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Project Overview
This document details the reverse engineering of the PlayStation 3 syscon clock generation subsystem, specifically focusing on CELL and XDR clock configuration. The research resulted in the discovery of software based overclocking capabilities on retail PS3 consoles through NVS modification.
Target System
Achievements
.CONTINUE READING THE FULL WRITE-UP @
codeberg.org/derg/cell-xdr-overclocking/src/branch/main/README.md
Update: Project moved over to Github:
https://github.com/sagemono/cell-xdr-overclocking
Info and Write-up via
https://x.com/AbkarinoMHM/status/2014808811983241259
This document details the reverse engineering of the PlayStation 3 syscon clock generation subsystem, specifically focusing on CELL and XDR clock configuration. The research resulted in the discovery of software based overclocking capabilities on retail PS3 consoles through NVS modification.
Target System
- Console Model: CECHA00
Achievements
- Decoded the complete clock frequency lookup table (25 entries)
- Mapped NVS offsets controlling clock generators
- Identified lv0 firmware whitelist restrictions (this can potentially be solved on winning the silicon lottery and chips with a differnet revision, 90/65/40/28nm)
- Achieved semi stable 4.0 GHz CELL overclock (25% over stock 3.2 GHz)
- Documented XDR clock limitations and CELL/XDR ratio requirements
.CONTINUE READING THE FULL WRITE-UP @
codeberg.org/derg/cell-xdr-overclocking/src/branch/main/README.md
Update: Project moved over to Github:
https://github.com/sagemono/cell-xdr-overclocking
Info and Write-up via
https://x.com/AbkarinoMHM/status/2014808811983241259
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