Recent content by nbe1233

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    PS3 Homebrew languages via C

    I noticed that alot of homebrew toolchains have at a bare minimum a c compiler. I came a cross this list of programming langues that compile to c (https://github.com/dbohdan/compilers-targeting-c) I have tried out nelua and liked it, though it kindof feel like you have to manually translate c...
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    PlayStation News Number of messages needed to get out of the starting line

    It currently isn't very clearly communicated from the website that this is the path. I was probably going to wait for a year had I not seen this page.
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    PS3 New member intro & Curiosity about porting (Garage: Bad Dream Adventure)

    I don't there is much of a problem with ps3 memory limitation, metal gear solid 5 was released on the PS3. I use the open-source psl1ght toolchain. I mostly program in C, but have tried to compile c++ libraries or applications in the past. I have some trouble compiling some c++ software as the...
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    PS3 Compiling libretro cores with PSL1GHT; trying to port fake-08; found setting in Retroarch to print.

    I've trying to port fake-08 which has a libretro implmentation. I got it working with a SDL frontend I hacked up but could not get it to boot in under retroarch in the emulator, I discovered that retroarch by default suppresses printout errors, so I was getting a nondescript "Abort called"...
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    PS3 Raylib port for the ps3

    A while ago I ported Raylib to the ps3 with the PSL1GHT toolchain. Raylib is an easy graphics (and audio, though I wasn't able to port that part ) library. The port has a hit or miss compatibility; some features don't work or work incorrectly, some shaders I wrote for desktop did not work until...
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