PS3 4.84.1 REBUG REX (w/ Cobra v8.01 + Rebug Toolbox v2.03.01) Released (+ DECR LE version)

Team REBUG just recently released 4.84 REBUG LITE Edition just the other day. Now,since that time the team has aquired all the resources needed for the creation of 4.84.1 REBUG REX Custom firmware . Now that the testing phase has concluded, the team has now released 4.84 REX version of their famed Custom Firmware for the PS3. What makes REX different from LITE is that Lite is made of only CEX (retail) firmware and REX contains both retail firmware and then also contains debug (DEX) firmware elements as well. To create this powerful hybrid custom firmware. Which expands the feature list over any other CFW type with the included REBUG Toolbox (requires pkg installation),

The updated Cobra payload of v8.00/1 that made its recent debut in habib's 4.84 Starbuged CFW has also been bundled with this latest version of REBUG REX. One of the highlights of the version 8.0 progression of the Cobra payload has been a new feature allowing Kernel payload support via plugin developed by habib, The update to Cobra also brought a number of new improvements besides that lone feature, other feature consist of a much faster boot time on start up as in Cobra 8.00+ stage 1 has been removed. Then also in this version of REX you should note COBRA is ENABLED by default where as in previous versions of REX it has not been and required a toggled "ON" via the REBUG Toolbox, that is no more, in this version its enabled "out of the box" and ready to go


Rebug-1.png

Checkout other 4.84 related releases in this thread here

  • 4.84.1 REBUG REX

    What's new since 4.82.2 REX/D-REX?
    • Stability (This system software update improves system performance)
    • REBUG TOOLBOX 2.03.01 MULTI 17 (Payload injection feature available on Utilities category, CFW 4.83 and 4.84 Supported)
    • Cobra 8.01 (COBRA now enabled by Default - Improved boot speed/Stage1 removal, Kernel payload plugin support, PS2 Bugfix for BC and SemiBC consoles when COBRA's disabled) More information available via this link)

    Features of 4.84.1 REBUG REX
    • FEATURE – Dual LV2 Kernels CEX/DEX (Swap your EID0/LV2 kernel using Rebug Toolbox in seconds)
    • FEATURE – ALL Retail functions available in CEX mode (No need to install different firmware)
    • FEATURE – ALL Debug functions available in DEX mode (No need to install different firmware)
    • FEATURE – COBRA v8.01 (ENABLED BY DEFAULT, a new change in 4.84 REX)
    • Background running plugins at boot time (sprx)
    • ISO Support: PS1/PS2/PS3/PSP/DVD/BluRay (Split ISO support on FAT32 drives)
    • Network Support: PS1/PS3/DVD/BluRay /PKGs
    • Blu Ray Movie region free functionality NTFS HDD Support (prepNTFS, or multiMAN Required to scan contents)
    • PS2 ISO Support for BC (HW) / non-BC (SW) Consoles
    • Syscall 11 – Cobra lv1 Peek
    • Syscall 15 – Allow execution of any LV2 internal function
    • PSNPatch stealth plugin support
      • ***ISO rips are required to get 100% support, for ex) after disabling syscalls, games like Call of Duty will not be able to play unless you use ISO rips, please DO NOT expect everything to be fully functional when you are disabling the built-in features from COBRA. Folder rips are NOT compatible with PSNPatch's stealth mode due to its ability to disable COBRA's disc-less feature for folder JB rips****
    • PS3MAPI support, allows you to attach process on both CEX/DEX via its own API app.
    • Backup Protection Removal, Add full PS3 Backup support on all multiMAN/sMAN/webMAN,IRIS manager forks and Managunz.
    • Allow modification on Syscall 6/7/8/9/10/11/15.
    • Burned/Burnt optical media support for PS1/PS3 Games on All models
    • Homebrew blocker – blocks homebrew access while Syscalls are disabled
    • new in 8.00 Run payload with Kernel privileges - Added option to run payload with kernel privileges like ps vita skprx. this is a big thing! one can make hooks, printf to socat, do whatever they feel like they need to do. at the current time only one payload is supported at a time. in the future i might increase this
      • New in 8.01 Added support for dynamic memory payloads, 5 of them can be started from "/dev_hdd0/boot_plugins_kernel.txt"
      • toolchain updated to support dynamic address loading.
      • For applications, you can also mount em, and unmount em separately
    • new in 8.00 Boot times vastly speed improved - as there is no stage1.
    • new in 8.00 PS2 bc and semi bc consoles wont load iso when cobra disabled - disable cobra using opcode)
    • FEATURE – FULL ProDG Connectivity in DEX mode (Full Support on both Normal mode and Cobra mode)
    • FEATUREQA Token compatibility
    • FEATUREOtherOS++ support enabled (Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
    • FEATUREPackage Manager (Replacement for the standard 'Install Package Files' option)
    • FEATUREFSELF compatibility (Fake Signed ELF is supported on both CEX and DEX modes.)
    • FEATURE Fake Save Data Owner (Use Game Saves from ANY Owner)
    • FEATURE In Game Screenshot (Allows taking screenshots in Game)
    • FEATURE Disabled flag check in PARAM for Remote Play (For better compatibility with remote play, custom flags in PARAM is recommended)
    • FEATURELock/Unlock Trophies (Offline only)
    • FEATURE Cinavia protection fully disabled (Supports optical media/bd iso, AACS must be decrypted)
    • FEATUREFull BD/DVD Playback support on both CEX/DEX mode (BD/DVD movies can now be played on DEX mode, major thanks to mysis!)
    • FEATURE XMB CFW settings v0.1a (XMB icons for simple CFW tasks available via REBUG TOOLBOX 2.02.16)
    • FEATURE PSN/SEN Accesibility (PSN /SEN Accessible , until the next OFW update)
    • FEATUREXMBM+ Compatibility (XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.)
    • FEATUREHAN Toolbox Compatibility (HAN Toolbox support added for developers)
    • PATCHED Appldr: LV2 memory hash check is disabled (Memory protection on LV2 is disabled in higher level)
    • PATCHEDLV1: Disable System Integrity Check (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
    • PATCHED LV1: Undocumented function 114 (Allow mapping of protected memory)
    • PATCHED LV1: Skip all ACL Checks (Needed to allow booting of OtherOS)
    • PATCHED LV1: Peek and Poke support (Unused LV1 call 182 and 183)
    • PATCHEDLV2: Peek and Poke support (LV2 Syscall 6 and 7)
    • PATCHED LV2: Peek and Poke support for LV1 (LV2 Syscall 8 and 9)
    • PATCHED LV2: LV1 CALL System call (LV2 Syscall 10)
    • PATCHEDLV2: Allow execution of any LV2 internal function (LV2 Syscall 15)
    • PATCHED Recovery: Prevent accidental OFW update while on Recovery mode
    • PATCHED VSH: Allow Unsigned act.dat and *.rif files
    • PATCHED VSH: Auto unlocks c00 demo contents
    • PATCHED VSH: Disable Unlinking/Deleting of act.dat (Improved patches applied)
    • PATCHEDVSH: Disable NEW PSP DRM Check (Allowing unsigned PSP pkg contents on 4.75 or higher CFW)
    • PATCHEDVSH: Disable Epilepsy Warning for Faster Boot-Up Speed
    • PATCHEDVSH: XMB notification removal (Fake Save Data Owner and Game Quit: No Request Event will not be displayed)
    • INCLUDED – Rebug Toolbox 2.03.01 (Install included Rebug Toolbox or higher for full compatibility)
    • TOGGLE XMB CFW SETTINGS Enable or Disable mysis's XMB CFW settings plugin v0.1. The feature is available via Network Column on XMB after Enabled.
    • TOGGLE COBRA MODE: COBRA mode is disabled by default NOW ENABLED BY DEFAULT in 4.84 REX, this option can toggle COBRA mode to disable/ enable COBRA 8.01 payload on boot
    • TOGGLE QA: Enable/Disable QA flag. Enable for easy downgrade and other extra features on all 3.55-4.84 CFW.
    • TOGGLE RECOVERY MODE: Enable/Disable Recover Mode flag. When enabled your PS3 will reboot into Recovery Mode.
    • LOAD LV2 KERNEL: Load lv2_kernel.self.[KERNEL_NAME] from USB or /dev_hdd0
    • BACKUP/RESTORE XREGISTRY: Backup or Restore the PS3 system settings from USB
    • RESIZE VFLASH/NAND REGIONS: Resize VFLASH/NAND Region 5 to allow install of OtherOS.
    • INSTALL PETITBOOT: Install Petitboot to VFLASH/NAND Region 5 from USB.
    • SET GAMEOS BOOT FLAG: Sets the GameOS boot flag. Use this if your PS3 is having trouble booting PS2 titles after running OtherOS or is accidentally sending you back to OtherOS when trying to enter recovery mode.
    • CREATE PACKAGES FOLDER ON PS3: Create /dev_hdd0/packages folder or your PS3 to be used with Package Manager.
    • EXPORT HYPERVISOR LV1 MEMORY: Save LV1 memory to dev_usb000 or dev_usb006 or dev_hdd0 if usb is not found.
    • EXPORT GAMEOS LV2 MEMORY: Save LV2 memory to dev_usb000 or dev_usb006 or dev_hdd0 if usb is not found.
    • EXPORT FLASH TO FILE: Backup your current NOR/NAND to file on dev_usb000. Takes about 45secs for NAND
    • DUMP EID ROOT KEY: Dump your eid root key.
    • DEBUG MENU TYPE: Gives you the choice of the CEX QA (retail) or DEX (debug) Debug Settings menu.
    • SYSTEM MODE: Switches between NORMAL and REBUG mode
      NORMAL mode which uses the DEBUG XMB is the default mode after installing Rebug.
      REBUG mode sets the PS3 to the latest available version spoof (updatable in the future) and allows swapping between RETAIL and DEBUG XMB.
    • XMB OPERATION MODE: This option only works in REBUG mode and lets you select either the RETAIL or DEBUG XMB.** RETAIL MODE ensures Media Server Connection PERMA-Enabled **
    • See all features of rebug toolbox here

  • rebug_484_rex.jpg
    Installing a Plugin (sprx)

    d
    Support for plugins at boot time:
    • The number of vsh plugins has been increased from 1 to 7 slots.
    • Slot 0 is reserved for use for iso plugins (netiso.sprx and rawseciso.sprx).
    • Slots 1-6 are for boot plugins.
    Plugins are loaded in the following way:
    • text file: /dev_hdd0/boot_plugins.txt shall contain a single plugin path per line.
    How to Install a Plugin:
    • Copy plugin_name.sprx to you internal ps3 hdd (ex: /dev_hdd0/).
    • Create or Edit boot_plugins.txt in the root of the hdd (/dev_hd00/boot_plugins.txt) and add a line for the new plugin. Assuming you placed the sprx also in the root of the disk, add: /dev_hdd0/plugin_name.sprx). Add a new line for each plugin.
    • Then Reboot PS3 Console!
    • Find PS3 Plugins >> here <<

    Playing PlayStation 2 Games (w/ COBRA activated)

    d
    Non-Backward Compatibility PS3 via Software Emulation
    • Software (SW) Emulation:Support for PS2 ISOs in non BC consoles was removed in Cobra 4.30 (usb), due tops2_softemu missing. It has been re-enabled now by hacking of ps2_netemu. You can use it in the same way as before, just load an ISO and launch from disc icon, Cobra core takes care of rest. No need for encrypted isos, isos patched with limg sectors, etc. Just your normal PS2 isos dumped from discs. However, there is NO SUPPORT for Optical Discs in PS2_NETEMU
    • Note 1: Don't forget to set the memory cards in XMB, in the old memory card utility for PS/PS2, as ps2_netemu won't let you assign them in game as long as you use the new ps2 launcher.
    • Note 2: Decrypted Config can now be used , place the CONFIG file in the same game path. An example below :
    • dev_hdd0/PS2ISO/God of WAR2.ISO
    • dev_hdd0/PS2ISO/God of WAR2.ISO.CONFIG
    Decrypted CONFIG files are available via PSDEVWIKI
    PlayStation 2 on BC and Semi-BC Consoles
    • Hardware (HW) Emulation: PS3 Models: CECHA, CECHB, CECHC and CECHE Backwards Compatible (BC) Consoles will still use their respetive emulators(ps2_emu, ps2_gxemu), which have much better compatibility and also support optical discs, original or backup. Toggle Software Emulation is available via REBUG TOOLBOX.


    OTHEROS++ (LINUX) SUPPORT
    d
    OtherOS++ is supported by all REBUG REX/LITE EDITIONS and will detect your existing OtherOS HDD partition. However none of the REBUG REX/LITE EDITIONS have emer_init.self patched (create smaller GameOS partition). We are working on a solution to this from GameOS.

    In the meantime if you do want to create an OtherOS partition you have two options:​
    1: Use a ANY 3.55 or 4.xx firmware that already has emer_init.self patched to the size you want.
    2: Patch REBUG 3.xx , 4.xx REX EDITION in PS3MFW Builder MOD by Haxxxen The related thread regarding ps3mfwbuilder MOD with this MFW Builder MOD, you can make your own CFW with the feature that allows you to create regions on vFLASH/NAND for OtherOS installation If you choose option 2 we highly recommend that you ONLY patch emer_init.self (Make sure to select BASE MFW VERSION and Create OtherOS HDD Region on mfwbuilder).​

  • via Joonie's github with latest Cobra Source Code

    COBRA 8.01 Source (Available for 4.84 only at the moment)
    These changes are from developer's since CobraUSB (v1.0 - 6.0) went Open Source.
    [ @Joonie 's Changes ]
    • Firmware spoofing is disabled due to the changes of PSN Auth since 4.60
    • PLS3 patches are removed from modulespatch.c since this is one of those pre-applied patches on 4.xx CFW
    • unknown E3 patches are removed to fix an issue with XMB, [Originally found by rancid-0, from his PS3ITA 4.50 COBRA]
    • Dual VSH supported for REBUG REX / D-REX CFW, with the proper hash check code was developed by habib and Nzv recently.
    • NPDRM Fself fix is no longer used due to improved fself patches hard coded within the firmware modules on REX/D-REX
    [ @habib 's changes ]
    • Stage0 and stage0 base are merged, (Optimization on stage0 and stage1)
    • Syscall 11 is added to support full lv1 peek.
    • Syscall 15 is added to allow execution of any lv2 internal function.
    • Allow Syscall 11 to gain full access to syscall 6/7/9/10 to prevent modification from homebrews like multiMAN.
    • PS2 Launcher is no longer needed due to new codes in storage_ext, now COBRA can behave the same way that VSH does to apply configuration of DS3 controllers.
    • PS2 Launcher can still be used, which allows PS2ISO with netemu on backward compatible consoles.
    • PS2 Netemu toggle is added for Backward compatible consoles, it is very useful for those units with broken EE/GS chips as well.
    • PS2 Netemu can now use decrypted CONFIG, place the game config file in the same game path for ex) dev_hdd0/PS2ISO/GOW.ISO dev_hdd0/PS2ISO/GOW.ISO.CONFIG
    • HASH calculation algorithm is changed, now it uses static hashes, so the hashes will not be changed unless modules have major changes.
    • Stealth extension support to disable Syscall 15
    • Allows temporary LV1 peek from syscall 8 when "disabling COBRA" is not used
    • Run payload with Kernel privileges - Added option to run payload with kernel privileges like ps vita skprx. this is a big thing! one can make hooks, printf to socat, do whatever they feel like they need to do. at the current time only one payload is supported at a time. in the future i might increase this
    • Boot times speed improved - as there is no stage1.
    • PS2 bc and semi bc consoles wont load iso when cobra disabled - disable cobra using opcode)
    • Added support for dynamic memory payloads, 5 of them can be started from "/dev_hdd0/boot_plugins_kernel.txt"
    • Toolchain updated to support dynamic address loading.
    • For applications, you can also mount em, and unmount em separately
    Please review this post for further detail via http://www.psx-place.com/threads/up...cludes-new-cobra-8-00-payload-by-habib.22810/

    [ KW's changes ]
    • webMAN integration on boot. Also disables external webMAN plugin located in dev_hdd0 (Disabled for REBUG 4.82.1 LITE)
    • PSN Patch stealth mode, it remove custom syscall from the ps3
    • Homebrew blocker added, when Syscalls are disabled by plugins or homebrews, it will prevent homebrews from being launched, and it will return as 80010006 on XMB.

    [ @deank 's changes ]
    • Improved map_path, to fix the issue with games like Shadow of Mordor
    • Permission protection is disabled to increase game compatiblity and full DEX support.[no more issue with Target Manager or CCAPI]
    • 80010017 / 8001002B Error fix is added since 4.60, this was developed to prevent issues with games when game disc is inserted in BD Drive.
    • LIC.DAT check is patched to fix the issue with launching homebrew since 4.60
    • Full burned optical media support for PS3 Games. (CD-R, DVD-R SL/DL, BD-R SL/DL, BD-RE)

    [ @_NzV_ 's changes]
    • PS3MAPI 1.2.2 support, it is similar feature comparing to CCAPI, but open sourced project and also can unload vsh plugins , attatch process on all type of EBOOT. One of those great debugging features.
    • Partial disable syscall8 and unhooks all cobra hooks (Part of PS3MAPI)
    • Block update from disc

    [ @aldostools 's changes ]
    • Improved PSX media type support, now it supports following disc types
    • 2048 // 2352 // 2336 // 2448 *
    • Improved Video mode patch with proper region detection Original COBRA payload was relying on ps1emu's detection method, now COBRA has extra pre-processing that can detect region properly and force apply correct refresh rate depending on the game's region. (Improved PS3MAPI functions)
    • Added PEEK/POKE (LV1/LV2) as PS3MAPI opcodes (syscall8)
    • Added option to block access and request access to syscall8 using a key (also as PS3MAPI opcodes)
    • Added temporary disablement of Cobra syscall8 to allow dumpers peek 0x1000 to 0x9800
    • BASIC_PLUGIN hash is commented.
    • 80010006 Error fix when trying to install a game update with syscall disabled. Fix & Research @Joonie @Alexander @Aldo

    [ @Alexander 's changes ]
    • Fixed data corruption if you uninstall game/game update/homebrew with syscall disabled

    [ @haxxxen 's changes ]
    • Extra patch for PSP SAVE DATA is disabled by default to improve compatibility, however can be toggled by CROSS+R1 when launching PSP launcher.

    [ @Evilnat' s changes]
    • Updated KW's code to search webMAN in flash and load it firstly if it's found in /dev_hdd0, will search in the following paths:
      • /dev_flash/vsh/module/webftp_server.sprx
      • /dev_flash/ps3ita/webftp_server.sprx
      • /dev_flash/webman/webftp_server.sprx
      • /dev_flash/dragon/web.sprx


  • Supported models
    • DECR-1000A
    • DECR-1400A
    See Download link + release info @: rebug.me

    What's new since 4.82.1 DECR ED?
    • Stability (This system software update improves system performance)
    • REBUG TOOLBOX 2.02.12 (DECR edition) (DEH 4.84 Support Added)
    • webMAN MOD support (webMAN MOD 1.45.10 is integrated due to high demand since the latest version has an issue) *** Due to the issue with WM_PROXY, 1.45.11 and below is recommended for DECR***
    • COBRA 8.01 Added - More information available via this link


Download & Source @: rebug.me

Update >>> NoBD / NoBT Version of REBUG REX
 
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Hey, new to the forums, joined because I had to ask this question.

I'm trying to download the full rebug 4.84.1 pup file, but the md5 never matches the one stated in the text file, and I've downloaded it about 30 times now in the hopes that it's just a glitch but it's the same wrong md5 repeatedly.

Any ideas or mirrors I could grab the file from?

Thanks in advanced.
 
ISO simply doesn't work.. So far nobody has found any clues.



if i understand it correctly,ISO's on noBD 4.84.xx doesn't work?i have a cechc with broken BD (still atached though) and on rebug rex 4.83.2 and iso's work proprerly.ps3 and psX can be mounted and played on external ntfs,and ps2 iso's need to be on internal hdd to be played.
 
Last edited:
if i understand it correctly,ISO's on noBD 4.84.xx doesn't work?i have a cechc with broken BD (still atached though) and on rebug rex 4.83.2 and iso's work proprerly.ps3 and psX can be mounted and played on external ntfs,and ps2 iso's need to be on internal hdd to be played.

Depends on the condition of that broken BD logic board. if that's fully working then you don't even need noBD CFW.

Broken Lens isn't broken BD logic board
 
def i need noBD cfw,i can flash regular cfw but when i launch anything i go straight to black screen,standard symptoms.
 
def i need noBD cfw,i can flash regular cfw but when i launch anything i go straight to black screen,standard symptoms.

maybe you just need to remarry your logic board, if you can install normal cfw then your system will fully work with noBD
 
now it's working as expected with noBD 4.83.2 rebug rex,i'm mostly interested in update because i want to see if i can switch between software and partial hardware ps2 emu,as now i can (i think,it's been a while since i messed with ps2 emu on a ps3) only get software emu working,and it's a waste then having a partial hw emu ps3 (cechc).
 
now it's working as expected with noBD 4.83.2 rebug rex,i'm mostly interested in update because i want to see if i can switch between software and partial hardware ps2 emu,as now i can (i think,it's been a while since i messed with ps2 emu on a ps3) only get software emu working,and it's a waste then having a partial hw emu ps3 (cechc).
Use webman mod 1.47.15 and toggle ps2netemu to switch
 
last time i did that there wasn't a way to switch back to anything else other than doing full wipe/restore/reflash cycle,and even then i'm not sure that my ps3 uses the same emu that it used before...i know i don't have a proof,it's probably placebo,but still.

i do remember that toggling ps2 emu in rebug toolbox was discontinued some revisions back because it needs full toolbox version that is absent from i think 4.81.x or maybe even before...

i know there isn't a easy way to switch ps2 emu on the fly being tied to cobra and all,but it would be nice to hear definitive/recommended version from someone more experienced than me,as my interest is in like a couple of ps2 games...also,i would like to be able to stick to partial emulation since it's a cechc console. :)
 
i do remember that toggling ps2 emu in rebug toolbox was discontinued some revisions back because it needs full toolbox version that is absent from i think 4.81.x or maybe even before...

That toggle has nothing to do with what you need since it only swaps to the original emulator that doesn't support ISO playback which is useless. (this isn't meant to swap FULL or SOFT, this is just to get rid of cobra features.)

i know there isn't a easy way to switch ps2 emu on the fly being tied to cobra and all,but it would be nice to hear definitive/recommended version from someone more experienced than me,as my interest is in like a couple of ps2 games...also,i would like to be able to stick to partial emulation since it's a cechc console. :)

What you really want is the option I explained since you can only swap between gxemu and netemu on your C unit. it was a huge mistake to implement such a confusing toggler that's totally useless.

Plus sony never updated their ps2netemu since 4.78 and I've been recycling it for 2+ years.

to sum up, for ps1/ps2/psp and other emulator features, you do not need 4.84

wm_settings_scan_for_content-png.16024
 
so,if i understand you correctly,if i let it unticked my ps3 will use gx_emu (partial hw emulation) and i can use iso's with it?or iso's must use software eumlation (net_emu)?
 
so,if i understand you correctly,if i let it unticked my ps3 will use gx_emu (partial hw emulation) and i can use iso's with it?or iso's must use software eumlation (net_emu)?

Both netemu and gxemu support ISO as long as COBRA's enabled. if you check ps2_netemu then it will use full soft emulation without GX chip, sometimes it helps since you can use custom config for netemu only

upload_2019-4-6_19-49-28.png
 
thank you very much,kind sir. :)

edit:

out of the curiosity,what are the differences between ps2_emu and gx_emu on semi BC consoles?do i understand correctly that there's 3 different emus (ps2_emu,gx_emu,net(soft)_emu)?
 
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thank you very much,kind sir. :)

edit:

out of the curiosity,what are the differences between ps2_emu and gx_emu on semi BC consoles?do i understand correctly that there's 3 different emus (ps2_emu,gx_emu,net(soft)_emu)?

correct.

ps2_emu is for CECH-A/B
ps2_gxemu is for CECH-C/E
ps2_netemu is for everything else

ps2_emu is known for almost 100% compatibility due to EE+GS emulation
ps2_gxemu is known for 60-70% compatibility due to GS
ps2_netemu is known for 50-60% (but probably more with custom config, some games would run better on this than gxemu)

Since your model is CECH-C, you can only use either GS or Netemu
 
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again,thanks a bunch for clearing things up.

edit:

done fresh flash of rebug 4.84.1 rex noBD that Joonie provided,then restored the system,installed latest webman and movian and all works flawlessy as Joonie descibed.

switching between gx_emu and net_emu on the fly via webman works flawlessly,tested my own dump of usa version of SH2 and i think that on gx_emu it performs a tad bit better,netemu has some slowdowns but nothing major,but i think it scales to 16:9 and smooths a bit better,and also that annoying dissapearing leg bug in SH2 is less frequent on net_emu.it's really interesting comparing both avaiable emus.

also,that behaviour on not been able to switch back to gx_emu that i've mentioned was done by toggling 'force software emu' in rebug toolbox,not toggling between cobra and original emu files.i didn't tested that now,as all is working exactly as i want it,so i don't want to mess anything up again. :)
 
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I just noticed somethin' and I'm not sure if its a bug or not but I was playing uncharted and when I've looked at the trophies I saw that there is no timestamp but older versions of rebug always had, 'course I'm talkin' about legitmated earned trophies, not the ones unlocked by pressing triangle. I've also tried other games and got the same results.
So any ideas? Maybe a bug?

Nevermind, already solved it.
 
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hi
thanks for your firmware, just a lill question : iis the Mysis patch included ? i tried to play region A and region B disc, and still have the 0x800299D2 error message when it try to load the movie (didn't try with iso so far, as i don't have anything to dump my disc...)
 
hi
thanks for your firmware, just a lill question : iis the Mysis patch included ? i tried to play region A and region B disc, and still have the 0x800299D2 error message when it try to load the movie (didn't try with iso so far, as i don't have anything to dump my disc...)

You can't load physical disc on DECR due to missing EID region, you need to use PC to decrypt AACS and make it region free
 
and there isn't any way to inject this ? well i had hope with the Mysis patch

The BD from DECR has the block as read-only, the only way to get this working is to replace the BD with a retail one then remarry the drive.

For the record, DECR OFW doesn't even come with BDPlayer support.
 

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