The PS4 does not have a PSP emulator (or any emulator for that matter) baked into its firmware. Instead, emulators come bundled with the emulated games. These emulators are generally based on the same base emulator (internally called PSPHD for PS4), but often modified to support different...
Hi, I'm glad to see that people are still interested in this topic and are even experimenting with texture dumping/replacement themselves.
To answer your question: No, I never tried those emulator versions. And to be completely honest, I don't really remember why I chose the ones I did. I...
Glad to hear that the replacement is generally working for you.
Personally, I was mostly experimenting with GTA Chinatown Wars, where I also noticed the problem you describe. It happened mostly with environment textures, and since I was only focused on replacing UI elements, I unfortunately did...
Update: I've fixed flaky replacement texture loading.
If you have already downloaded the zip archive, please download the updated version which now includes a patched LocoRoco MC emulator.
I've also added some more details to the tutorial and config-title.txt.
I've now had a look at both the older Medieval and current Syphon Filter PS1HD versions. Things don't look promising I'm afraid.
At first sight, both emulators seem to support texture replacement. The option --texreplace is present and active in both emulators, but I couldn't generate any...
I actually had a brief look at PS1HD while experimenting, but unfortunately didn't find the same code structure as Echochrome uses to disable texture dumping.
Maybe I was looking at the wrong version though... (the one PSX-FPKG v0.3 uses)
Do you know if there are any official PSX "remasters"...
I've just posted my tutorial on texture dumping an replacement.
I also used GTA: Chinatown Wars as a test game, so it should definitively work for you!
Video showcasing GTA: Chinatown Wars with some replacement textures from the Android Version (courtesy of SonofUgly), running on PSPHD.
TL;DR:
This allows you to replace original textures with new high resolution ones.
Texture dumping and replacing works surprisingly well in my experience...
I've finally figured it out!
Anybody who might be interested in texture dumping and replacement on the new PS Plus PSPHD emulator, keep an eye on this forum. I will make a thread after I find time to write a proper tutorial (in the coming days).
Oh well, that's unfortunate. I guess then we're out of luck for now.
I also tested LocoRoco Midnight Carnival's emulator. Same issue there, and asset dumping is also disabled.
One thing I noticed in the log message <118>(PSP) Package: disabling --texsave, --texmissingsave, --dumpvideos...
I've played with texture replacement a bit more and here are some noteworthy findings:
Texture dumping does work as expected on Patapon Remastered (CUSA06171). Just set --host="/data/" and --texsave="host0:texdump". Make sure to create the folder /data/texdump on the PS4 before running the...
Okay, important update regarding texture dumping:
I have now had a look at the log generated when booting a PSPHD application. I didn't know this was possible, but alas, it was quite straight forward. Just check "Enable TTY Redirect" in the KLog Settings of GoldHEN 2.2.4+. Then you can listen to...
Seems like we're in the same boat then. I've also tried various different folder configurations, such as different folders on the PS4 or a USB, or just omitting the host0: part and using an absolute path. No results from any of them.
As you said, PPSSPP seems to be using a different method of...
Thank you for this fantastic tool, @Jabu!
I tried it with GTA Chinatown Wars and the game runs very well.
I was wondering if anybody here has some experience with texture replacement? I know this feature is supported by this emulator because some official games (like the Patapon Remaster) use...