PS3 ArtemisPS3 r5 by haxxxen - 4.81 Mamba / MambaAutoloader Support Added

An unofficial update to ArtemisPS3 for better 4.81 Custom Firmware Support & Fixes was recently released, the project originally ported to the PS3 by Dnawrkshp has seen other developer such as Aldostools and now haxxxen provide some unofficial support over the lifespan of the project that is a great Cheat System for PS# CFW user's in this update MAMBA users will be pleased to know 4.81 MAMBA (& MambaAutoloader) has been added to the system. Additional information about this update can be seen in the details and links provided.

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  • ArtemisPS3
    An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)​


    Changes to ArtemisPS3 r5 by haxxxen

    • Fixed constant write for pointer codes (type 6 codes). Pointer codes were only once written and you had to activate them everytime from ingame xmb with start button. now this is not needed anymore ;)
    • Fixed prx unload from gui and made proper detection for cobra and mamba.
    • Now you can unload artemis_ps3.sprx from artemis gui in main menu with square button, though you have to wait for the "press start to attach" popup. it will single beep if successfully unloaded, or double beep if not loaded at all. you will also get debug output
    • Changed the memory management comparing to his original source, which has improved stability. there are still cases, where games cannot handle artemis prx, but now it doesn't crash anymore, when you exit games.
    • Removed an unnecessary syscall (sys_ppu_process_yield). dunno if it also improves stability, but on my side everything works smooth now with artemis gui and prx
    • Added 4.81 mamba payload to artemis from mambaloader (mamba and mambaloader payload).

  • How To Use ArtemisPS3
    • Checkout this previous news thread by Aldostools with some additional details about usage: LINK

    Credits
    • Lazy Bastard - Project Founder
    • Berion - GUI Graphic Designer
    • Dnawrkshp - Creator of ArtemisPS3-GUI and ArtemisPS3-PRX
    • NzV - PS3MAPI (on which Artemis is dependant upon)
    • PS2Dragon - Artemis Logo

Download: via github

Source: psx-place.com (2)
 
Last edited by a moderator:
An unofficial update to ArtemisPS3 for better 4.81 Custom Firmware Support & Fixes was recently released, the project originally ported to the PS3 by Dnawrkshp has seen other developer such as Aldostools and now haxxxen provide some unofficial support over the lifespan of the project that is a great Cheat System for PS# CFW user's in this update MAMBA users will be pleased to know 4.81 MAMBA (& MambaAutoloader) has been added to the system. Additional information about this update can be seen in the details and links provided.

View attachment 7872


  • ArtemisPS3
    An Open Source Playstation 3 Hacking System created under the Project Artemis initiative (http://www.gamehacking.org/artemis)​


    Changes to ArtemisPS3 r5 by haxxxen

    • Fixed constant write for pointer codes (type 6 codes). Pointer codes were only once written and you had to activate them everytime from ingame xmb with start button. now this is not needed anymore ;)
    • Fixed prx unload from gui and made proper detection for cobra and mamba.
    • Now you can unload artemis_ps3.sprx from artemis gui in main menu with square button, though you have to wait for the "press start to attach" popup. it will single beep if successfully unloaded, or double beep if not loaded at all. you will also get debug output
    • Changed the memory management comparing to his original source, which has improved stability. there are still cases, where games cannot handle artemis prx, but now it doesn't crash anymore, when you exit games.
    • Removed an unnecessary syscall (sys_ppu_process_yield). dunno if it also improves stability, but on my side everything works smooth now with artemis gui and prx
    • Added 4.81 mamba payload to artemis from mambaloader (mamba and mambaloader payload).

  • How To Use ArtemisPS3
    • Checkout this previous news thread by Aldostools with some additional details about usage: LINK

    Credits
    • Lazy Bastard - Project Founder
    • Berion - GUI Graphic Designer
    • Dnawrkshp - Creator of ArtemisPS3-GUI and ArtemisPS3-PRX
    • NzV - PS3MAPI (on which Artemis is dependant upon)
    • PS2Dragon - Artemis Logo

Download: ArtemisPS3-GUI.pkg
Mirror: via brewology

Source: psx-place.com (2)


Amazing stuff @haxxxen I almost have no need for my CU3 dongle anymore. Still gonna keep it as they are hard to come by nowadays.
 
Good Work Haxxxen
is it possible to ask to add a scroll cheats like on the PS2:
R1 to scroll down for 5 games. R2 scrolls down following the letter A->B.
L1, L2, respectively, up.
sorry for my bad English
 
Any luck to get this working on rebug 4.81.2? when I was 4.81.1 it worked perfectly but since I updated the firmware my game crashes a few minutes after the codes are attached.
I'm currently using cobra mode on rebug 4.81.2 Rex with webman mod 1.45.10 full edition.
Thanks
 
whats the attach combo now?
i do not change the inner workings of artemis plugin, so it is still the same.

Any luck to get this working on rebug 4.81.2? when I was 4.81.1 it worked perfectly but since I updated the firmware my game crashes a few minutes after the codes are attached.
I'm currently using cobra mode on rebug 4.81.2 Rex with webman mod 1.45.10 full edition.
Thanks
can you try an older version of wMM and also the updated original one? some other user also had some problems with latest wMM on latest rebug running artemis.

@bguerville
i have noticed your answer in wMM thread, but somehow this really is wm related.
 
can you try an older version of wMM and also the updated original one? some other user also had some problems with latest wMM on latest rebug running artemis.

@bguerville
i have noticed your answer in wMM thread, but somehow this really is wm related.
I couldn't have guessed.
So these problems only happen with wMM? Not multiman? Not webman?
If so it's probably memory related...
 
I couldn't have guessed.
So these problems only happen with wMM? Not multiman? Not webman?
If so it's probably memory related...
it was in case of the other user. i even have tried same game with same conditions (except same ps3 model) and had no freezing issue. so result was, wMM wasn't working for him, but multiman and even vanilla webman.
 
it was in case of the other user. i even have tried same game with same conditions (except same ps3 model) and had no freezing issue. so result was, wMM wasn't working for him, but multiman and even vanilla webman.

But multiman & vanilla webman... what.. ? They worked for him?
And you couldn't reproduce it with the same game & wMM?

Hmm... So really there is no certainty at all regarding the precise source of this user's issue...?
 
But multiman & vanilla webman... what.. ? They worked for him?
And you couldn't reproduce it with the same game & wMM?

Hmm... So really there is no certainty at all regarding the precise source of this user's issue...?
that was another user, but yes, there was no obvious evidence for the actual problem.
 
i do not change the inner workings of artemis plugin, so it is still the same.


can you try an older version of wMM and also the updated original one? some other user also had some problems with latest wMM on latest rebug running artemis.

@bguerville
i have noticed your answer in wMM thread, but somehow this really is wm related.
I'll try that tomorrow, rebug 4.81.2 comes with webman mod 1.45.09 built in so is that the lowest version I can install or can I go lower?
Thanks
 
I'll try that tomorrow, rebug 4.81.2 comes with webman mod 1.45.09 built in so is that the lowest version I can install or can I go lower?
Thanks
It depends if you are using cex or dex.
4.81 CEX CFW support was added in wMM 1.45.02 so that is the lowest version you can test in CEX.
If you use DEX mode however 1.45.03 would be the lowest possible version.
If ever there was a memory issue due to wMM, you may want to test 1.45.02 or 03 because in later builds significant changes were made that had an impact on memory management.
You may also want to test deank's webman to be sure that the issue comes only from using webMAN-MOD.

Please report your results as for now your problem cannot be reproduced & it is unsure if & how webMAN-MOD is responsible for it.
 
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It depends if you are using cex or dex.
4.81 CEX CFW support was added in wMM 1.45.02 so that is the lowest version you can test in CEX.
If you use DEX mode however 1.45.03 would be the lowest possible version.
If ever there was a memory issue due to wMM, you may want to test 1.45.02 or 03 because in later builds significant changes were made that had an impact on memory management.
You may also want to test deank's webman to be sure that the issue comes only from using webMAN-MOD.

Please report your results as for now your problem cannot be reproduced & it is unsure if & how webMAN-MOD is responsible for it.
Do you have or know where I can get a copy of wMM 1.45.04? the updater pkg has been removed from github
 
Thanks dude
I had an old version of artemisps3 r5 4.80 by aldostools and I tried installing that with current webMAN-MOD and everything seems to be working now.
Very weird but at least artemis is working
Thanks for all the help guys!
 
Im on rebug 4.81.02 with wMM 1.46.01 full version installed. With this Artemis r5 I kept having issues until I disabled wMM in the toolbox, and did full reboot. Cobra is always active, no need to install Mamba

after that, I load the game with Multiman 4.81.02, then start Artemis r5 , pick my codes, afterwards press X on the "start" in the main menu, and I hear the one beep, I then put a ps3 game disc in the drive (although I don't think this is needed I did anyway) after that I launch the game

haven't had any issues since

Even if I loaded the games with Multiman as long as webman was active , I would still get freezing and or soft bricking. .once it was off in the toolbox, no more problems!
 
Im on rebug 4.81.02 with wMM 1.46.01 full version installed. With this Artemis r5 I kept having issues until I disabled wMM in the toolbox, and did full reboot. Cobra is always active, no need to install Mamba

after that, I load the game with Multiman 4.81.02, then start Artemis r5 , pick my codes, afterwards press X on the "start" in the main menu, and I hear the one beep, I then put a ps3 game disc in the drive (although I don't think this is needed I did anyway) after that I launch the game

haven't had any issues since

Even if I loaded the games with Multiman as long as webman was active , I would still get freezing and or soft bricking. .once it was off in the toolbox, no more problems!

Would you mind trying to use Cobra's boot_plugins.txt to load webMAN-MOD from /dev_hdd0 instead of the Rebug way.
Make sure webman is disabled in the Toolbox & simply copy the webftp_server.sprx to /dev_hdd0 & edit boot_plugins.txt to add /dev_hdd0/webftp_server.sprx...
Reboot & test if you still get issues with Artemis when wMM is loaded...
 

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