signing

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    PS3 How to compile a sign a SPRX in a way that it is compatible with the original game SPRX files?

    I am trying to compile and sign a SPRX which a game would load (because of an oversight). It is not a modded PRX, instead it has been compiled with Visual Studio 2013. The resulting SPRX which comes out from the compilation works with RPCS3, but it is not properly signed, meaning that the PS3...
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    PS3 Signing .ELF file into a .SELF which the PS3 would accept.

    Hello everyone! I patched a crash in The Orange Box TF2 involving the map_commentary command and now i want to sign the TF.ELF (which is where the bug resided) into TF.SELF which the PS3 would accept and not hang on a black screen. I patched the ELF with ghidra, and when signing it with...
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