gameshark

  1. alexfree

    PS1 Using GameShark Codes As A PS1 Exploit Entry Point

    This was a project I came up with initially in 2023. I was inspired by the insane Super Mario 64 GameShark codes of all things from James S Kingdom: https://sites.google.com/site/jamesskingdom/Home/game-codes-by-james-s/super-mario-64-codes/sm64-n64-spawn-codes. This guy wrote his own new...
  2. alexfree

    PS1 Tonyhax International GameShark Generator v2.0.5

    Tonyhax International now has the ability to apply user-supplied GameShark codes to any game before starting it. This uses my save game GameShark storage system as well as MottZilla's 'Cheat Engine', the latter of which has only previously been put to use by Tonyhax International's built-in...
  3. alexfree

    PS1 APrip - Patch Out Additional Anti-Piracy Copy Protection Found In Some Later PSX Games

    https://alex-free.github.io/aprip/ APrip is a portable open source tool capable of bypassing/patching-out the ‘standardized’ additional anti-piracy copy protection found in some later PSX games. APrip can: Patch The CD Image of a game to remove the additional anti-piracy copy protection...
  4. alexfree

    PSEXE2ROM - Converts PS1 Executables into a GameShark Compatible Flashable ROM

    Brought to you by MottZilla and Alex Free: https://alex-free.github.io/psexe2rom Have you ever wanted to run your own code instead of the PSX BIOS/Shell at boot on an unmodified PS1 console? This tool allows you to convert PSX executables into a ROM file that you can use to overwrite a GameShark...
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