PS3 Super Slim reverse engineering (28nm RSX pinout research)

Apologies. I didn't watch the video. but honestly, i'm not interested in helping either. maybe @sandungas wants to help. i'm not cut out for hardware work.
I summarized my oppinion here: https://www.psx-place.com/threads/f...echa-with-40nm-rsx.28069/page-128#post-358634
I dont want to discourage anyone, but yeah... a custom "interposer" is a bit too extreme

My biggest interest in this is because i would like to see how much differs the pad layout
https://www.psdevwiki.com/ps3/Template:RSX_pad_layout_41x41 (made by euss years ago, eventually could be updated following the new style used in the CELL pad layout tables)
https://www.psdevwiki.com/ps3/Template:RSX_pad_layout_34x34 (i prepared a table in wiki for it but no contributions yet)

The amount of reverse engineering needed to identify the pads... well... is relativelly easy with a multimeter and keeping attention at how the pads was mapped in the previous version because probably doesnt differs much... is just a little displacement in one of the internal "blocks" could affect lot of pads
 
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