4.93 EVILNAT (Cobra 8.5)

PS3 4.93 Evilnat w/ Cobra v8.5 - (CEX/PEX/D-PEX) 4.93

Yes. You can update directly to CFW 4.90 copying the PS3UPDAT.PUP to the folder /PS3/UPDATE in a pendrive formatted as FAT32 MBR.

Make sure that there isn't a PS3 disc in the drive before update.

You can install CFW 4.90 Evilnat CEX or PEX.

PEX edition has more features than CEX. It's like Rebug that let you switch to DEX mode. Most of the users only need the CEX edition.

It's recommended that you enable QA flags after upgrade. This let you downgrade to any supported version and let you access the QA debug menu and install multiple CFW from /dev_hdd0/updater/01


I have one more question, how do I enable QA flags? Is there any tutorial? Thank you again.
 
I have one more question, how do I enable QA flags? Is there any tutorial? Thank you again.
Actually I would like to know this last time I was doing it wasnon 3.55 then jailbreak, but have forgotten also rebug toolbox had it in I'm sure, can it be done on any cfw system version now?
 
I have a question for evilnat or cobra coders
when ps3 add chd support ((compressed iso format, old mame support this....I think it's "easy" to implement))???
or unlock the max internal hdd size (actually 1.5 tb, I think no one try to upgrade the internal hdd size, because if you have the formats partitions, the sizes, and the encryption key have all you need to do this!))???
Its too hard to do this?? (I dont know, but I think it's simple) (I think two goods functions to implement in the future!)
Thanks for your awesome job evilnat!
 
I have a question for evilnat or cobra coders
when ps3 add chd support ((compressed iso format, old mame support this....I think it's "easy" to implement))???
or unlock the max internal hdd size (actually 1.5 tb, I think no one try to upgrade the internal hdd size, because if you have the formats partitions, the sizes, and the encryption key have all you need to do this!))???
Its too hard to do this?? (I dont know, but I think it's simple) (I think two goods functions to implement in the future!)
Thanks for your awesome job evilnat!

That would require a MAJOR kernel refactor, which it's not possible without the source code.
 
That would require a MAJOR kernel refactor, which it's not possible without the source code.

Actually it's feasible through Cobra payload. It only requires that some soul with the time, knowledge and motivation do it.

Currently Cobra is using 101KB of the 127KB memory available in the free memory block where the payload is loaded.
Probably 4.90.2 has a larger memory footprint after the support for encrypted ISO. Therefore the free memory for new features added directly to the payload is reduced.

Cobra supports proxy extensions which allows to extend the kernel functions through external plugins. This method is currently used to mount ISO through netiso or rawseciso plugins.
In the case of remote ISOs, the payload intercepts the SCSI read commands from the BD drive and redirect the call to netiso. The proxy plugin which is connected to ps3netsrv when it's loaded, receives the request to read certain number of sectors from the payload and transmit the request to the server. ps3netsrv reads the requested sectors from the ISO image and sends them back to the plugin, which delivers the requested data to the payload and finally to the SCSI driver receives it.

In the case of the ISOs stored in NTFS/exFAT, the payload intercepts the SCSI read commands from the BD drive and redirect the call to rawseciso. The proxy plugin first reads the .ntfs[***] file stored in /dev_hdd0/tmp/wmtmp to read the table of raw sectors in the USB storage device that contain the selected ISO. When it's ready, it receives the requests to read certain number of sectors from the payload. The requested sectors are mapped to the table of raw sectors and the requested data is sent back to the payload, which sends it to the SCSI driver.

For compressed ISO, rawseciso could be modified to include the necessary libraries and functions to perform the task. The function sys_storage_read could be moved to a wrapper function that execute the real-time decompression of the specific sectors if a compressed ISO is detected. For non-compressed ISO, sys_storage_read would behave normally.

This is a very high-level explanation of what needs to be done. The implementation could be harder than this, but this is the main idea.

Unfortunately currently I don't have the time or motivation to do this.
 
Actually it's feasible through Cobra payload. It only requires that some soul with the time, knowledge and motivation do it.

Currently Cobra is using 101KB of the 127KB memory available in the free memory block where the payload is loaded.
Probably 4.90.2 has a larger memory footprint after the support for encrypted ISO. Therefore the free memory for new features added directly to the payload is reduced.

I'm not entirely sure if the Cobra payload could modify how CoreOS handles the file system's partition table, hence the limitations on max HDD size to 1TB with no issues, and 1.5TB with "recoverable" issues.

That's why I said a major kernel refactor must be done in order to improve the partition table management (which indeed requires lots of development).
 
I'm not entirely sure if the Cobra payload could modify how CoreOS handles the file system's partition table, hence the limitations on max HDD size to 1TB with no issues, and 1.5TB with "recoverable" issues.

That's why I said a major kernel refactor must be done in order to improve the partition table management (which indeed requires lots of development).

The max HDD size is a different issue. I was talking about the addition of at least one compressed ISO format like CHD, CSO, ZSO, etc.

By the way, ps3netsrv can handle the native file system compression methods like NTFS compression.
This is an easy solution to save HDD space on large game collections.
 
Hei guys just whanna thank you all for hard work you have been doing for us to play, and to the community too.
I have a ps3 CECH-3003A currently running 4.90 HEN, i whanna switch to EvilNat is there a chance?
1 Can i switch from HEN to EvilNat?
2 If it is possible , can i do it without loosing data, i have a lot of games in my PS3 , with 500GB SSD

Reason for switch, i whanna play PS3ISO and mabye it stops those freezings with movian and sometimes when i load games on webman

Im tired of unplugging my PS3 from power switch.

Thank you!
 
Hei guys just whanna thank you all for hard work you have been doing for us to play, and to the community too.
I have a ps3 CECH-3003A currently running 4.90 HEN, i whanna switch to EvilNat is there a chance?
1 Can i switch from HEN to EvilNat?
2 If it is possible , can i do it without loosing data, i have a lot of games in my PS3 , with 500GB SSD

Reason for switch, i whanna play PS3ISO and mabye it stops those freezings with movian and sometimes when i load games on webman

Im tired of unplugging my PS3 from power switch.

Thank you!

PS3 CECH-3xxx models are not compatible with CFW.

It is possible to switch from HEN to EvilNat *only* on PS3 models that are CFW compatible (all phats, slims 20xx, 21xx and some 25xx)

If you're getting black screens with webMAN, make sure that the fan controller is set to manual 40% (or a value that keep your console cool without make too much noise) or set it SYSCON mode (disabled). The freeze on HEN is a known issue when webMAN MOD's fan controller is set to dynamic mode.
 
Following the news regarding the next eviltanat update, you can see the question regarding unlocking trophies through the menu, would it be possible in any case, in the future, to also modify data and time through the xmb menu?
 
Hi, does anyone tried ps3xpad plugin on this CFW?
Installed correctly, added to boot_plugins.txt and nothing.
The only way i've found to run this plugin is manualy run it via WM's MAPI page. Tried to add this plugin before webman in plugins.txt but the same effect.

Btw any ETA of 4.90.2?
 
Why he should wait for it? when its come out he will do another. Nobody knows where the next ofw comes out.
To add to what you said, and if you look at Evilnat's Twitter(I refuse to call it X), he's actively working on it, so even if a new OFW was released it wouldn't matter too much lol
 
Why he should wait for it? when its come out he will do another. Nobody knows where the next ofw comes out.
Because that's what happened last year. Evilnat was working on 4.89.3 but then OFW 4.90 was released, at which point Evilnat scraped the plans for 4.89.3 and instead all the new features were released in 4.90 instead.
Evilnat is a great person but he does this thing as a hobby and might not have the time and/or willpower to do double work. I know that if it were me I'd really hate it if I put my heart and soul into such a release like Evilnat does only to have a new OFW released a few days later, at which point he'd have to port all those features to the new version. Mind that both 4.90 and 4.89 were released in February so we assume 4.91 is right around the corner.
That being said I'm not related to Evilnat so I can't be sure whether that's the case or not.
 
It's awesome having a 4.9 CFW, my PS3 slim is running it without any real issues but I am having one very specific weird issue that I'll throw out to see if anyone is having the same problem. My entire PS3 collection consists of 49 PAL region games (I'm in the UK), they all work flawlessly except for Uncharted 1 & 2. I've been troubleshooting this for a while now.

Specifically; Uncharted 1 during the second cutscene with the latest update stutters and loses audio sync, and Uncharted 2 (original, not Platinum) is very uncooperative when it comes to launching. Both discs are perfect but even so I've cleaned them and even given them a resurface but the issues remain. Being an IT engineer I even opened up my PS3 and cleaned the laser with some 99.9% IPA and still no success. Even weirder is that I went out and bought 2 other copies of Uncharted 1 & 2, the alternative Uncharted 1 disc also stutters in the second cutscene and loses audio sync while the alternative Uncharted 2 disc (Platinum) works fine. I'm beginning to wonder if there's an issue with the CFW and certain releases of games. I tested my original Uncharted 2 disc on a friends fat model PS3 and it works great so doesn't seem like there is an issue with the disc at all. The laser in my PS3 slim is a KEM450 (AAA, I think, I forget without opening the drive again) is there any known compatibility issues with this laser and certain copy protection measures?

Any idea anyone?
 
It's awesome having a 4.9 CFW, my PS3 slim is running it without any real issues but I am having one very specific weird issue that I'll throw out to see if anyone is having the same problem. My entire PS3 collection consists of 49 PAL region games (I'm in the UK), they all work flawlessly except for Uncharted 1 & 2. I've been troubleshooting this for a while now.

Specifically; Uncharted 1 during the second cutscene with the latest update stutters and loses audio sync, and Uncharted 2 (original, not Platinum) is very uncooperative when it comes to launching. Both discs are perfect but even so I've cleaned them and even given them a resurface but the issues remain. Being an IT engineer I even opened up my PS3 and cleaned the laser with some 99.9% IPA and still no success. Even weirder is that I went out and bought 2 other copies of Uncharted 1 & 2, the alternative Uncharted 1 disc also stutters in the second cutscene and loses audio sync while the alternative Uncharted 2 disc (Platinum) works fine. I'm beginning to wonder if there's an issue with the CFW and certain releases of games. I tested my original Uncharted 2 disc on a friends fat model PS3 and it works great so doesn't seem like there is an issue with the disc at all. The laser in my PS3 slim is a KEM450 (AAA, I think, I forget without opening the drive again) is there any known compatibility issues with this laser and certain copy protection measures?

Any idea anyone?
Try ripping the disc to the internal HDD using multiMAN and playing it from there to eliminate the possibility of laser issues.
 
Try ripping the disc to the internal HDD using multiMAN and playing it from there to eliminate the possibility of laser issues.

The disc copied to the HDD fine, didn't sound like there was any struggling reading the disc. I used webman mod to copy the disc. It's looking more and more like a CFW issue with certain editions of discs to me. I've tried both initial release and Platinum editions of Uncharted 1 so far and got the same audio desync issues in the second cutscene. I'm going to try getting an "Essentials" edition to see if that does the same as well as delete all the updates for the game, disconnect from the internet and try running the game without any updates. I do know the Uncharted games got a lot of updates related to system firmware updates so there is some tangible evidence the issue lays with a compatibility problem with the custom CFW.
 
The disc copied to the HDD fine, didn't sound like there was any struggling reading the disc. I used webman mod to copy the disc. It's looking more and more like a CFW issue with certain editions of discs to me. I've tried both initial release and Platinum editions of Uncharted 1 so far and got the same audio desync issues in the second cutscene. I'm going to try getting an "Essentials" edition to see if that does the same as well as delete all the updates for the game, disconnect from the internet and try running the game without any updates. I do know the Uncharted games got a lot of updates related to system firmware updates so there is some tangible evidence the issue lays with a compatibility problem with the custom CFW.
out of curiosity, what's the RPM of your HDD?
 
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