Recent content by Sombat Tragoongoson

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    PS3 opengl library(linux)

    Hello, sorry, the old linux tarball just removed and the new updated to save a new copy to my limit free. so if perhaps, some need. see the update.txt
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    PS3 linux patch update and issue

    Hello, linux-6.18, "mount_nodev" is removed from "fs/supper.c". spuisofs.c and spuldrfs.c both need it. using the copy form the previous one. if having another solution, please suggestion. have fun.
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    PS3 opengl library(linux)

    Hello, having new update Gentoo Linux, so share it. you can develop some such as cellsdk, mars, bullet-2.74, xf86-video-ps3 and so on. moreover; all of my samples for opengl will be no any issues. it is easy to boot Linux with USB memory stick. just prepare it on PC Linux and then set...
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    PS3 linux patch update and issue

    Hi, frankly, don't want to update this patch. you can do by yourself form 5.15. there is other issue to tell. by my purpose, i don't use VRAM for swapping device. refer to RE: linux patch update and issue by NRoach44 (15/07/2025) the issue problem are probably the configuration and ps3fb...
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    PS3 linux patch update and issue

    Hello, still be fine.
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    PS3 opengl library(linux)

    Hi, longing to bullet-2.74( SPU collision dispatcher ), so testing it. the result is not so bad for the first basic demo physics simulation test. having no idea of whether the checked texture displaying properly or not. some of the cube is vibrated a bit and no way to stop, the cause may be...
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    PS3 opengl library(linux)

    Hi, update testing more on some intereting point. 1) YUV texture, see in tiny3D ( ps1light project), but don't know how. so trying to do the same in this opengl library. texture format R8B8_R8G8 and B8R8_G8R8, the yu420p is work well in RGB restoration in fragment. here is a test fragment...
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    PS3 opengl library(linux)

    Hi, as my search at Z-order curve wiki. ps3 3D texture swizzle is transformation of multi-dimensional to one. my test image(512x512x2) input: x,y z, width, height and depth output: one address space. it is slow. there must be the way to do in linear way to speed up (to swizzle and the...
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    PS3 opengl library(linux)

    Hi, for my util helper, using the dtx encode/decode block4x4 of mesa source. it is in "src/mesa/main/texcompress_s3tc_tmp.h". if you'd like to add to your ps1light. my suggestion is looking at it and cut and paste what is needed. another about 3d swizzle format, it is also special handle in...
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    PS3 opengl library(linux)

    Hi, update a simple of 3d texture DTX volume compression helper. adding in mesa "src/util/format/u_format_s3tc.c" on my local copy. it works but don't know whether properly or not. hope this be helpful .
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    PS3 opengl library(linux)

    Hi, update about 3D texture. all surface and texture formats are tested. and worked well. so this is the last feature by simple test, two images and specify depth 2. it works as expectation. select the first by z = 0.0 and the second z=1.0. for 3D texture mipmap, there are some point that...
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    PS3 opengl library(linux)

    Hi, test rendering to texture or render buffer in float. working now after adding and fixing some. note: see detail in "render_depth_infloat". having some issue, not sure about the way properly to encode and decode of e8.m16 and e4.m12 floating point for depth buffer. there are some point...
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    PS3 opengl library(linux)

    Hi, my first information about this Library. hope be useful, but not sure. there will be either some right or wrong. if feed, it will be help to add or remove. there are three issues, color, mipmap and cubemap. these make this lib be different from opengl standard. see...
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    PS3 opengl library(linux)

    Hi, another testing with otherdev projectv02. the result is done OK. even, it is not my expect to see. for this, almost everything(frame by frame) ready in VRAM with buffer object and draw the world with two lights and the player animation(ms3d). with view range 10 only light shading...
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    PS3 opengl library(linux)

    Hi, starting to do somethings new never hurt at all. to be clear, for Opengl library requirements below. to run on real ps3(not rcps3) 1) otheros++ support(not the same as otheros). 2) be able to boot linux from 2.1 usb with USB linux, never test it. but should work. 2.2 internal...
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