JMGK
Developer
Hi,
This is the PS2 port of my game Barulandia. Its based on the SDL 1.2 branch of the port for PS3 (https://github.com/jmgk77/BARULANDIA.PS3), and can be found in https://github.com/jmgk77/BARULANDIA.PS2
Notable changes are the resize of the graph assets to new resolution (640x480), the user interface, the use of internal romfs instead of hdd, the use of sdl_mixer lib for sound, and memory card support for saves.
I tested it in a SCPH-90010 with modchip, and with PCSX2. Reports from other models are welcome.
It use GCC 9 (https://gitlab.com/ps2max/ps2dev-repo/-/tree/ee-toolchain-gcc9).

This is the PS2 port of my game Barulandia. Its based on the SDL 1.2 branch of the port for PS3 (https://github.com/jmgk77/BARULANDIA.PS3), and can be found in https://github.com/jmgk77/BARULANDIA.PS2
Notable changes are the resize of the graph assets to new resolution (640x480), the user interface, the use of internal romfs instead of hdd, the use of sdl_mixer lib for sound, and memory card support for saves.
I tested it in a SCPH-90010 with modchip, and with PCSX2. Reports from other models are welcome.
It use GCC 9 (https://gitlab.com/ps2max/ps2dev-repo/-/tree/ee-toolchain-gcc9).

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or
button.