These new emulators are running in interp without *aot.prx. No chance for full speed.
--ee-aot=0 disables the emu looking for it(same as deleting file). Old emus had ps2-emu-compiler.self, new ones replaced this with aot files. Without re-compiler, don't expect anything over ~10fps...
LUA
-- emu used=kofos
must remove
--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
but now flicker is issue, so use LOPNOR config for PS3 to fix(thanks Kozarovv!) or add this to lua patcher
--disable Mipmap(PS3 config)
eeObj.WriteMem32(0x002c2970,0xafa00034)...
Not entirely true...
I have retroarch running flawlessly from cdfs on PS2 and PS4.... the trick is it cannot create folders on mc0.... you have to use uLE to manually create savestate, savefiles, etc folders and voila! I have not tried with latst build of retroarch, but I think it should still...
is it possible for cdfs support? I only ask because this will make this PS4 compatible(through ps2 emulation)... It would be an awesome addition to PS2onPS4
use Red Faction 2 emu with this config
--force-frame-blend=1
--gs-frontend-opt-mode=1
--gs-use-clut-merge=1
--gs-kernel-cl="clutmerge"
--gs-kernel-cl-up="clutmerge2x2"