Recent content by Kyan_dudl

  1. Kyan_dudl

    Welcome to PSX-Place (v3) - Upgrade Now Complete !!!

    Glad youre baa:onthego:aack!
  2. Kyan_dudl

    PS3 [RELEASE] Playstation Home 0.41 "GDC Demo 2007" Package for CFW/HEN/RPCS3

    I made the list of 0.41 console commands DeViL303 posted previously convert to XMB manual. can open list while home 0.41 running, so this helps to check commands.
  3. Kyan_dudl

    PS3 Share multiMAN XMB description that official app style

    I'll share the multiMAN description I made past. (only available in English and Japanese) The text used is description that dean posted on PSX-scene when released. installation: PIC0_00.PNG PIC0_01.PNG PIC2_00.PNG PIC2_01.PNG Copy these to BLES80608. I think few users set language specific...
  4. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    I remember icontex that output with xforge, file size will be large. as a result it dosent work. so I guess swapping with pinkys method is still the mainstream. when swapping using a hex editor, the icon size can use is limited to the size of the original icon. game's controller icons is...
  5. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    Wow! such a interesting. lol
  6. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    Oh, I see. So when you expand the qrc, it doesnt fit into the capacity used by default game category. I remember. I completely forgot it. this was also an obstacle when trying to incorporate our own icons into icontex. too at the time. If original icon data is small, it wont fit. so I also...
  7. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    The resolution of icons used in icontex is 128x128. If you want to change the size, you will need to edit the dds, enlarge or reduce icon image so that it fits within 128x128 and save it, after then re incorporate it into icontex. I think its possible to change the size of icons not included in...
  8. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    I must make one correction. In the DDS set I uploaded, the "pre XMB friend icon" was the "pre XMB users icon". checking past data and realized I remembered it wrong. to be more precise, its OFW 0.92s Users icon. This one and the next 0.93 use their own icons for users and friend columns. The...
  9. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    Yes, still have dds. here you are. include: user icon pre XMB friend icon PSP XMB extras icon multiMAN XMB retro icon another folder icon x2
  10. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    Images I posted has rgb channel on the left and alpha channel on the right. alpha image is displayed at the basement on XMB, and rgb is an effect setting that isnt actually displayed. I remember that applying blue on alpha image gave it glass-like texture and blurring the blue around creates...
  11. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    Sorry, I don't remember how I set the alpha value. I remember when I made my first icon, I extracted the dds from the original icontex and used that as reference. looking back, I can guess that in my case, I started by simply imitating the settings and colors of official icon, so it worked well...
  12. Kyan_dudl

    PS3 New CFW Tools idea on Evilnat

    In my case past, I created image using Photoshop w/Nvidia plugin on Windows, it worked by rewriting icontex.qrc with hex editor. It was a long time ago so I dont remember... but I created it without any special knowledge. I just followed the great tutorial left by pinky...
  13. Kyan_dudl

    PS3 Lost Homebrews

    Wow its nostalgic devs, Condorstrike and Samson... Have you asked Mr. Sandungas? he was a PS3hax user and was also familiar with homebrew game scene at the time. PS3hax members may still have these.
  14. Kyan_dudl

    PS3 [Release] PS1 and PS2 Emulator Mods

    wow! its great job! This gives us hope for further development. too interesting work.
  15. Kyan_dudl

    PS3 multiMAN 4.91 MOD by aldostools Explained

    This because FW4.90 kernel uses the 4.80s one. Multiman detects FW from the kernel, so it shows as 4.80. This is also the case with the original multiman 4.90 is detected as 4.80. FW4.89 and 4.91 used the each kernel version, but 4.90 used an older kernel for some reason.
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