ok, so I'm guessing with 1 and 2 it asks for a file to be used or something like that during compile? and for 3 I don't know why it wouldn't be possible, ofcourse I'd still have to make my own backend service and run it off a vps to work
So basically I'm trying to find 3 specific things inside this portion of the repo for Rebug: https://github.com/Joonie86/COBRA-7.3/tree/master/486/LITE
1. Where the portion of code is stored for the User Agreement when installing the PS3UPDAT.PUP (I've tried searching for portions from the User...
So basically I've got Rebug Lite 4.86.1 installed on my PS3, most games work just fine with no issues. However I have one game specifically giving me issues, Deadrising 2. Basically I have tried setting my trophies to offline first(via XMB), I've tried syncing with server(via XMB) but it gives...
Not sure but isn't 7.3 out dated? because rebug's site says that 4.86 is running with Cobra 8.2 not 7.3. Also I'm not sure what exactly stage 2 means but I have a stage 0 and a stage 2 bat file here. and inside of the stage 2 bat file I see "set CYGWIN=nodosfilewarning"
So I'm a bit confused...
So I found the github repo for Cobra 8.2/Rebug Lite https://github.com/Evilnat/Cobra-PS3
I planning to do a simple unmodified compile first and test run it with RPCS3 first then start changing things and see how things work after that and use RPCS3 for testing things out.
Only issue is I've...