Recent content by ZeroOne

  1. ZeroOne

    PS3 CFW RELEASED - 4.89.3 Evilnat (Cobra v8.4) Official debut of PEX (New PS3 CFW type) + Other flavor's

    Would be really nice though. Hopefully someone can port Evilnats plug-in and updated Cobra to 4.84 in future. Huge Respect to Evilnat and the other PS3 devs though, following the news and it’s so nice to see this kind of thing in 2023.
  2. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    Disable ‘save config on exit’
  3. ZeroOne

    PS3 CFW 4.89 Evilnat Feature Request List

    @aldostools thanks for the ‘latest cobra payload’ link. I updated my cobra stage2.cex and stage2.dex files but wondered about the others e.g updated failsafe lv2 etc? Any other files I should update or recommended (on rebug 4.84.2)?
  4. ZeroOne

    PS3 CFW 4.89 Evilnat Feature Request List

    I would like to request @Evilnat if possible release updated Cobra files compatible with rebug 4.84.2. It would be great to update Cobra on this CFW too. Thanks.
  5. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    You can change the theme in settings if you prefer XMB. It hasn’t been removed, Ozone is the default now but XMB is still included. https://www.libretro.com/index.php/retroarch-ozone-becomes-the-default-menu-ui-plus-touchscreen-and-scaling-updates/
  6. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    I noticed an issue while we were testing original CE releases but forgot to report it at the time. I had the previous official RA installed/setup and was comparing the two releases, checking confirmed working features were also working in the CE edition. Setup (folder names etc) exactly the...
  7. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    No need to transfer the save. Genesis Plus GX dev added support but the PS3 core has an issue re: Mega CD games on internal HDD (CD audio is bad) so I haven’t tried any MSU-MD games...
  8. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    I started looking into converting the game/enhanced audio CD version to MSU-MD. Noticed a post on krikkz’s forum re: conversion confirmed working and an archive containing the MSU-MD files...
  9. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    I don’t think Genesis Plus GX supports this functionality. Watermelon Games are/were an independent development studio made/published Mega Drive games. Pier Solar was ported to the PS3 and other platforms https://store.playstation.com/en-us/product/UP2122-CUSA00551_00-HDDBOOT000000001 I don’t...
  10. ZeroOne

    Hi everyone

    Nice to meet you Fed :)
  11. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    It was developed by Watermelon Games and it’s not a Sega CD game but standard Mega Drive game which runs from Cartridge BUT also supports the Mega CD add on (CD soundtrack only). Stick the sound disc in your Mega CD and the cartridge in your Mega Drive. The game should then detect the CD...
  12. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    Interesting bluemsx bug: Tried the bluemsx core and noticed an issue loading content again after playing a game. ‘Load core’ ‘Load content’ Aleste (zip) and play for a little while ‘Close content’ ‘Load content’ Metal Gear (zip) *Retroarch crash frozen screen. Restart PS3 and Retroarch...
  13. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    I noticed this too and wondered exactly the same thing re: if I swap the relevant .png files around would it fix the icon issue and is the accept/cancel option related :confused3: Excellent!
  14. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    Input lag in older cores will be worse https://retropie.org.uk/forum/topic/22189/input-lag-in-retroarch-s-snes9x2002-core-reduced-by-1-2-frames
  15. ZeroOne

    PS3 RetroArch CE (Unofficial - Community Edition)

    Must be an issue because /dev_hdd0 read/write should be better not worse.
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