Pop-fe is a python utility to process and package PS1 games to PSP and VITA (and other targets).
For windows: extract the archive and run POP-FE-PSP.EXE
On Windows this opens a GUI where you can create PSP EBOOTs of PS1 games.
For linux and mac, just download the python sources from github and follow the installation instructions in the README file. Then run "python ./pop-fe-psp.py".
When you have specified the CUE file for the first disk, the program will populate the GameID and Title and also download a cover and background image from the internet.
You can replace these images by clicking on them and providing your own images if you want.
For SND0 you can specify either a wav file or a youtube link for the audio that should play when the game is highlighted in the XMB.
Output directory should be the drive where the PSP is mounted. Usually D:\ or E:\.
For VITA you need to specify the pspemu subdirectory for the drive where it is mounted, i.e. D:\pspemu
(This is basically just a ui frontend to pop-fe.py. Advanced users probably want to use pop-fe.py/exe directly as it is more powerful and that you can script it.)
THEMES support. Pop-fe now has support for themes and the first theme is a handcrafted theme called 98DEMAKE. It covers about 100 different NTSC-U games so far but more are added.
With themes support your games can look this good:
For windows: extract the archive and run POP-FE-PSP.EXE
On Windows this opens a GUI where you can create PSP EBOOTs of PS1 games.
For linux and mac, just download the python sources from github and follow the installation instructions in the README file. Then run "python ./pop-fe-psp.py".
When you have specified the CUE file for the first disk, the program will populate the GameID and Title and also download a cover and background image from the internet.
You can replace these images by clicking on them and providing your own images if you want.
For SND0 you can specify either a wav file or a youtube link for the audio that should play when the game is highlighted in the XMB.
Output directory should be the drive where the PSP is mounted. Usually D:\ or E:\.
For VITA you need to specify the pspemu subdirectory for the drive where it is mounted, i.e. D:\pspemu
(This is basically just a ui frontend to pop-fe.py. Advanced users probably want to use pop-fe.py/exe directly as it is more powerful and that you can script it.)
THEMES support. Pop-fe now has support for themes and the first theme is a handcrafted theme called 98DEMAKE. It covers about 100 different NTSC-U games so far but more are added.
With themes support your games can look this good: