OpenMW Vita by TheLostPantheon

PS VITA / PSTV OpenMW Vita by TheLostPantheon v1.4.0

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OpenMW is an open-source open-world RPG game engine that supports playing Morrowind by Bethesda Softworks.
You need to own the game for OpenMW to play Morrowind.

PS Vita Port
Full port of OpenMW to PS Vita via vitaGL. Runs Morrowind, Tribunal, and Bloodmoon at 15–30 FPS at 640x368 render resolution (upscaled to native 960x544) with controller input, front touchscreen cursor, and a dynamic fog system that auto-scales draw distance to hold target framerate.

Installation

  • Install openmw.vpk on your Vita using VitaShell
  • Copy your Morrowind game data to ux0:data/openmw/Data Files/:
    • Morrowind.esm, Morrowind.bsa
    • Tribunal.esm, Tribunal.bsa (if GOTY)
    • Bloodmoon.esm, Bloodmoon.bsa (if GOTY)
    • meshes/, textures/, sound/, music/, fonts/, splash/, video/, etc.
  • Copy your Morrowind.ini ux0:data/openmw/:
  • Launch from the home screen (first boot is slow while shaders compile)
  • Note to Mac OS users.
    • Double check your file transfers dont auto add an '_' to the beginning of a file name.
    • If they do please delete that file or you will have errors on boot

Vita Settings

A dedicated Vita tab is available under Options in the game menu:
  • Dynamic Fog — auto-shrinks draw distance to hold target FPS
  • Dynamic Fog Target FPS — 15 (max distance), 18 (long), or 20 (balanced)
  • Dynamic Fog Aggression — Normal, Aggressive, or Very Aggressive (how hard fog reacts to FPS dips)
  • View Distance — manual draw distance when dynamic fog is off
  • Field of View
  • Font Size
  • Preload Cell Cache — 1 (default) or 2 (smoother cell transitions, more RAM)

Mods

Drop full mod folders into ux0:data/openmw/mods/<name>/. Plugin files (.esm, .esp, .omwaddon, .omwscripts) and .bsa archives inside are auto-detected and added to the load order on next boot. Loose meshes/textures can also go directly under Data Files/. Saves live in ux0:data/openmw/saves/ and are interchangeable with PC OpenMW saves.

Recommended starter: Morrowind Optimization Patch — meaningfully better FPS thanks to simpler meshes.

Notes

  • Video plays without audio
  • Shadows, post-processing, water shaders, distant terrain, and groundcover are disabled for performance
  • Water and Video tabs are removed from Settings
Source: https://github.com/TheLostPantheon/openmw.
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jolek
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