PS News RetroArch v1.7.5

STLcardsWS

Administrator
A new version of RetroArch has been released across many supporting platforms including the supported PlayStation devices (PS3 / PS Vita (pstv) / PSP). For these platforms there has been some changes that have been made across all ports but the highlight of this release comes with a new platform supported by RetroArch and that is the introduction of the Nintendo Switch version.​






  • RetroArch 1.7.5 – Released!
    NOTE: Currently the following versions have not yet been released – Xbox OG, MacOSX PowerPC, Windows 95/98/2000/XP. I am working on building those versions as we speak.
    Highlights
    • Launch of Nintendo Switch version - Easily the main event of this release. Read our dedicated blog article here – https://www.libretro.com/index.php/retroarch-1-7-5-introducing-libnx-switch-version/
    • Menu improvements – dropdown lists - We were fully cognizant of the fact that it was very inconvenient for many mobile users (such as Android users) to have to repeatedly click on a setting in order to adjust its value. So we have finally implemented dropdown lists now for the majority of the settings! A dropdown list will appear when you either click on a certain setting or press the 'OK' button on your gamepad. Settings that have a dropdown lists are typically decimal/hexadecimal settings, or even string lists. We have even made the core options feature dropdown lists, and they work uniformly across all currently existing menu drivers right now. So that means the dropdown lists work with RGUI, MaterialUI as well as XMB! We hope this will smooth over some of the rough edges that have existed in the raster-based UI for quite some time!
    • Adaptive V-Sync implemented for OpenGL (Windows/Linux) - We have implemented the "swap_control_tear" extension for OpenGL when using WGL on Windows or GLX on Linux. In order to take advantage of this, your GPU needs to support either the "WGL_swap_control_tear" extension (for Windows) or "GLX_swap_control_tear" (for Linux). Adaptive V-Sync is basically a conditional V-Sync mode. V-Sync is enabled until performance falls below the target refresh rate. If it falls below the target framerate, it will conditionally disable V-Sync. Basically the logic behind this is that tear lines is preferable vs. a sudden halving of the framerate (under a normal double buffered V-Sync configuration) from 60 fps to 30fps, and from 30 fps to 15fps, and so on. This can minimize stuttering when performance falls below real-time, and can be more energy efficient. It can also help with very intensive shaders that makes the framerate fall below fullspeed. Adaptive V-Sync is commonly seen on current-generation game consoles such as Xbox One and PlayStation4.
    • Improved Vulkan performance (especially for Nvidia cards) – mailbox emulation - Thanks to Themaister's latest patches implementing mailbox emulation for Vulkan, there should no longer be frame pacing / stuttering issues with Vulkan on Windows when using Nvidia graphics cards. Please read his blog article for more details.
    • Easy recording/streaming options (for versions with ffmpeg support) - RetroArch video streaming feature was revamped with GUI support, automatic file naming and quality presets. Live Streaming to YouTube and Twitch is now possible with a single click (after setting up your stream key of course). You can go to Settings -> User -> Accounts and configure your Youtube/Twitch stream key there.
    • UDP Streaming to another RetroArch instance - In addition to streaming to YouTube and Twitch (and to file) you can now stream to another RetroArch instance. This is meant to be the backbone for Discord spectate mode. And streaming netplay (think parsec, gfe co-op) An interesting fact about this is that you could stream at 1x without shaders and playback in another instance with shaders and at any scale you want. Of course all these things still need more work, GPU assisted recording, custom FFMPEG, etc. But I'll get there eventually. To playback on another instance just do: retroarch udp://127.0.0.1:56400

    General changelog
    • CAMERA: Fix Video4Linux2 driver that broke years ago.
    • CONFIG: Add 'Reset To Defaults' setting in Configurations. This will reset your config file to defaults.
    • CHEATS: Add support for Rumble when increase or decrease by the rumble value.
    • CHEATS: Add cheat variables to allow for updating large portions of memory.
    • CHEEVOS: Prevent loading states before achievements are fully loaded.
    • CRT: New porches and interlaced bug fix.
    • CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
    • COMMON: Support for "OEM-102" key (usually '\' on Euro keyboards).
    • DISCORD: Add 'Ask To Join' Feature.
    • EMSCRIPTEN: Add stb_font support.
    • INPUT: Add new menu toggle combos 'L3 + R' and 'L + R' (useful for Switch).
    • IOS: Use safe area to account for notch for iPhone X and adjust main view.
    • LOCALIZATION: Update Portuguese / Brazilian translation.
    • LOCALIZATION: Update Japanese translation.
    • LOCALIZATION: Update Polish translation.
    • LOCALIZATION: Update Spanish translation.
    • MENU: Add dropdown lists for many settings.
    • MENU: Fix crash that could happen when changing core's options on Android.
    • MENU/QT/WIMP: Add option to rename playlists.
    • MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
    • MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
    • MENU/QT/WIMP: Fix shader parameter checkboxes not working
    • METAL: Add screenshot support.
    • NETPLAY: Save lobby details received back from server after first announcement.
    • OPENGL/GLX: Implement Adaptive VSync – GLX_EXT_swap_control_tear.
    • OPENGL/WGL: Implement Adaptive VSync – WGL_EXT_swap_control_tear.
    • RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
    • SWITCH: Add stb_font support.
    • SWITCH: Add Retro Achievements support.
    • SWITCH: Add networking support.
    • SWITCH: Add touchscreen support.
    • SWITCH: Add OpenGL support.
    • SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
    • VULKAN: Fix race condition in threaded mailbox emulation.
    • VULKAN: Maintenance fixes.
    • WIIU: Fix menu lag when built with DevKitPro r32.


    RetroArch 1.7.5 download can be found >>> Here <<<.

    This latest version has also been uploaded to the Google Play Store. This is the 32bit version. We also have a brand new 64bit version for users with 64bit capable devices. You can grab that one here. More on that version later!

    If you'd like to show your support, consider donating to us. Check here in order to learn more.

  • Included PS3 Cores in v1.7.5
    1. 2048_libretro_ps3
    2. cannonball_libretro_ps3
    3. fbalpha2012_libretro_ps3
    4. fceumm_libretro_ps3
    5. freeintv_libretro_ps3
    6. fuse_libretro_ps3
    7. gambatte_libretro_ps3
    8. gearboy_libretro_ps3
    9. gearsystem_libretro_ps3
    10. genesis_plus_gx_libretro_ps3
    11. gw_libretro_ps3
    12. handy_libretro_ps3
    13. mame2000_libretro_ps3
    14. mame2003_libretro_ps3
    15. mednafen_ngp_libretro_ps3
    16. mednafen_pce_fast_libretro_ps3
    17. mednafen_vb_libretro_ps3
    18. mednafen_wswan_libretro_ps3
    19. nestopia_libretro_ps3
    20. nxengine_libretro_ps3
    21. pokemini_libretro_ps3
    22. prboom_libretro_ps3
    23. prosystem_libretro_ps3
    24. quicknes_libretro_ps3
    25. snes9x_libretro_ps3
    26. snes9x2005_libretro_ps3
    27. snes9x2005_plus_libretro_ps3
    28. snes9x2010_libretro_ps3
    29. stella_libretro_ps3
    30. tgbdual_libretro_ps3
    31. theodore_libretro_ps3
    32. tyrquake_libretro_ps3
    33. vba_next_libretro_ps3
    34. vecx_libretro_ps3



 
Last edited:
Included PS3 Core
v1.7.4v1.7.5

  1. 2048_libretro_ps3
  2. cannonball_libretro_ps3 -- Does not work correctly
  3. fbalpha2012_libretro_ps3
  4. fceumm_libretro_ps3
  5. freeintv_libretro_ps3
  6. fuse_libretro_ps3 - Core does not work.
  7. gambatte_libretro_ps3
  8. gearboy_libretro_ps3
  9. gearsystem_libretro_ps3
  10. genesis_plus_gx_libretro_ps3
  11. gw_libretro_ps3
  12. handy_libretro_ps3
  13. mame2000_libretro_ps3
  14. mednafen_ngp_libretro_ps3
  15. mednafen_pce_fast_libretro_ps3
  16. mednafen_vb_libretro_ps3
  17. mednafen_wswan_libretro_ps3
  18. mgba_libretro_ps3
  19. nestopia_libretro_ps3
  20. nxengine_libretro_ps3
  21. pokemini_libretro_ps3
  22. prboom_libretro_ps3
  23. prosystem_libretro_ps3
  24. quicknes_libretro_ps3
  25. snes9x_libretro_ps3
  26. snes9x2005_libretro_ps3
  27. snes9x2005_plus_libretro_ps3
  28. snes9x2010_libretro_ps3
  29. stella_libretro_ps3
  30. tgbdual_libretro_ps3 - ISSUE - White Screen
  31. theodore_libretro_ps3
  32. tyrquake_libretro_ps3
  33. vba_next_libretro_ps3
  34. vecx_libretro_ps3
  1. 2048_libretro_ps3
  2. cannonball_libretro_ps3
  3. fbalpha2012_libretro_ps3
  4. fceumm_libretro_ps3
  5. freeintv_libretro_ps3
  6. fuse_libretro_ps3
  7. gambatte_libretro_ps3
  8. gearboy_libretro_ps3
  9. gearsystem_libretro_ps3
  10. genesis_plus_gx_libretro_ps3
  11. gw_libretro_ps3
  12. handy_libretro_ps3
  13. mame2000_libretro_ps3
  14. mame2003_libretro_ps3
  15. mednafen_ngp_libretro_ps3
  16. mednafen_pce_fast_libretro_ps3
  17. mednafen_vb_libretro_ps3
  18. mednafen_wswan_libretro_ps3
  19. nestopia_libretro_ps3
  20. nxengine_libretro_ps3
  21. pokemini_libretro_ps3
  22. prboom_libretro_ps3
  23. prosystem_libretro_ps3
  24. quicknes_libretro_ps3
  25. snes9x_libretro_ps3
  26. snes9x2005_libretro_ps3
  27. snes9x2005_plus_libretro_ps3
  28. snes9x2010_libretro_ps3
  29. stella_libretro_ps3
  30. tgbdual_libretro_ps3
  31. theodore_libretro_ps3
  32. tyrquake_libretro_ps3
  33. vba_next_libretro_ps3
  34. vecx_libretro_ps3
Notes:
---------------------------------
34 included cores in both version.
-- MAME 2003 Returns,
-- mGBA present in 1.7.4 but not 1.7.5
-Mednafen Lynx still missing
-SuperGrafx still missing

More then likely still non working cores in v1.7.5 (not tested, but were flawed in previous version)
TGBdual
Cannonball
Fuse
 
The game compatibility and stability of mame2003 in PS3 superceeds mame2000 ?
Im wondering if they are going to remove mame2000 in the next PS3 update

Btw, fuse most probably needs keyboard
 
The game compatibility and stability of mame2003 in PS3 superceeds mame2000 ?
Im wondering if they are going to remove mame2000 in the next PS3 update

Btw, fuse most probably needs keyboard

They are close but some games in 2003 play better and some games are supported in 0.78 and not in 0.35b7
Also some games play a bit better in 2003. Good to have both options really.

FUSE has had other issues..
 
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