Recent content by Headshotnoby

  1. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    i'll take a look and see if it's an USB driver issue going on in there i could do that, but then you can't control the paddles and launch the ball with the DPad if someone wanted to use that layout
  2. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    test build with forced NTSC mode
  3. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    there is no field rendering involved
  4. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    you're not giving me much to work with here... you said the english version has blinking high score text, so i'm assuming it's able to load and play on your console. are you trying to load a different language version of 3D pinball?
  5. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    try the latest test build a few messages above
  6. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    does this flickering happen in v0.3 and/or the test version?
  7. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    alright, i've looked into gsKit's source code and found that ZBuffering is enabled by default which eats up some more VRAM, i've turned this off and also restored the splash screen
  8. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    i think i actually know the real issue now, but just a quick question, is your display PAL?
  9. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    i'm not sure if i can do that, for v0.3 i had changed the graphics code to use gsKit, i can't mix both i'll put up another test build where i changed the PSM and PSMZ parameters, set PrimAlphaEnable to false and flush the cache every time the texture updates
  10. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    i don't think i'm using the PMODE register, but if it's any help, gsKit->PrimAlphaEnable is on and the display is initialized with PSM CT32 and PSMZ_16S also i believe it's more of a screen flickering issue than an alpha blending issue, i'm not trying to use any of the latter here
  11. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    i have a couple of ideas left. if none of them work i'll try moving the pinball table back to the top left corner. re-added 'some' TexManager code, but still using gsKit vram allocation
  12. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    temporarily removed splash screen and VRAM allocation for it
  13. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    changes to VRAM allocation
  14. Headshotnoby

    PS2 3D Pinball Space Cadet PS2 port

    here's (hopefully) the final test build with the blinking screen/text gone
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