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This is a port of Alisa: Developer's Cut for PSVita.
Alisa is a indie survival horror game heavily inspired by the classics of this genre like the original Resident Evil.
Note
- This patch works exclusively with the latest version of the game at the time of writing this README. If the game received a new update, the depot you want is: download_depot 1335530 1335531 3838329713333394627
- The "Special" button is mapped on L Trigger.
Known issues
- On new runs, sometimes the backpack on Alisa won't disappear after the prologue.
- The grab animation during the final boss is a bit glitchy (only visual).
- There are some minor issues with lighting across the game.
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How to Install
- Buy Alisa: Director's Cut from Steam and install it.
- Download the datafiles.zip and alisa.vpk from the Release page.
- Install alisa.vpk on your PSVita.
- Extract on your PC datafiles.zip in a folder of your preference.
- From the Steam game datafiles, copy all files (excluding directories) from Alisa_Data folder except for app.info and output_log.txt (it should total at 289 files) to the alisa folder in the datafiles folder.
- Run patch_files.bat.
- Extract all the files, except for archive.psarc, inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001/Media.
- Extract archive.psarc inside the alisa folder inside the data.zip generated file into ux0:app/ALSA50001.
- Optional: For trophies to be unlockable, install NoTrpDRM.
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Credits
- PatnosD: For fixing the vast majority of animations in the game and for giving additional help to fix some minor issues.
- hatoving: For helping with the initial bootstraping of the project and for the Livearea assets.
- withLogic: For additional help testing the port.
Changelog
v.1.1
- Fixed a bug in pathfinding code that was causing AI to be less aggressive than expected.
- Fixed a bug causing the shop menu to be slightly off scaled.
- Restored "Render" feature: now setting it to 2x will correctly make the game look sharper due to higher internal resolution.
- Fixed a bug causing a few meshes to be rendered full purple.
- Fixed the V-Sync button in the Settings menu to be rendered with bilinear filtering erroneously.
- Fixed the unselected V-Sync button to not render in the Settings menu inside the Pause menu.
- Fixed a bug causing the video prior the main menu to not show anymore after clearing a run until the game was rebooted.
- Fixed the main menu fade effect to show a widescreen stretched image instead of a properly 4:3 centered one.
- Added a new option in the Settings menu to enable a post-processing CRT filter in the game.
v.1.0
- Initial release.
Source: https://github.com/Rinnegatamante/Alisa-Vita.
