FHeroes2 port for PS Vita

PS VITA / PSTV FHeroes2 port for PS Vita 1.1.16

FHeroes2 port for PS Vita
by Northfear

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FHeroes2 port for PS Vita was created by Northfear, and is a Free implementation of Heroes of Might and Magic II engine.​


  • [November 4th, 2020]

    Like usual there's ton of updates from fheroes2 guys:

    https://github.com/ihhub/fheroes2/wiki/Change-Log

    As for Vita-specific stuff, performance was greatly improved this release and game is fully playable with native Vita resolution now (~30+ FPS on world map for me). You can click on the left door in the main menu to change the resolution).

    VPK file and all of the instruction are on projects GitHub page:

    https://github.com/Northfear/fheroes2-vita

    VitaDB should be updated later. Hopefully files from demo version and some additional maps could be downloaded there too, so at this point non-expansion maps should be playable without any additional content (but GoG version does have expansion data, lots of maps, cinematics and beautiful music, that's 100% worth it).

    Guys from upstream were changing music folders again since 0.8.1, so ogg files should be placed inside "ux0:data/fheroes2/music/" now (in case you're having any problems with music playback since last release.


    [September 9th, 2020]

    I've updated my port of fheroes2 to current version (original version is abandoned, but there's a new one with pretty active development).

    Changelog is massive..
    https://github.com/ihhub/fheroes2/wiki/Change-Log

    As for Vita port, I've added:
    • Support for text input (tents with passwords should be functional now)
    • Proper fullscreen support with bilinear filtering and centering of game area (with fullscreen option disabled).

    You can download VPK and data files with demo version from VitaDB:
    https://vitadb.rinnegatamante.it/#/info/354

    All of the instructions are on the project's GitHub page:
    https://github.com/Northfear/fheroes2-vita

    And here's a few map packs to keep you busy (most of them should work with files from demo version, but some require expansion (GoG version works nicely here)):
    https://sourceforge.net/projects/libsdl-android/files/FreeHeroes2/

  • via YouTube

  • Download fheroes2.vpk file from https://github.com/Northfear/fheroes2-vita/releases.

    Install fheroes2.vpk to your Vita.

    FHeroes2 requires data files from the original Heroes of Might and Magic 2.

    Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games "DATA" folder into "ux0:data/fheroes2/data" and everything from "MAPS" folder into "ux0:data/fheroes2/maps".

    Data from GoG version of the game is working nicely. Files from the demo version are working too.

    Music files in OGG format (from GoG release of the game) should be placed into the "ux0:data/fheroes2/music/" folder. To enable OGG music set "music = external" option in "ux0:data/fheroes2/fheroes2.cfg" (should be set by default now).

    fheroes2 supports ingame cinematics. To play into and/or other videos, make sure that all of "*.SMK" files are placed inside "ux0:data/fheroes2/heroes2/anim/" folder (they were inside DATA folder for me).

    rePatch reDux0 OR FdFix plugin is required for proper suspend/resume support (only use one at a time).

  • Prerequisites

    • libSDL2
    • libSDL2-mixer (optional)
    • libSDL2-image (optional)
    • libSDL2-ttf (optional)

    To build the game just run

    Code:
    make -f Makefile.vita

    • Left analog stick - Pointer movement
    • X button - Left mouse button
    • O button - Right mouse button
    • D-Pad / Right analog stick - Map scrolling
    • SELECT - System menu
    • START - Enter

    Text input is done with D-Pad.

    • Left - Remove character
    • Right - Add new character
    • Down - Next character (alphabetically)
    • Up - Previous character
    • R1, L1 - Switch current character between uppercase/lowercase

  • Pointer movement speed can be changed with 'vita_pointer_speed' parameter in "ux0:data/fheroes2/fheroes2.cfg".

    Use "fullscreen = on" option to scale game area to native Vita resolution or "fullscreen = off" to keep game area at the center of the screen.

    "vita_keep_aspect_ratio = 1" keeps aspect ratio of original image when scaling. "vita_keep_aspect_ratio = 0" just scales it to 960x544.

    Native resolution is supported (set "videomode = 960x544" option in config file or just click on the left door in main menu and select resolution manually. Game restart is required after resolution change).

    If "ux0:data/fheroes2/fheroes2.cfg" file is missing, just copy the default one from "ux0:app/FHOMM0002/" to "ux0:data/fheroes2"

  • fh1.jpg

    fh2.jpg

    fh3.jpg

    fh4.jpg




SOURCE:
https://github.com/Northfear/fheroes2-vita
https://www.reddit.com/r/vitahacks/comments/ippral/release_fheroes2_081vita1_free_implementation_of/
https://www.reddit.com/r/vitahacks/comments/jo0k1t/release_fheroes2_083vita2_free_implementation_of/
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jolek
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