just need MODE 6 for this game. I have not tested but this config file should be downloaded by OPL...
  6. Maximus32

    PS2 Open PS2 Loader

    I can confirm this, and add to it that the reset combo DOES work. Do you know the last version where this worked? EDIT: Tested using the official v1.0.0-rc1 on a FAT ps2 using SMB mode with SCUS_973.28.
  7. Maximus32

    PS2 Open PS2 Loader

    I think 'menuSemaId' is locked during the config request. This is good, becouse we cannot update the current config, and change the current menu position at the same time (at least I think). The gui / menu system is complex... I would like to go 1 step back: This problem was introduced in the...
  8. Maximus32

    PS2 Open PS2 Loader

    I've tracked down this issue to be related to the gcc10 build. The "long" type has changed from 64bit to 32bit. So only split iso's, or iso's smaller than 4GB will be displayed properly. This will not be an issue for the current OPL builds, or for the "v1.0.z" branch, as that should use the...
  9. Maximus32

    PS2 Open PS2 Loader

    I tried your patch on a real ps2 using usb and smb. There seem to be a lot of places in OPL where a "path" to a game iso is created. I've added a single function that should always create the correct path. This also makes some functions a lot smaller. I've added code so the filesize should also...
  10. Maximus32

    PS2 Open PS2 Loader

    The workaround I created for booting faster from USB (and possibly other devices) is currently in a PR here: https://github.com/ps2homebrew/Open-PS2-Loader/pull/342 It's not part of the gcc10 test build. Once these changes are pulled I will also include them in the gcc10 test build.
  11. Maximus32

    PS2 Open PS2 Loader

    Thank, this helped. Turned out the generated assembly was not the same. Mostly becouse some registers ($t0...$t3) exists in BOTH the old and the new toolchain, but point to a different register. I've extended the "as_reg_compat.h" file to be more specific about what ABI is used...
  12. Maximus32

    PS2 Open PS2 Loader

    I've found the issue I had with SMB: When running a debug build, SMB does not work. But when running a release build, SMB works as expected. This is not an issue of the gcc10 version, so I'll make an issue about it on github and perhaps solve it. Problems on the gcc10 build so far: - IGR shuts...
  13. Maximus32

    PS2 Open PS2 Loader

    Added GSM to the form. You should also be able to edit the results after you've submitted them. IGS depends on GSM, so if GSM does not work IGS will also not work. I think you need to insert a second MC into MC1. The file(s) should be saved in the format "mc1:/XXXX_yyy.zz_IGS(nnn).bmp". (link)...
  14. Maximus32

    PS2 Open PS2 Loader

    Exactly. I've added a last question where you can fill in a long text with additional information. I've added a question about languages and fonts. Can someone also test PADEMU and IGS? And about IGS, does it still work on the latest OPL from ps2homebrew? Has anyone ever used this cool...
  15. Maximus32

    PS2 Open PS2 Loader

    @Krah and others, could you please fill out this test form if you've tested OPL? https://forms.gle/pyCE9AnrijEbUN817 Note that it's the first time I've used google forms, suggestions to do it differently or make changes are welcome. Are there any other tests that need to be done to make sure...
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