psl1ght

  1. S

    PS3 PS3 Development with PSL1GHT PS3Load

    Hello Everyone, i'm new in this case of developing I have compiled the ps3chaintoolbox in /usr/local/ps3dev/ and also successfully executed the videoTest.self in /usr/local/ps3dev/ps3toolchain/build/psl1ght/samples/graphics/videoTest and it was also displayed on the PS3. I am using a DEX...
  2. fewnity

    PS3 RSX rendering issue PSL1GHT

    Hello, I'm currently adding PS3 support to my game engine. I saw weird vertice explosion when I was close to my 3D objects. I tried the RSX sample from PSL1GHT to see if the problem was here too and looks like it's here, I just added a way to move the camera to go near the object. Does someone...
  3. L

    PS3 PSL1GHT and DECR-1400A issue

    Hello everyone. When I am trying to run .self on DECR-1400a, I am getting an error “different target address size specified”. It happens even with a simple example int main(void) {} (without any headers). With original ps3 sdk it works fine. I have looked at patches, but have not found any...
  4. STLcardsWS

    PS3 [Homebrew Revival PS3.1] Featuring "UFO Racer" by ThatOtherDev

    Homebrew Revial is a new feature at psx-place.com where we explore some great projects of the past to educate new user's on some homebrew they may not of known about and also to perhaps sparks some new development in various projects we spotlight in this series, checkout another exclusive...
  5. P

    PS3 More up-to-date version of GCC or a working patch for Clang for PS3 development?

    Hi, For the past week I've been trying to get a more up to date compiler for developing on the PS3. I've been making a game engine and the ECS I'm using (EnTT) requires usage of C++17, the ps3toolchain version (GCC 7.2.0) doesn't have full support for C++17 so it doesn't compile with that. So...
  6. H

    i need help to compile ps3toolchain in opensuse

    I have already installed many dependencies manually. but still with the same error CC aes.c In file included from aes.c:31:0: ../include/mbedtls/config.h:117:1: error: stray '\' in program \n#include "check_config.h"\n ^ ../include/mbedtls/config.h:117:3: error: stray '#' in program...
  7. STLcardsWS

    PS3 FB Neo RL Plus v2.12 - Support Added for TurboGrafX 16 / PC-Engine / SuperGrafx / ColecoVision

    FB Neo RL Plus has been updated to version 2.12 recently, This fork version of @CaptainCPS-X original FB Alpha Retro Loader (RL) has been progressing in the absence of CPS-X by developer @Crystal who has forked the project last year with FB Neo RL Plus, now residing at version 2.12 this PS3...
  8. emusa666

    PS3 What does the PSL1GHT PS3 port actually mean?

    I can't seem to find any good information on what the Retroarch PSL1GHT PS3 port actually means for users. Are there any advantages compared to previous non-PSL1GHT versions? Are there anymore cores available because of it and/or maybe in the future? I would LOVE the picodrive-core to be able...
  9. STLcardsWS

    PS3Vecx (Vertrex Emulator) by sdw

    PS3Vecx v0.5 - A Vectrex Emulator for CFW Enabled PS3 Consoles by Andreas "Shadow" Gustafsson (Sdw) Version 0.5 released on -- 2011-JAN-06. DOWNLOAD This is a port of the Vectrex emulator "vecx", by Valavan Manohararajah. Done using the PSL1GHT open SDK. EMULATED SYSTEMS...
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