I am trying to compile and sign a SPRX which a game would load (because of an oversight). It is not a modded PRX, instead it has been compiled with Visual Studio 2013. The resulting SPRX which comes out from the compilation works with RPCS3, but it is not properly signed, meaning that the PS3 won't load it. How do i make it so that it's just like the other SPRX files and will load on the PS3?