Team Rebug is back with a new release with 4.81.2 REBUG REX / D-REX , this update adds the new Cobra v7.50 payload that debut in 4.81 Habib Starbucks CFW, along with the changes that Cobra v7.50 has brought ( Fake Save Data Owners & Game Quit patches have been applied for us, so that means we can say good bye to those annoying popups. Rebug Toolbox has been updated with new PS2 Netemu toggler for Cobra. This Custom Firmware keeps getting better and better and be sure to checkout the complete release notes at rebug.me for its usage with the rebug toolbox​

REBUG_CFW_PS3.jpg


  • What's new in 4.81.2 REX/D-REX?
    • c00 demo content unlocker - (c00 demo contents can be unlocked without activation)
    • Syscall 15 added for Standard mode - (Allow execution of any LV2 internal functions)
    • Syscall 870 re-enabled - (IDPS can now be dumped without LV2 Peek and Poke, (It was officially patched since 4.55))
    • XMB notification removal - (Fake Save Data Owner and Game Quit: No Request Event will not be displayed)
    • REBUG TOOLBOX 2.02.12 - (PS2 Netemu toggler for COBRA 7.5 and the multi language version is also available)
    • webMAN MOD 1.45.09 - (Minor bug fixes, change notes available via Git repo)
    • COBRA 7.5 Added - (Change notes available via Git repo)

    FEATURES FOR REBUG REX/D-REX EDITION

    • FEATURE – Dual LV2 Kernels CEX/DEX
      • (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)
    • FEATURE – ALL Retail functions available in CEX mode
      • (No need to install different firmware)
    • FEATURE – ALL Debug functions available in DEX mode
      • (No need to install different firmware)
    • FEATURE – FULL ProDG Connectivity in DEX mode
      • (Full Support on both Normal mode and Cobra mode)
    • FEATURE – QA Token compatibility
    • FEATURE – OtherOS++ support enabled
      • (Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
    • FEATURE – Package Manager
      • (Replacement for the standard 'Install Package Files' option)
    • FEATURE – FSELF compatibility
      • (Fake Signed ELF is supported on both CEX and DEX modes.)
    • INCLUDED – Rebug Toolbox 2.02.12 *UPDATED
      • (Install included Rebug Toolbox or higher for full compatibility)
    • PATCHED – Appldr: LV2 memory hash check is disabled
      • (Memory protection on LV2 is disabled in higher level)
    • PATCHED – LV1: Disable System Integrity Check
      • (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
    • PATCHED – LV1: Undocumented function 114
      • (Allow mapping of protected memory)
    • PATCHED – LV1: Skip all ACL Checks
      • (Needed to allow booting of OtherOS)
    • PATCHED – LV1: Peek and Poke support
      • (Unused LV1 call 182 and 183)
    • PATCHED – LV2: Peek and Poke support
      • (LV2 Syscall 6 and 7)
    • PATCHED – LV2: Peek and Poke support for LV1
      • (LV2 Syscall 8 and 9)
    • PATCHED – LV2: LV1 CALL System call
      • (LV2 Syscall 10)
    • PATCHED – LV2: Allow execution of any LV2 internal function *NEW
      • (LV2 Syscall 15)
    • PATCHED – LV2: IDPS dump support without LV2 Peek *NEW
      • (LV2 Syscall 870)
    • PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
    • PATCHED – VSH: Allow Unsigned act.dat and *.rif files
    • PATCHED – VSH: Auto unlocks c00 demo contents *NEW
    • PATCHED – VSH: Disable Unlinking/Deleting of act.dat
      • (Improved patches applied)
    • PATCHED – VSH: Disable NEW PSP DRM Check
      • (Allowing unsigned PSP pkg contents on 4.75 or higher CFW)
    • PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
    • PATCHED – VSH: XMB notification removal *NEW
      • (Fake Save Data Owner and Game Quit: No Request Event will not be displayed)
    • FUN FEATURE – Fake Save Data Owner
      • (Use Game Saves from ANY Owner)
    • FUN FEATURE – In Game Screenshot
      • (Allows taking screenshots in Game)
    • FUN FEATURE – Disabled flag check in PARAM for Remote Play
      • (For better compatibility with remote play, custom flags in PARAM is recommended)
    • FUN FEATURE – Lock/Unlock Trophies (Offline only)
    • FEATURE – Cinavia protection fully disabled
      • (Supports optical media/bd iso, AACS must be decrypted)
    • FEATURE – Full BD/DVD Playback support on both CEX/DEX mode
      • (BD/DVD movies can now be played on DEX mode, major thanks to mysis!)
    • FEATURE – COBRA 7.5 *UPDATED
      • (Disabled by default, Toolbox required to enable)
    • FEATURE – 1.45.09 MOD REBUG EDITION *UPDATED
      • (Full Webman intergration supports both CEX/DEX 4.81)
    • FEATURE – XMB CFW settings v0.1a
      • (XMB icons for simple CFW tasks available via REBUG TOOLBOX 2.02.12)
    • FEATURE – PSN/SEN Accesibility
      • (PSN /SEN Accessible , until the next OFW update)
    • FEATURE – XMBM+ Compatibility
      • (XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.)



Download & Additional details about this CFW @: www.Rebug.me
 
Last edited:
I don't have this game so I can't reproduce. However I am not aware of a game that cannot be run so the issue must be with your settings...
Give me a minute to ask around if I can find someone who has this game...

Have you deleted the game data & relaunched from scratch to reinstall the game?
 
I asked 5 people but no-one has this game.
If you are using multiman, have you tried renaming
dev_hdd0/game/BLES80608/USRDIR/sys/AIOMOD.BIN?
Rename it to AIOMOD.BIN.bak in your multiman folder & test again...
Of course rename it back after testing if it does not work.
Am not sure how it may impact multiman in other ways, with other games...?? Would need input from @deank regarding this "fix" if it works.

Btw can you clarify what you are using atm.
Cobra mode in Rebug CEX?
Multiman or mmCM?
Syscalls are all enabled? No wMM syscalls management at all? No wMM spoofing?
Psnpatch alone as protection? Plugin? Spoofing ids?
 
Last edited:
I asked 5 people but no-one has this game.
If you are using multiman, have you tried renaming
dev_hdd0/game/BLES80608/USRDIR/sys/AIOMOD.BIN?
Rename it to AIOMOD.BIN.bak in your multiman folder & test again...
Of course rename it back after testing if it does not work.
Am not sure how it may impact multiman in other ways, with other games...?? Would need input from @deank regarding this "fix" if it works.

Btw can you clarify what you are using atm.
Cobra mode in Rebug CEX?
Multiman or mmCM?
Syscalls are all enabled? No wMM syscalls management at all? No wMM spoofing?
Psnpatch alone as protection? Plugin? Spoofing ids?
mmcm, rebug cex
 
Can I replace webman rebug (/ dev_blind / vsh / module - webftp_server.sprx) with deank 1.46n (webftp_server.sprx ) ?
 
@WTF-IGO

I uploaded new binaries that fixes the issue with LV1 peek from "multiMAN" mode while COBRA is active.

Following changes are added in this release of COBRA 7.51
Code:
* Allows temporary LV1 peek from syscall 8 when "disabling COBRA" is not used thanks to @habib and @aldostools

* Full burned optical media support for PS3 Games. (CD-R, DVD-R SL/DL, BD-R SL/DL, BD-RE) thanks to @deank

* TMAPI can now attach any module [Thanks to aerosoul who reversed this!] <- currently commented due to compatibility issues with PC cheat tools.


Payloads are available via this link

https://github.com/Joonie86/COBRA-7.3/tree/master/481/REX/BIN/release

FYI @STLcardsWS @aldostools @bguerville
 
Last edited:
@WTF-IGO

I uploaded new binaries that fixes the issue with LV1 peek from "multiMAN" mode while COBRA is active.

Following changes are added in this release of COBRA 7.51
Code:
* Allows temporary LV1 peek from syscall 8 when "disabling COBRA" is not used thanks to @habib and @aldostools

* Full burned optical media support for PS3 Games. (CD-R, DVD-R SL/DL, BD-R SL/DL, BD-RE) thanks to @deank

* TMAPI can now attach any module [Thanks to aerosoul who reversed this!]


Payloads are available via this link

https://github.com/Joonie86/COBRA-7.3/tree/master/481/REX/BIN/release

FYI @STLcardsWS @aldostools @bguerville

Are you planning to release a new REBUG or you'll just upload the binaries (already uploaded xD)?
 
Are you planning to release a new REBUG or you'll just upload the binaries (already uploaded xD)?
Obviously there will be an updated release at some point but not just yet otherwise Joonie would have posted it instead of the binaries.... Lol

Most Rebug users should be able to update the binaries manually anyway. If not, they should wait. There is nothing crucial that cannot wait....
 
So far, I don't have the exact date for the future release, however I would like to keep an eye on latest developments by @deank, @aldostools and KW.

Removing the integration of webMAN is the most ideal plan for me at the moment.

Out of curiosity why do you wanna remove webMAN-MOD integration? I like how all these features are in included in rebug firmware
 
Out of curiosity why do you wanna remove webMAN-MOD integration? I like how all these features are in included in rebug firmware

Because, it delays the development due to countless testing.
To tell the truth, if I spend 4 weeks of developing a NEW REBUG REX/D-REX, webMAN takes about a week or two due to constant updates
 
Ah okay I see
BTW if I have rebug Rex using rebug mode and debug menu then I just copy both the cex and dex stage2.bin files to /dev_blind/sys?
Thanks man
 
Ah okay I see
BTW if I have rebug Rex using rebug mode and debug menu then I just copy both the cex and dex stage2.bin files to /dev_blind/sys?
Thanks man

dev_blind/sys is for nonREBUG, you should use dev_blind/rebug/cobra
 
Okay thanks man!
One last noob question, do I rename the files or just them as stage2.cex.release and stage2.dex.release?
And I can just do all of this through multiman like usual?
Thanks
 
Okay thanks man!
One last noob question, do I rename the files or just them as stage2.cex.release and stage2.dex.release?
And I can just do all of this through multiman like usual?
Thanks

you need to rename them accordingly. just remove .release at the end.

You can either use REBUG TOOLBOX[dev_rebug] or multiMAN [dev_blind]

the result will be the same.
 
There's a problem with TMAPI, i can't attach to any game very well, CCAPI works fine (2.70 rev6), any tool that connects with TMAPI, it says "Attached", but if i do any command on the tool, it doesn't work, CCAPI works fine... it started happening on COBRA 7.51.
 
There's a problem with TMAPI, i can't attach to any game very well, CCAPI works fine (2.70 rev6), any tool that connects with TMAPI, it says "Attached", but if i do any command on the tool, it doesn't work, CCAPI works fine... it started happening on COBRA 7.51.

So, all your game eboot you tested were fake signed [fself] and previously worked fine until you updated to COBRA 7.51 ?
 

Featured content

Trending content

Back
Top