ps2sdk

  1. W

    PS2 ps2-taradino 1.0

    Playstation 2 port of Rise of the triad using taradino source port as base How to install First put the game assets and ELF File into one Folder then copy on USB and start ELF, or copy to any HDD Folder and start there Controls: Left analog stick - Movement Right analog stick - Aiming × -...
  2. CosmicScale

    PS2 Compiling PS1VModeNeg on latest SDK

    I'm trying to compile PS1VModeNeg from source but just like many homebrew apps, it will not compile on the latest SDK without modifications. I've resolved a number of the errors and warnings, but now I'm stuck. The app compiles but I get the below warning. The ELF file just displays a black...
  3. Z

    PS2 PS2SDK gsKit font print

    Hello everyone, I'm trying to print a font in fnt (BFNT) format using gsKit and it always prints with a black border. Here is the sample: #include "gsKit.h" #include "dmaKit.h" #include "malloc.h" #include <stdio.h> #include "gsToolkit.h" int main(void) { extern u8 confont_start[]...
  4. Drakonchik

    PS2 [Programming Tutorial] (C PS2SDK) Space Shooter by Drakonchik

    Hello everyone! About a year ago I went through this forum, and inside the Discord server, in hopes to see that someone had posted some sort of tutorial on how I can start making some games. Most probably others too had looked at some samples, and what they often would get, go see samples at the...
  5. S

    PS2 Trying to read file from USD pendrive

    I spent a couple of days for trying to read file from USB drive. I think that this must be easy, but i really confused. I have seen a multiple examples of usage USB IOP modules in popular apps(uLaunchELF or ps2doom for example), but i can't implement this by myself. File that i need placed in...
  6. VTSTech

    PS2 VTSPS2-EJECT 0.6

    Includes source code + packed/unpacked binaries Changelog: v0.6 12/20/2019 11:59:06 PM Swapped O for /\ Removed 1s delay on DriveState() v0.5 12/20/2019 1:44:27 PM Added 'Press SEL for DriveState()' Added SCECdStatRead and SCECdStatSeek detection to DriveState() Removed sceCdTrayReq(2)...
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