PS3 Artemis PS3 (r6.3): Cheating system updated with 4.8x CFW Support & New Features added

Developer @dnawrkshp originally ported Lazy Bastards's Artemis to the PS3. The PlayStation 3 port is a cheating system for applying cheat to games utilized on CFW/HEN enabled console's that also comes with a companion plugin (sprx) for additional functionality. @bucanero who you may recall is the developer who ported PKGi recently to the PS3. has now turned attention to updating Artemis-PS3 for 4.85 use and the developer has added two new features to go along. First, we have an Online Cheat Database that will allow you keep your cheats up to date with a simple online download and also a Local Database Update feature has also been incorporated into the system. Also a shoutout to @Berion who's designs still looks great in the GUI :) .
-STLcardsWS

main.png

  • games.png cheats.png

    Hello,

    As a little side project, I've forked Artemis PS3 and added the following network features:
    • Online Cheat Database: access to the latest cheats for over +2300 games online.
    • Local Database Update: download and update your local cheat database with the latest codes.

    on the UI, these are the new features available:
    • Added Online DB option (main menu)
    • Added Update local cheats (options menu)
    • Added :but l1:/:but r1: triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin ( :but square: on the main menu)
    • Added exit to XMB without changes ( :but cir: on the main menu)

    I've also included the modded Artemis plugin from vr5 (by @haxxxen ).

    Find more information at https://bucanero.github.io/ArtemisPS3/

    Submitting cheat codes to the online database

    To share new games and cheat codes with the community:
    1. Fork the repository and add your changes to this folder.
    2. Submit a pull request so the updated cheats are available to every Artemis user.

    Source code available on GitHub

  • Artemis r6.3
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.3

    Added

    • Alternative Joker Select plugin
    • Code Type 5 support using Joker plugin (See notes)
    Fixed

    • Fix online database URL
    Misc

    • Update offline cheat database with latest codes

    .Artemis r6.2
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.2

    Added
    • Analog stick support
    • Uses PS3MAPI for plugin management
      • Detects if internal/external plugin is loaded
      • External plugin can be loaded via boot_plugins.txt, wMM, etc.
    • New and updated cheat codes
    • Added "Installed games" filter option
    Removed
    • Remove MAMBA/PRX Loader
    Changes
    • Uses original Artermis r5 plugin as default

    .Artemis r6.1
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.1

    Added
    • Local Cheat DB installer on first run
    • New version check and auto-update
    • New "Clean local cache" option
    • New plugin selector option
    • New loading screen transitions
    • Shortcut to Main screen from Cheats screen by pressing START
    Fixed
    • Improved game list parsing (detect Title-IDs and versions)

    .Artemis r6.net
    https://github.com/bucanero/ArtemisPS3/releases/tag/r6.net

    Added
    • Added network features:
      • Online Cheat Database: online access to the latest cheats for over +2300 games.
      • Local Database Update: download and update your local cheat database with the latest codes.
    • Added L1/R1 triggers to improve game list browsing
    • Added user confirmation dialog when unloading the plugin (SQUARE on the main menu)
    • Added exit to XMB without changes (CIRCLE on the main menu)
    • Updated to MAMBA PRX Loader 4.84.2
    • Updated Artemis .sprx plugin to vr5 version by @haxxxen

  • ArtemisPS3
    options.png
    An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)​

    Your PS3 must be running CFW 3.55 or above (DEX and CEX supported)!

    Installing Artemis PS3


    Installing cheat codes

    • Choose between installing the .ncl file on a flash drive or in the Artemis installation directory
    • For the flash drive make a new folder on the root called USERLIST
    • Inside the folder place any .ncl files inside it
    • Insert the usb drive into the right usb slot of your PS3 and launch Artemis PS3
    • For the installation directory method launch an FTP server on your PS3 (multiman)
    • Navigate to /dev_hdd0/game/ARTPS3001/USRDIR/USERLIST/
    • Place any .ncl files inside the folder and launch Artemis PS3

    Using Artemis

    • Launch Artemis from the XMB and selected your codes
    • Once you have selected your codes Press X on Start in the main menu
    • You should hear a single beep (if you hear three MAMBA failed to install)
    • From here you can launch the game or launch homebrew to mount the game
    • When the game has launched, a notification will appear telling you to press Start to attach
    • Once you are ready to use your codes in the game, open the in game XMB by pressing the PS button
    • HOLD Start until Artemis says that it has attached
    • At this point any codes chosen to constant write will be constantly writing
    • For any single write codes you wish to write again, just enter the in game XMB again and hold Start
    • If you wish the detatch (and therefore stop constant writing), enter the in game XMB and HOLD Select

    Creating cheat lists (.ncl)

    • NetCheat List Files are built into NetCheat PS3
    • Download and run NetCheatPS3
    • In the codes tab create a new code and name it as you wish
    • Within the textbox enter any NetCheat PS3 codes (or use the Codelist by clicking the square on the bottom left)
    • Finally click Save All and specify a save location for the new .ncl

    Creating advanced cheat lists (.ncl)


    New in Artemis PS3 is the ability to add option tags.
    These tags enable you to specify options for a code that has multiple effects for one address.
    Using tags instead of multiple codes condenses the overall cheats list.
    The format for an option tag is very specific and must be used exactly as described.
    A tag begin with brackets that surround an ID ([Z]).
    This ID must be a collection of capital Z's.
    For instance, a tag such as [ZZZZ] has an ID of ZZZZ. [zz] is not a valid ID.
    Following the opening tag are the elements, or options.
    Each element begins with the value that the option represents, an equal sign (=), and the name of the option.
    Elements are separated by semicolons (;).
    So right now an option tag would look something like this: [ZZ]0010=This is 0x10;0020=This is 0x20
    But now we have to end the tag. To end an option tag you simply add a forward slash (/) in front of the ID and surround that with brackets ([/Z]).
    Finally to actually implement this as a value for a code, simply put the ID of the tag anywhere in the code you'd like.
    For instance, in Jak 1 there are 4 different types of eco states you can be in. Red, blue, green, and yellow.
    Each uses the same line. So the appropriate code using option tags would be:
    0 201FEE08 ZZ
    0 201FEE18 FFFFFF7F
    0 201FEE0C 00000040
    [ZZ]01=Yellow;02=Red;03=Blue;04=Green[/ZZ]


 
Last edited:
Seeing this database I was wondering; would it be possible to use the codes displayed here and write them into the eboot.elf of that game and repack the iso? Thus having permanent cheats?

Yes, it is possible to patch the eboot ELF (and in some cases the sprx ELF).
The memory address of the patch must be adjusted to the proper offset in the ELF. (substract 0x10000)

PS3CheatEditor included in PS3 Tools Collection can do it using the database for CodeUnique.
 
Last edited:
Yes, it is possible to patch the eboot ELF (and in some cases the sprx ELF).
The memory address of the patch must be adjusted to the proper offset in the ELF.

PS3CheatEditor included in PS3 Tools Collection can do it using the database for CodeUnique.

Oh cool! I should get a hold of the PS3 Tools collection then sounds interesting. Thanks!
 
rebug rex d rex artemis pkg not working test rebug rex Lite 4.82.2 4.84.2 4.84.1 lv2 kernel cex system cex
 
Last edited:
I also want to make a small contribution to artemis code db but as this is my first time debugging a game and I do not know the proper way to submit them. I also tested them and they all work.

Killzone HD BCES01743 v1.0 (strongly possible it will work with other regions because of AOB)

Unlimited Ammo Constant (AOB)
0
KaganK
B 00010000 01610000
B 4E800020807F00EC808300007C9D2010 4E800020807F00EC8083000060000000
#
Invincibility Constant (AOB)
0
KaganK
B 00010000 01610000
B EC632028FC011000D06301FC EC632028FC01100060000000
#
Infinite Endurance Constant (AOB)
0
KaganK
B 00010000 01610000
B EC21F7FCEC42F82AD03F030C EC21F7FCEC42F82A60000000
#
 
I also want to make a small contribution to artemis code db but as this is my first time debugging a game and I do not know the proper way to submit them. I also tested them and they all work.

Killzone HD BCES01743 v1.0 (strongly possible it will work with other regions because of AOB)

If you can, open an issue on the Github repository, I'll add this code when I have a chance.
 
I have released a minor update, Artemis r6.3 is available here:
https://github.com/bucanero/ArtemisPS3/releases/tag/r6.3

Main issue to fix was the broken online database URL, but I have also added another modded plugin called "Joker select" by @haxxxen .
This mod plugin should allow you to use a new "code Type 5". You can read about how to use it here: https://github.com/bucanero/ArtemisPS3/issues/22

Note: by default it will still use the original Artemis r5 plugin, but I added this because it was requested. You can switch plugins to these modded/advanced versions under the Options menu.
 
Thanks for the update, Buk!.

This new plugin comes in handy for some specific game situations in which having some codes enabled they render the game unplayable (like having infinite items in TLOU before the second level).

Now we need the "reverse codes" :P.
 
I have released a minor update, Artemis r6.3 is available here:
https://github.com/bucanero/ArtemisPS3/releases/tag/r6.3

Main issue to fix was the broken online database URL, but I have also added another modded plugin called "Joker select" by @haxxxen .
This mod plugin should allow you to use a new "code Type 5". You can read about how to use it here: https://github.com/bucanero/ArtemisPS3/issues/22

Note: by default it will still use the original Artemis r5 plugin, but I added this because it was requested. You can switch plugins to these modded/advanced versions under the Options menu.
I'll try refactoring artemis rebug 4.84.2, will see if it works
 
I have released a minor update, Artemis r6.3 is available here:
https://github.com/bucanero/ArtemisPS3/releases/tag/r6.3

Main issue to fix was the broken online database URL, but I have also added another modded plugin called "Joker select" by @haxxxen .
This mod plugin should allow you to use a new "code Type 5". You can read about how to use it here: https://github.com/bucanero/ArtemisPS3/issues/22

Note: by default it will still use the original Artemis r5 plugin, but I added this because it was requested. You can switch plugins to these modded/advanced versions under the Options menu.
bucunero joker is not working properly what did you do dude batman joker this :D
 
Will there be any cheats available to make GT sport playable without constant pinging for online connectivity to save?
 
hello friends rebug 4.8 4.2 4.82.2 4.84 4.82 ferox 4.84 4.82 hfw 4.84 4.82 artemis 6.3 r5 r6 r7 pkg does not work in games for your information choose wildcard choose r7 this also does not work if you are going to play multiman cfw hfw works all versions only do not work in pkg games
 

Similar threads

Featured content

Trending content

Back
Top