PS4 Apollo Save tool (PS4 dev thread)

It worked for me I'm sorry.

thanks for reporting, good to hear it's working fine. If you find issues please share all the feedback.
Also in case you have a problem, you can go to "Settings" and select "Enable debug log". A confirmation screen should tell that logs are enabled. Then you can try to reproduce the issue and later you can share the log file here.
 
Hello, I am very interested in this app, I have a question, is it necessary to have the system activated? Before installing the exploit to my console, backup all my saved games and format the console, then I would like to use those games that I backup before formatting, is it possible? thank you
 

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If You have in mind that before hack You has been exported saves to USB, then no, You will not use them any more until You decrypt them or activate console using the same NP Account ID to import them to the console.

On hacked consoles, people using Save Mounter and/or Apollo to retrieve saves in not encrypted form (not encrypted by Orbis, games can using their own layer of encryption but this one prevents only modifications, not ownership changes). Consider PFS containers as kind of archives like i.e RAR with password.
 
Hello, I am very interested in this app, I have a question, is it necessary to have the system activated? Before installing the exploit to my console, backup all my saved games and format the console, then I would like to use those games that I backup before formatting, is it possible? thank you

Apollo doesn't need an activated system or account, but it will only run if you have a jailbreak exploit with HEN, GoldHEN, etc.
Keep in mind, Apollo can't open encrypted saves copied to USB using the PS4 backup option.

So for now you'd need to jailbreak the console, backup all decrypted saves with Apollo, then if you want you can format everything and reinstall. With decrypted saves you should be able to restore stuff when you reinstall the jailbreak.
 
so if I activate the console with the same id with which they were backed up, I can re-import them normally with a usb, correct? I understand that the id is in the folder where the saves are backed up on the usb memory, could you please confirm?
 
Yes, but only:
  • if Account Activator doing it properly (I dunno how it works, in PS3 times it was simple one string in xRegistry.sys)
  • for this specific account (just like in reality)
Keep in mind upper case/lower case. I do not know which one is used in registry file, maybe app dealing with it or or maybe not.

With decrypted saves you should be able to restore stuff when you reinstall the jailbreak.
And in (far?) future also encrypting them on PC side to be valid export/import data working on not hacked PS4 and PS5.
 
Hello bucanero,When I activate Playstation 4 Save Mounter Then close and go directly to Apollo It does not work black screen but if I do not activate Save Mounter Works Apollo I'm on update 9.00.
 
Hello bucanero,When I activate Playstation 4 Save Mounter Then close and go directly to Apollo It does not work black screen but if I do not activate Save Mounter Works Apollo I'm on update 9.00.

yes, from the feedback this Apollo beta doesn't support fw 9.00. I'm using 6.72 so it will take some time to get information and error details from 9.0 users to improve the compatibility.
 
Is it possible to change title id of saves ? I wwould like to load ghost of tushima save with the director uncut game version (they have different titleId
 
yes, from the feedback this Apollo beta doesn't support fw 9.00. I'm using 6.72 so it will take some time to get information and error details from 9.0 users to improve the compatibility.
Thank you for your great work, I also noticed that there is a lot of heaviness while browsing.
 
Is it possible to change title id of saves ? I wwould like to load ghost of tushima save with the director uncut game version (they have different titleId

this is something I'll be adding soon after Apollo gets out of "beta" and I can add more features to it.
Right now you could probably do it, if the data files are actually compatible. So in theory assuming you have both saves on HDD on your user account:

- keep your old save on HDD
- Create a new save in the director uncut version
- open Apollo (remember to load the Save Mounter patches before)
- go to HDD, open the old save
- select the "decrypt save file" option, and export the data file (it should go to /data/apollo/TITLE-ID/datafile.bin)
- rename that folder to the Uncut title id, so it looks like /data/apollo/NEW-TITLEID/file
- open the dummy new Uncut save
- select "import decrypted file", then Apollo should inject the "datafile.bin" that you exported from the previous save

as long as the save-file format didn't change between versions or have any special check, next time you open the Uncut save it should load the data from the old game.
 
Thank you for your great work, I also noticed that there is a lot of heaviness while browsing.

yes, the lack of hardware accelerated graphics makes a huge impact in the app performance. Some improvements are being made to the Open Orbis SDK so things should be improving in future versions.
 
I have added process memory patching and PS4 firmware detection, so now Apollo applies the required save-mounting patches on the fly when the app starts. (thanks to Sistro for the help)

If you're using GoldHEN 1.x or 2.x, there's no need for ps4debug and save-mounter apps anymore; just run Apollo and manage your saves. :D

(If you don't use Goldhen, just load the ps4debug payload and Apollo will handle everything else)

Btw, all the save-mount patches are removed/restored when you quit the app, so no conflicts should show up after Apollo handles your saves. :)

I need to clean up some remaining details, but a proper public release will be ready soon ;)

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hello, will it work at 9.00?

I have mixed feedback from 9.0 users: some people had issues, some other users say everything works fine. So not sure whats the issue... maybe some user-specific problem.

Anyway, the first public release will include 9.00 fw patches so it should work on 9.0 firmware, but I don't have a 9.0 console to test
 
Hi, I decided to try this beta tool with Final Fantasy X Remastered PS4 version. Since this game has cross saving with the PS3 I decided to try something. I created a PS3 save at the first save point on the PS3, I used Bruteforce SaveData to decrypt the PS3 save, applied the cheats "Al Bhed Translated" and "200 Lightning Evades", used the MemorySumChecker.exe tool to fix the checksum, encrypted the save, and tested it on the PS3 to make sure it loaded.

Using the Apollo tool on the PS4 I dumped the decrypted bin for a FFX at the same spot. I decrypted the PS3 save file again with the cheats applied that worked on the PS3. The PS3 save file had a 27KB SAVES file which is the same size as the bin file dumped from the PS4. So I renamed the SAVES file to bin and I attempted to swap them with Apollo. I tried using the import decrypted save function to import the bin, but wasn't sure where it would look for the bin when importing. I tried swapping the the dumped PS4 bin in data/apollo/temp/gameID folder/bin with the modified bin, then running the import, but that didn't seem to work. So I'm not sure how the import works with this tool.

Anyways after playing around for while I decide to try swapping the file with PS4 Save Mounter, I mounted the PS4 FFX save, FTP browsed to the mounted location, backed up the bin file, deleted it, then put in the modified PS3 SAVES file that I renamed to bin, and unmounted the save. Loaded up the game save with no issues at the beginning and I was able to read an orb on the wall with the Al Bhed language fully translated. Nice! So the PS3 BruteForce cheats can be be applied to this PS3 game since the file structure is so similar and just swapped it with PS4 save. Hopefully BruteForce adds PS4 functionality in the future as all these awesome tool develop and people discover PS4 cheats.
 
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