PS3 4.85.1 REBUG LITE CFW with new COBRA v8.2 Released

Developer Joonie of Team Rebug has announced today the latest cfw release (following 4.84.2 rex) of the REBUG brand. This is not the iconic REX flavor of PS3 Custom Firmware, which is a hybrid of dex/cex, In order for the creation of REX, the team is dependent and still in search for file's needed for the creation of REX (4.85 DEX PUP). However, they have the LITE version (a CEX based Cobra CFW) ready to go for 4.85 user's seeking a new 4.85 CFW. This is a welcomed update from Team Rebug as the 4.85 PS3 CFW landscape has been a bit light in choices (for 4.85). So having the developer's with one of the best name's in Custom,Firmware development is great to see now as an available option. Also, they have updated the Cobra payload to now version 8.2 & also the Rebug Toolbox has been updated (toolbox addon requires installation in "install package files" pkg is waiting for you there after installing REBUG) You can checkout all the feature's/patche's in the provided list below for this PlayStation 3 Custom FirmWare and then checkout full details/documentation of the release at rebug.me the official website (direct link found at bottom of article).

Also note that 4.85 SPY COBRA CFW has also been a good/stable CFW flavor as well , more details on that release can be Seen here. Also note that SPY Cobra CFW will not be using the latest Cobra v8.2 (without an update) as its debuting here on 4.85.1 REBUG Lite.

Rebug-1.png

  • Rebug 4.85.1 LITE – Cobra 8.2 – Toolbox 2.03.03
    (Oct 27th. 2019)

    THE LATEST REBUG FIRMWARE BUILD

    (We are still looking for providers of DEX OFW for future "REX/D-REX" releases)
    INSTALL ON CEX PS3 SYSTEM

    What's new since 4.84.1 LITE EDITION?

    • Stability* (4.85 OFW change)
      • (This system software update improves system performance)
    • REBUG TOOLBOX 2.03.03 MULTI
      • (The latest REBUG TOOLBOX with Multi Language support -16 languages)
    • COBRA 8.2 Updated
      • (Built-in reactPSN feature supported)


    FEATURES FOR REBUG LITE EDITION
    • FEATURE – QA Token compatibility
    • FEATURE – OtherOS++ support enabled
      • (Use Rebug Toolbox to Boot OtherOS with different LV1 patches)
    • FEATURE – Package Manager
      • (Replacement for the standard 'Install Package Files' option)
    • INCLUDED – Rebug Toolbox 02.03.03 Multi
      • (Install included Rebug Toolbox or higher for full compatibility)
    • FEATURE – FSELF compatibility
      • (Fake Signed ELF is supported on both CEX and DEX modes.)
    • PATCHED – Appldr: LV2 memory hash check is disabled
      • (Memory protection on LV2 is disabled in higher level)
    • PATCHED – LV1: Disable System Integrity Check
      • (Safe to use with mismatched COREOS/SYSCON versions or if PS3 is not QA enabled)
    • PATCHED – LV1: Undocumented function 114
      • (Allow mapping of protected memory)
    • PATCHED – LV1: Skip all ACL Checks
      • (Needed to allow booting of OtherOS)
    • PATCHED – LV1: Peek and Poke support
      • (Unused LV1 call 182 and 183)
    • PATCHED – LV2: Peek and Poke support
      • (LV2 Syscall 6 and 7)
    • PATCHED – LV2: Peek and Poke support for LV1
      • (LV2 Syscall 8 and 9)
    • PATCHED – LV2: LV1 CALL System call
      • (LV2 Syscall 10)
    • PATCHED – LV2: Allow execution of any LV2 internal function
      • (LV2 Syscall 15)
    • PATCHED – Recovery: Prevent accidental OFW update while on Recovery mode
    • PATCHED – VSH: Allow HAN Signed EDAT/PKGs
    • PATCHED – VSH: Allow Unsigned act.dat and *.rif files
    • PATCHED – VSH: Auto unlocks c00 demo contents (Improved patches applied)
    • PATCHED – VSH: Disable NEW PSP DRM Check
      • (Allowing unsigned PSP pkg contents on 4.75 or higher CFW)
    • PATCHED – VSH: Disable Epilepsy Warning for Faster Boot-Up Speed
    • FUN FEATURE – In Game Screenshot
      • (Allows taking screenshots in Game)
    • FEATURE – Full Polish support for XMB/PS2 Emu
      • (Provide full Polish character support)
    • FUN FEATURE – Enhanced Remote Play
      • (This unlocks the limitation of working apps/games for remote play, by disabling SFO flag check)
    • FEATURE – Cinavia protection fully disabled
      • (Supports optical media/bd iso, AACS must be decrypted)
    • FEATURE – COBRA 8.2 *UPDATED
      • (Enabled by default )
    • FEATURE – Homebrew store compatibility
      • (Downloading debug signed packages is now available on retail CFW.)
    • FEATURE – XMB CFW settings v0.1a
      • (XMB icons for simple CFW tasks available via REBUG TOOLBOX)
    • FEATURE – PSN/SEN Accessibility
      • (PSN /SEN Accessible , until the next OFW update)
    • FEATURE – XMBM+ Compatibility
      • (XMB Manager Plus developed by Team XMBM now supported via standalone pkgs.)
    • FEATURE – HAN Toolbox Compatibility
      • (HAN Toolbox Support added for testing HAN Signed pkgs on CFW)


Full details & Download @ >> rebug.me
 
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Are there any disadvantages of Rebug Lite for a normal CFW user? I have the latest Rebug Rex right now and do not use any DEX stuff.
 
check my git already.
Yes i see in aldo git when he update it and one hour after you add it to your git but that is for 485/LITE i mean like Evilnat i download the files from your git and compare them to cobra 8.01 for Normal CEX but i could make something wrong that lead to destruction :)

can i use compile cobra from your source directly ?? and i can't find the files in your tutorial
Environment setup for COBRA 7+ payload [PSL1GHT/CELL SDK]

can we talk in pm to avoid more thread highjack ?

upload_2019-10-27_21-0-54.png
 
Yes i see in aldo git when he update it and one hour after you add it to your git but that is for 485/LITE i mean like Evilnat i download the files from your git and compare them to cobra 8.01 for Normal CEX but i could make something wrong that lead to destruction :)

can i use compile cobra from your source directly ?? and i can't find the files in your tutorial
Environment setup for COBRA 7+ payload [PSL1GHT/CELL SDK]

can we talk in pm to avoid more thread highjack ?

View attachment 20836

I didn't use Fedora this time, just use PSL1GHT + COBRA support (PSDK3v2_COBRA)
 
I didn't use Fedora this time, just use PSL1GHT + COBRA support (PSDK3v2_COBRA)
i have that setup but i compile only stage2 and not ps2emu file as you say

Currently this port is not finished, lv2gen, ps2emu stage1/2 , and stage0/1 are not supported, but stage2 is already good enough for you to play around for now, or you could use Fedora to compile all of them if needed, the source will be updated in near future
 
i have that setup but i compile only stage2 and not ps2emu file as you say

Currently this port is not finished, lv2gen, ps2emu stage1/2 , and stage0/1 are not supported, but stage2 is already good enough for you to play around for now, or you could use Fedora to compile all of them if needed, the source will be updated in near future

There's no change on ps2 side of things, you can use the same compiled binaries from rebug 4.84.2 rex
 
There's no change on ps2 side of things, you can use the same compiled binaries from rebug 4.84.2 rex
and for the stage2 and lv2_kernel.self which diffrence between no REBUG CFW & REBUG CFW aside of the location
  • /dev_flash/rebug/cobra/stage2.cex in REBUG CFW
  • /dev_flash/sys/stage2.bin in no REBUG CFW
and Rebug is mostly use DEX modules so modulespatch.h will have diffrent hash i think ,am i wrong ??
 
and for the stage2 and lv2_kernel.self which diffrence between no REBUG CFW & REBUG CFW aside of the location
  • /dev_flash/rebug/cobra/stage2.cex in REBUG CFW
  • /dev_flash/sys/stage2.bin in no REBUG CFW
and Rebug is mostly use DEX modules so modulespatch.h will have diffrent hash i think ,am i wrong ??
it doesn't really matter where you put. The payload location has nothing to do with modulespatch, and regarding modulespatch, rebug lite is built out of CEX OFW, if I had DEX, I wouldn't have released LITE edition. There's not a single DEX module on LITE edition.
 
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it doesn't really matter where you put. The payload location has nothing to do with modulespatch, and regarding modulespatch, rebug lite is built out of CEX CFW, if I had DEX, I wouldn't have released LITE edition. There's not a single DEX module on LITE edition.
Ohhh i forget i was thing this is REX/D-REX Edition sorry :)
 
it doesn't really matter where you put. The payload location has nothing to do with modulespatch, and regarding modulespatch, rebug lite is built out of CEX CFW, if I had DEX, I wouldn't have released LITE edition. There's not a single DEX module on LITE edition.
Get it to work appreaciate thanks Man :)
 

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