RVGL Loader

PS VITA / PSTV RVGL Loader v.1.2

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This is a wrapper/port of RVGL for the PS Vita.​

The port works by loading the official Android ARMv7 executables in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.

  • In order to properly install the game, you'll have to follow these steps precisely:
    • Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
    Code:
    *KERNEL
    ux0:tai/kubridge.skprx
    ux0:tai/fd_fix.skprx


    Note: Don't install fd_fix.skprx if you're using rePatch plugin
    • Optional: Install PSVshell to overclock your device to 500Mhz.
    • Install libshacccg.suprx, if you don't have it already, by following this guide.
    • Download RVGL Official Full Game Package Release.
    • Open the apk with your zip explorer and extract the files libunistring.so and libmain.so from the lib/armeabi-v7a folder to ux0:data/rvgl.
    • Extract the content of the assets folder inside ux0:data/rvgl.
    • Rename ux0:data/rvgl/packs/sample.txt to ux0:data/rvgl/packs/default.txt.
    • Extract datafiles.zip available in the Release page of this repository to ux0:data and overwrite files if asked.
    • Install the vpk and launch the game.
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  • Credits
    • TheFloW for the original .so loader.
    • CatoTheYounger for the screenshots and for testing the homebrew.
    • Once13one for the Livearea assets.
    • Northfear for the SDL2 fork with vitaGL as backend.

Sources:
https://github.com/Rinnegatamante/rvgl-vita,
https://www.rinnegatamante.eu/vitadb/#/info/840.
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