4.93 EVILNAT (Cobra 8.5)

PS3 4.93 Evilnat w/ Cobra v8.5 - (CEX/PEX/D-PEX) 4.93

Hi everyone,
I am new here and would like to equip my two PS3 (fat & slim) consoles with this latest CFW.

Using the tutorials I was able to successfully install the hybrid firmware HFW 4.90 on both consoles. The exploit via ps3toolset is also successful and it also shows that both my PS3 consoles are CFW compatible.

However, if I now want to install CFW 4.91 from evilnat, the copying process from the USB stick starts successfully. But always at about 70% an error message "the data is corrupt (8002F957)" appears and the process is aborted (happens the same with both consoles).

Of course the USB stick is correctly formatted with FAT32 and MBR partition table, otherwise I would not have been able to install HFW 4.90 with it.

I have also tried different versions of the evilnat CFW's and also used different USB sticks, but always with the same error.

What am I doing wrong or where is the error?

Translated with DeepL.com (free version)

I had this issue when i forgot to actually "apply patch" to the flash memory. Downloading it isn't enough and this stage is not the critical one. Applying it IS. I think you need to go back to the PS3ToolSet webpage and look again. You should get a warning of there being no turning back once you say GO.

See: https://www.psx-place.com/threads/c...9-cex-dex-pex-d-pex.39743/page-70#post-388091
 
It's great that nowhere in all the tutorials is it pointed out that you can click on certain elements in the display area of the Ps3ToolSets and execute commands... . Logically, I was always looking for some menu items/areas (which would also be logical).

Anyway, I have managed to complete the memory dump and subsequent patch successfully (no error messages) and was told that the console can be restarted and the CFW can be installed.

No sooner said than done, but now I am still stuck with the installation of the CFW, the system keeps reporting that the data could not be transferred (an error occurred during copying -> 80029C55).

I have already tried four different USB sticks (all pre-formatted with FAT32 and MBR of course), always the same error. What is going wrong here?

The Sony PS3 engineers should really be kicked in the ass. It turned out that the USB sticks were apparently not supplied with enough power because my DualShock3 controller was also connected via cable to another USB port. You can get really annoyed about something like that...

When I removed the controller and only the USB stick itself was connected, the CFW could finally be installed successfully.

Thanks a lot to everyone for the quick answers and tips regarding Ps3ToolSet, now I can take a closer look at the latest CFW.
 
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The Sony PS3 engineers should really be kicked in the ass. It turned out that the USB sticks were apparently not supplied with enough power because my DualShock3 controller was also connected via cable to another USB port. You can get really annoyed about something like that...

When I removed the controller and only the USB stick itself was connected, the CFW could finally be installed successfully.

Thanks a lot to everyone for the quick answers and tips regarding Ps3ToolSet, now I can take a closer look at the latest CFW.

Nobody here is being paid for their efforts. Everyone here is working towards the longevity and lifespan of the PS3 console out of their own interests and the interests of the console. Perhaps a bit more respect for the time these people spend out of their own lives to give the community such great tools and provisions for helping keep the console alive nearly 20yrs since first release. Certainly wouldn't go amiss.

You should also be using the RHS USB port (not LHS) for your FAT32 memory stick containing the firmware package. Did you do that?
 
Nobody here is being paid for their efforts. Everyone here is working towards the longevity and lifespan of the PS3 console out of their own interests and the interests of the console. Perhaps a bit more respect for the time these people spend out of their own lives to give the community such great tools and provisions for helping keep the console alive nearly 20yrs since first release. Certainly wouldn't go amiss.

You should also be using the RHS USB port (not LHS) for your FAT32 memory stick containing the firmware package. Did you do that?
rhs and lhs is? left or right?
 
LHS = Left Hand Side
RHS = Right Hand Side
when i use the firts time the web exploit for mod my slim (Cfw capable) a 3rd party pad make some mistake, ps3 recognize it like mass storage (idk why...). I need to select options and after disconnect it or i can't continue the mod..
 
Nobody here is being paid for their efforts. Everyone here is working towards the longevity and lifespan of the PS3 console out of their own interests and the interests of the console. Perhaps a bit more respect for the time these people spend out of their own lives to give the community such great tools and provisions for helping keep the console alive nearly 20yrs since first release. Certainly wouldn't go amiss.

You should also be using the RHS USB port (not LHS) for your FAT32 memory stick containing the firmware package. Did you do that?

Not sure if this is correct, but it seemed like the comment was at Sony and their hardware, not our lovely community but I could be reading it wrong.
 
Not sure if this is correct, but it seemed like the comment was at Sony and their hardware, not our lovely community but I could be reading it wrong.

The post is very much discussing CFW. Sony don't offer CFW, and don't expect anyone to jump through the same hoops to install their firmware compared to what's required for CFW.


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Nobody here is being paid for their efforts. Everyone here is working towards the longevity and lifespan of the PS3 console out of their own interests and the interests of the console. Perhaps a bit more respect for the time these people spend out of their own lives to give the community such great tools and provisions for helping keep the console alive nearly 20yrs since first release. Certainly wouldn't go amiss.

Not sure if this is correct, but it seemed like the comment was at Sony and their hardware, not our lovely community but I could be reading it wrong.

Yes, this was against Sony and NOT aginst the community here.

And yes, i have of course used the RHS USB port (the one to the right closest to the disk drive). But still, as soon as something else is plugged at the other remaining USB ports, the errors start to occur. It's even enough to just have a standalone cable connected (without any device at the other end) and the firmware update isn't working. This behaviour is the same for the fat and slim PS3. Stuff like that really drives one crazy.

Nevertheless, CFW 4.91 is now successfully installed on both PS3 consoles, althought i noticed that my fat PS3 does not read any disks anymore. But here i believe that this is a hardware issue with the drive connector on the mainboard, because replacing the entire disk drive didn't help.
 
as soon as something else is plugged at the other remaining USB ports, the errors start to occur.
This is an issue with the console, not the USB drives you have. I discovered this a while back on my 2503A slim, while trying to access something from my USB external HDD while also charging my controller. The external HDD would power down, so in the end I just copied whatever it was to the internal HDD and continued charging the controller.

I seem to remember reading here from someone that there is supposed to be a system message along the lines of not enough power being supplied, and that apparently you can also end up frying your USB drive in attempting to both charge the controller and access the HDD. I myself have never seen this message displayed. Perhaps that's why my old external HDD ended up dying on me.
 
Yes, this was against Sony and NOT aginst the community here.

Oh good I'm glad.

It's great that nowhere in all the tutorials is it pointed out that you can click on certain elements in the display area of the Ps3ToolSets and execute commands... . Logically, I was always looking for some menu items/areas (which would also be logical).

You can understand the confusion when the first thing being said is a passive aggressive complaint and criticism of PS3ToolSet before the main body of the rant commences.
 
Hi guys!

three lil questions:

1. Why no OC CEX yet since 4.91.2 beta releases?
2. How to use the native PS2 hardware in CHECHA00 FAT consoles for PS2 Classic Games instead of the PS2 netemu.elf?
3. Any chance to fix Warhawk error code 8002951D?

Best thanks in advance.
 
@DeViL303 Wouldn't it be better to add the HDK version so the user doesn't need to use custom DNS?

Additionally, it would be interesting to add notes in the eula_cddb_plugin.rco stating that Brazilian accounts (and possibly others, I cannot recall at the moment) are not supported. This serves as another reason to utilize the HDK version, enabling users to spoof their region.

Edit: Even if it's added to the EULA, most users won't read it. I'm currently employing the HDK + Custom EULA + webMAN per title script in my mod to display a message regarding Brazilian accounts, instruction to use the 'change region option.' Despite this, users continue to complain about login issues. XD

I remember you editing the main screen of HOME, maybe it could be edited to provide all the info.
This issue with that is , the HDK version cant play any of the encrypted content so there is no server for it to play on, I guess you mean the online debug version (1.83), it can play encrypted content, but tbh its buggy and all the players are on retail now so they wouldnt meet anyone really.

Not sure if there is a better solution for now. I think ideally there would be a list of Title IDs and DNS IPs, and when an app is booted it checks if there is an entry for that title id. something like

NPIA00005:64.20.35.146


idk about editing that eula to include too much info either, it looks very messy very quickly. And like you say people dont read them, even less chance the longer they get.
 
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Do the PS2 Fan settings go for real PS2 game discs or just for PS2 ISOs and CUE+BIN games? And what about PS2 Classics (in PKG format)? Do the other Fan settings go for real PS1 and PS3 game discs or just for PS1 CUE + BIN, PS3 ISOs, PS3 JB, PS3 PKGs (and even PS1 and PS2 games converted to PKG) games? And what about PSOne Classics (in PKG format)? Why aren't there PS1 Fan settings since there are PS2's? Also, I don't have webMAN MOD installed, so do these settings only work with it?

EDIT: IRISMAN sometimes doesn't show all my external HDD PS3 ISOs.

EDIT 2: "Check File system" isn't reaching 50% and the PS3 restarts to XMB. Maybe it's normal behavior since it might have to do with PKGs having been installed (I also had this problem when I had less PKG installed and on a SSD and now I'm using a HDD).
 
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Do the PS2 Fan settings go for real PS2 game discs or just for PS2 ISOs and CUE+BIN games? And what about PS2 Classics (in PKG format)? Do the other Fan settings go for real PS1 and PS3 game discs or just for PS1 CUE + BIN, PS3 ISOs, PS3 JB, PS3 PKGs (and even PS1 and PS2 games converted to PKG) games? And what about PSOne Classics (in PKG format)? Why aren't there PS1 Fan settings since there are PS2's? Also, I don't have webMAN MOD installed, so do these settings only work with it?

EDIT: IRISMAN sometimes doesn't show all my external HDD PS3 ISOs.

EDIT 2: "Check File system" isn't reaching 50% and the PS3 restarts to XMB. Maybe it's normal behavior since it might have to do with PKGs having been installed (I also had this problem when I had less PKG installed and on a SSD and now I'm using a HDD).
The PS2 fan settings are applied whenever a PS2 game is being played, no matter which emulator is used (hardware on CECHA / CECHB, semi-hardware on CECHC / CECHE / software on all other models) and no matter whether it's physical disc, ISO or PS2 Classics PKG. The PS2 emulators "take over" most of the system functionality and don't allow plugins such as webMAN MOD to keep running in the background.

PS3 and PS1 games don't have that issue. webMAN MOD remains loaded, which means Dynamic Fan Control works as usual. Again, it doesn't matter which medium the game is loaded from (real disc / ISO / PS Classics PKG). There aren't any PS1 fan settings because the PS1 emulator doesn't block webMAN MOD, so the usual dynamic fan control can be used. No point in doing things differently.
 
The PS2 fan settings are applied whenever a PS2 game is being played, no matter which emulator is used (hardware on CECHA / CECHB, semi-hardware on CECHC / CECHE / software on all other models) and no matter whether it's physical disc, ISO or PS2 Classics PKG. The PS2 emulators "take over" most of the system functionality and don't allow plugins such as webMAN MOD to keep running in the background.

PS3 and PS1 games don't have that issue. webMAN MOD remains loaded, which means Dynamic Fan Control works as usual. Again, it doesn't matter which medium the game is loaded from (real disc / ISO / PS Classics PKG). There aren't any PS1 fan settings because the PS1 emulator doesn't block webMAN MOD, so the usual dynamic fan control can be used. No point in doing things differently.

The thing is, I don't have webMAN MOD installed.

Are PSOne Classics the only PKGs which after being run need to be run a second time since they for some reason are moved to the "PlayStation Network Content" tab?

Why does every PS2 Classic and PS2 game restart the PS2 when ran?

Also, I can't decrypt ISOs in Evilnat. After uploading the ISO and the corresponding key (both have the same name) to "/dev_hdd0/PS3ISO" and clicking "Decrypt 3k3y/Redump ISOs (HDD)", a message appears saying "Could not find any encrypted ISO file".
 
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Was it just me or is there also an Earth feature like I've seen in 2012 before it's gone?
I know there was one it lets you freely spin the globe, but it's lost in the ditch just like Home was.
 
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The thing is, I don't have webMAN MOD installed.

Are PSOne Classics the only PKGs which after being run need to be run a second time since they for some reason are moved to the "PlayStation Network Content" tab?

Why does every PS2 Classic and PS2 game restart the PS2 when ran?

Also, I can't decrypt ISOs in Evilnat. After uploading the ISO and the corresponding key (both have the same name) to "/dev_hdd0/PS3ISO" and clicking "Decrypt 3k3y/Redump ISOs (HDD)", a message appears saying "Could not find any encrypted ISO file".
Well, PSOne Classics are intended to be downloaded from PSN, so it figures that they should be under PSN content. When you package a PS1 game as a classics title, the pkg is basically an installer that installs the game into the PSN content tab.
I'm not really sure why you bother though, you can just copy the bin/cue files into the PSXISO directory and mount them using webMAN MOD like you do with PS3 games. Note that all PS3 models are backwards compatible with PS1 games (both discs and ISO). The whole BC models thing is just for PS2 games.

PS2 games do a semi-restart because the PS2 emulator "takes over" certain hardware peripherals. Hardware like the USB ports, network and some other stuff needs to be directly controlled by the emulator, so the full GameOS can't be running in the background and using those. That's why you can't run PS2 ISOs from USB disks and you need to copy them to the internal HDD first. That's also the reason why webMAN MOD can't keep running in the background (which is in turn the reason why dynamic fan control is not available when playing PS2 games).

ISO decryption is only needed if you have a ReDump type ISO, which is what you get when you rip a PS3 disc on a PC or when you explicitly turn off decryption in multiMAN. By default, multiMAN (and IRISMAN) automatically decrypts games when you rip them, so the resulting ISO is not encrypted to begin with.

Was it just me or is there also an Earth feature like I've seen in 2012 before it's gone?
I know there was one it lets you freely spin the globe, but it's lost in the ditch just like Home was.
Yeah, I remember something like this. It's not available because the online service is long gone. It's probably been removed from OFW as well, and Evilnat won't add XMB menu options that don't work. Maybe if someone sets up a custom server or something it'd be worthwhile but I doubt anyone will ever bother.
 
"Was it just me or is there also an Earth feature like I've seen in 2012 before it's gone?
I know there was one it lets you freely spin the globe, but it's lost in the ditch just like Home was."


Yes, I remember that as well. It Was a neat thing.
 
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