That's how I made the pre-signed drivers in the tunas beta testing discord I just did it with the older actual lib USB 0.1 and you can repost those public and one would not need to install the development SDK version
Here I've done the honors instead of having someone else repost them here I...
I would like to use the picomemcard on the ps2 as a ps2 8mb memory card and i know its possible beings we have sd2psx.
Was just wondering if someone has done this already or would like to help do it?
I'm putting this on hold to study the asic but I will revisit the compiling of this for when I'm done with the asic. I have no viable ps3mca-tool that can sign the boot.bin and i have failed to compile one that does yet all versions that don't sign it can read and write the dongles
sure would like to be able to bind and unbind a boot.bin and be able to get the "dongle content key " from a formatted card like you can with the "ps2 memory card content key" if anyone can shed some light on this public or privately would be appriciated.
I won't share publicly. I respect you. I know what problems it could cause. So many scenes gone over the years cause of different things I don't want this to be one of them
Don't use the first set of keys in the arcade keys use second set. and the above src code is old (so you have to update the code to compile on new sdks or get a old one from around the time the software was made) so many others have customized the code to fit them selves and hardly shared them...
i tried recompiling it and cant find the ghsi prebuilt sdk that me and lazybastard were working on at psx-scene back in the day, it was l_olivera that had it or defor one of the two but i have so many things ps2 backed up i seem to have misplaced it in my collection and need it to backup 2 of my...