Recent content by Romanenko

  1. Romanenko

    PS1 Tonyhax International: Backup Loader For All Japanese, USA, and PAL PS1 Consoles/Early PS2 Consoles

    Do you have a writeup anywhere on 80 minute assist? Very curious to hear how it works. Also, I made a bug report thread awhile back and @'d you on it, but I didn't see a response so I wonder if you missed it. Pasting it here in your thread: TonyHax Intl version: 1.5.9 w/ FreePSXBoot Memory...
  2. Romanenko

    PS1 NeGcon Bug - TonyHax International

    @alexfree Apologies that I'm not posting this in the proper thread, it seems I've been locked out of participation in most of the forum. First, thanks for all of the effort you've put into PlayStation homebrew. The degree to which it has opened up to newcomers and casual hobbyists is...
  3. Romanenko

    PS3 PS3 HDD Decryption Helper

    Okay, I think I've reached the end of the road, as far as my willingness to get this working :D . From what I've read UFS read support is barely supported on Linux, let alone write; hence the need to compile such specialized tools to the kernel. In addition it seems the consensus from Arch devs...
  4. Romanenko

    PS3 PS3 HDD Decryption Helper

    Damn, another issue; this time with the Makefile in the /ufs directory. $ make make: *** No targets. Stop. From what I could find, it seems like there isn't anything that's actually being specified in the Makefile. This stackexchange thread seems to cover what's going on here, with the lack of...
  5. Romanenko

    PS3 PS3 HDD Decryption Helper

    @Berion It was the lack of kernel headers! On Arch, the package is called linux-headers. Thanks for your help!
  6. Romanenko

    PS3 PS3 HDD Decryption Helper

    In all honesty Arch is a more braindead distro, considering nearly everything has been ported to it :cupcake: I made a "build" subdirectory to see what happens, in case the script just wanted it to exist (but didn't care about the actual content). Keep in mind that arch, by default, has no such...
  7. Romanenko

    PS3 PS3 HDD Decryption Helper

    Hi, I have an issue that ought to be simple to fix. bswap16 is not compiling for me. My distro (Arch, kernel 6.1.11) does not have a build subdirectory. I can't read C, so I don't know what it's trying to access in that build directory, nor how I should modify the makefile or bswap file to...
  8. Romanenko

    PS1 New PSX .bin file Conbining Software!

    @SKEPTiCK I was looking into making the .PPF if I had to, but the .CUE psx-comBINe generated fixed the music problems I was having. There's 1-2 seconds of lag when Ridge Racer loads the CDDA track for a corresponding section, which I believe could be ironed-out with a .PPF, but that's negligible...
  9. Romanenko

    Writing a PPF to fix CDDA Games?

    This was what did it. No pregap time on this one, but the cue was incorrect. The original cue that matched redump did not work in the PS3 emulator, and another cue I had created since worked better, so I assumed it was good enough. I took another look at it and it had strange times listed. I...
  10. Romanenko

    PS1 New PSX .bin file Conbining Software!

    And less than two weeks later... Wow, your tool really saved my butt! I was going crazy because I couldn't get Ridge Racer to play music properly (tracks stopping during races, no music during menu/victory sequence/record entry). No other Linux tool I used could create a totally-functional cue...
  11. Romanenko

    Writing a PPF to fix CDDA Games?

    Title, more or less. I just got into PS3 homebrew and custom firmware, though I have decent experience with other consoles. I don't have much experience with modding, however. I play a lot of PSX titles, which of course can use CDDA. Ridge Racer is one such title, and as a result music...
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