Into the Breach Vita

PS VITA / PSTV Into the Breach Vita v.1.0

Into the Breach Vita
game.png

  • This is a wrapper/port of Into the Breach for the PS Vita.
    The port works by loading the official Android ARMv7 executables in memory, resolving their imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executables as they are.

    Notes
    • Due to the nature of the executable, it is impossible to re-implement proper Netflix subscription check. Please do download and use this loader only if you own an active Netflix subscription.
    • The loader has been tested with v.1.2.92 of the game.
  • Controls

    The Android game lacks controller support but the code for it is fully in the executable, so i restored it and enabled in the Vita loader (including cool PS4 icons). L and R triggers are mapped to L2/R2 and the back touch is mapped to L1/R1. Touch controls are still usable.
  • Changelog:

    v1.0
    • Initial Release.
  • Setup Instructions (For End Users)
    • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
    Code:
      *KERNEL
      ux0:tai/kubridge.skprx
      ux0:tai/fd_fix.skprx

    Note Don't install fd_fix.skprx if you're using rePatch plugin
    • Optional: Install PSVshell to overclock your device to 500Mhz.
    • Install libshacccg.suprx, if you don't have it already, by following this guide.
    • Extract libfmodstudio.suprx from PCSE01188 or PCSE01426 following this guide.
    • Install the vpk from Release tab.
    • Obtain your copy of Into the Breach legally for Android in form of an .apk file.
    • Open the apk with your zip explorer and extract the files libmain.so and libfreetype2.so from the lib/armeabi-v7a folder to ux0:data/breach.
    • Extract all the files inside the assets folder in ux0:data/breach.
  • Credits
    • TheFloW for the original .so loader.
    • Wans for the Livearea assets.
    • CatoTheYounger for the screenshots and for testing the homebrew.
    • Northfear for the SDL2 fork with vitaGL as backend.

Source:
https://github.com/Rinnegatamante/Into-The-Breach-Vita.
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