PS3 BETA v0.3 - 4.75 HABIB (COBRA v7.10)

Here comes a BETA RELEASE of 4.75 HABIB (COBRA v7.10) CFW (v0.3), Fellow CFW developer Joonie played a big assist in the release of this COBRA CFW by porting COBRA 7.10 to HABIB's firmware. This is labeled as a beta release (by HABIB) as there is a couple of bugs that need to be addressed and both developer's HABIB and Joonie are on separate vacations currently. So,[break]ss[/break] the developer's will not have time to address these minor bugs until they get back from thier respective trips, thus they decided on this public BETA release (that has been tested but poses a few bugs outlined below). View all the details from Habib nnouncement below:



HABIB Cobra v710.png
FW Version:
FW Type:CFW Type:Developer:

  • 4.75

  • CEX

  • Cobra (V7.10) CFW


HABIB said:

BETA --- 4.75 HABIB (COBRA v7.10) v0.3


These beta have been taking place by joonie for a while, we thought to make this public beta since we both dont have pc access and we both are on holiday trips as well(what a coincidence).

Known bugs:
1. psx region bug(it might be fixed in v1.00 but we dont have pc access atm)
2. syscall 11 sc_ctrl is disabled(will be available in v1.00)

Now don't act selfish if you get these minor bugs which otherwise would've been ignored!(:p)

Bug Fixed since last habib 4.70 v1.03:
1. minor bug which enabled ps2 iso launcher on semi-bc and bc ps3 causing iso loading if ps2 iso is mounted and you are trying to play a ps2 classic/iso launcher(it could be counted as feature but...meh....)

HOW TO CHECK IF YOU NEED PS2 ISO LAUNCHER OR NOT:


All in all, this is the feature set:


  • [*=1]MADE OUT OF 4.75 OFW
    [*=1]COBRA v7.10 ADDED
    [*=1]INSTALL PACKAGE FILES AND APP_HOME
    [*=1]REACTPSN COMPATIBILITY
    [*=1]ABILITY TO RUN GAMES SIGNED WITH KEYS UP TO 4.75
    [*=1]THIS CFW CAN BE UPDATED OVER ANY CFW.
    [*=1]THIS CFW CAN BE UPDATED OVER 3.55 OFW
    [*=1]SPECIAL PAYLOAD FOR COBRA TOGGLE IN LV2
    [*=1]REMOVED CINAVIA DRM FOR HDD CONTENT
    [*=1]REMOVED CINAVIA FOR BDMV
    [*=1]REMOVED CINAVIA FOR BDVD
    [*=1]QA FLAG ENABLED BY DEFAULT IF PS3 WAS QA ON 3.55
    [*=1]RSOD BYPASS
    [*=1]REMOTE PLAY FLAG NOT REQUIRED
    [*=1]VSH SPEEDUP BY DISABLING EPILEPSY WARNING
    [*=1]webMAN MOD 1.42.01 integration in cobra mode(default)

Major thanks to @Joonie for porting cobra and testing the bug fix

Thanks to @STLcardsWS for the developers/mod section for letting us do private beta tests

Thanks to all the beta testers and all the developers who helped including @haxxxen , @aldostools , @littlebalup , @Orion and everyone

Tested models


  • [*=1]CECHA01
    [*=1]CECHE01
    [*=1]CECH-2001B
    [*=1]CECH-2501
    [*=1]CECH-2505A
    [*=1]CECHH04 [littlebalup]
    [*=1]CECH-2XXX [Orion]

P.S: i'm still not working physically, this release has seen the light of the day because of @Joonie and i might kick in soon in a month or something...


via ReadME said:
Change notes in V3 since the sample V2.
1. fixed the issue with ps2netemu working properly on BC consoles and Semi BC consoles, however
do not use ps2 classic launcher with mounted ISO as it will make issues on BC Consoles/Semi BC consoles.
Non-BC console users can ignore this as this does not affect the result.
2. Removed the unnecessary original ps2_netemu.self.swap for swapping as this is not needed anymore due to the change no.1
3. mysis's game_ext_plugin patch added to ignore SFO check for remote play4. Changed image version to 99999 to fix the issue with PUP installation on XMB
For some reason, it was impossible to install this CFW over previous HABIB 4.75 on BC/Semi-BC consoles
Changing the image version fixed the problem.

Change notes in V2 since the sample V1.

1. fixed the issue with pspiso playback due to missing hash checks for HABIB/FERROX in COBRA source
2. fixed the issue with category xml by replacing it with old one that was used in HABIB 4.70 COBRA 1.01
3. added debug payload for devs [dev_flash/sys/stage2.bin.debug], if you want to use this payload simply replace it with stage2.bin
otherwise stage1 inside lv2kernel won't mount the payload on boot.
4. disabled epilepsy message on boot, so it boots up faster

Download:MD5 Checksum (PUP FILE):


  • MD5: 263ec20cb8018af2b3408af9fe77ec8e
Install CFW At Your Own Risk



Source:
PSX-Place.com

View additional Apps / CFW / Tools that have been updated or support 4.75 CFW ---> LINK

 
Tried downloading three times and failed. You could have just provided instead of this...

Sent from my GT-I9100 using Tapatalk

Its a pain for me to download rar on ipad and extract
MD5: d88f695c09497851c49d873cace42331
I didnt provide cause it was provided by user already
 
Why is my MD5 not matching from the Mediafire link provided back a couple of pages? I've tried 2 different MD5 online checkers but neither matches. :eek:
 
[MENTION=29]Joonie[/MENTION]
just a thought, but isn't it better to patch in this new psp drm fix directly instead of using cobra? personally i do not like to use cobra all the time for such tasks and at some point it is getting overbloated with patches, that could be done directly
 
[MENTION=29]Joonie[/MENTION]
just a thought, but isn't it better to patch in this new psp drm fix directly instead of using cobra? personally i do not like to use cobra all the time for such tasks and at some point it is getting overbloated with patches, that could be done directly

I only enabled it for testing purpose, I already hard coded it for myself but haven't repacked it for habib, anyways this isn't final release and currently doesn't have enough feedback regarding psp pkg games, we both like the idea of hard coding


Sent from my iPhone using Tapatalk
 
I only enabled it for testing purpose, I already hard coded it for myself but haven't repacked it for habib, anyways this isn't final release and currently doesn't have enough feedback regarding psp pkg games, we both like the idea of hard coding


Sent from my iPhone using Tapatalk
ok, i see :)
maybe even a better idea is, to use backupmanagers/webman to do the patching? this way the firmware stays as close to original and still can work fine
 
ok, i see :)
maybe even a better idea is, to use backupmanagers/webman to do the patching? this way the firmware stays as close to original and still can work fine

Most people who bitching about new method usually stick with the old method only and refuse to spend time learning new method. and currently there is no other method to implement all the neat tricks that could be done by multiMAN. Either webMAN mod or IRIS is the only hope but unfortunately many people don't really use a lot of feature in webMAN, neither IRIS. Some even prefer having bare minimum stuff too due to its originality. so I'd say if you want to release something for public, it would be better to provide the easiest method that doesn't require any new knowledge or sometime not even worth mentioning because when something doesn't work the way it was, people usually blame the new stuff.. So it would be better to fix things without drawing any attention sometimes...


Sent from my iPhone using Tapatalk
 
[MENTION=29]Joonie[/MENTION] [MENTION=46]haxxxen[/MENTION]
What is the patch to fix psp drm?I could integrate it in Webman & Gamesonic Manager
 
[MENTION=29]Joonie[/MENTION] [MENTION=46]haxxxen[/MENTION]
What is the patch to fix psp drm?I could integrate it in Webman & Gamesonic Manager

I really prefer to include this in to FW instead to software. Anyway i think is what you looking for:

Code:
in modulespatch.c for VSH patches // Credit is due to   habib
#define cex_psp_newdrm_patch            0x2452AC // li %r3, 0
 
I really prefer to include this in to FW instead to software.
[MENTION=17]Orion[/MENTION]
I have thought about this patch again, and kozarovv and [MENTION=29]Joonie[/MENTION] is right to include the patch directly. there is no point for using backupmanagers or webman when running package games, so it would be useless to include the patch. otherwise you have to start them everytime and only viable solution would be webman, which is running all the time in background.

edit
my oh my! the most important point here is, we cannot patch dynamically vsh, lol
 
Last edited:
[MENTION=17]Orion[/MENTION]
I have thought about this patch again, and kozarovv and [MENTION=29]Joonie[/MENTION] is right to include the patch directly. there is no point for using backupmanagers or webman when running package games, so it would be useless to include the patch. otherwise you have to start them everytime and only viable solution would be webman, which is running all the time in background.

edit
my oh my! the most important point here is, we cannot patch dynamically vsh, lol

You can access vsh with lv1 peek and as well as with copy_to_process(e.g ps3mapi)
All in all, its better to add in fw and will be added :)
 
You can access vsh with lv1 peek and as well as with copy_to_process(e.g ps3mapi)
All in all, its better to add in fw and will be added :)
hmm, that sounds interesting with access through lv1. could you get into more detail how this could be done?

i already have tried it with ps3mapi, but it was not working back then and i probably have done it the wrong way. i have tried to directly patch out that unsigned app patch, which stops npdrm fself on dex.
 
hmm, that sounds interesting with access through lv1. could you get into more detail how this could be done?

i already have tried it with ps3mapi, but it was not working back then and i probably have done it the wrong way. i have tried to directly patch out that unsigned app patch, which stops npdrm fself on dex.
http://www.psx-place.com/forum/utilities/ps3-manager-api-931.html
It works just fine

Accessing through lv1 is done by simply using lv1 peek and poke, it can access the whole ps3 ram
 
Quick question. I have everything installed and everything is working fine. Just a question about the ps3 wireless sync issue. I have a phat ps3 and i still have to use the iso launcher for wireless sync to work. In the OP it said the phat models didn't have to use this. I don't mind having to use it. Just wondering if im doing something wrong.
 
Quick question. I have everything installed and everything is working fine. Just a question about the ps3 wireless sync issue. I have a phat ps3 and i still have to use the iso launcher for wireless sync to work. In the OP it said the phat models didn't have to use this. I don't mind having to use it. Just wondering if im doing something wrong.

Not all the PHAT, I only mentioned CECHA,B,C,E models which support PS2 backward compatibility
 
Hi guys,

I'm currently on 4.75 Starbucks v1.00: HABIB's Standard CEX CFW, after update from 3.55 none of mine psone classics work, giving me error "80029537", I saw the solution was found and implemented in 4.75 Habib (COBRA V7.10) BETA Version 0.4, but is there anything I can do to fix this error staying on HABIB's Standard 4.75 Starbucks v1.00?

Thank you for your help.
 
Currently patch is done in cobra core, i think l. But if isn't needed to patch this dynamic then should be possible to apply this for every vsh. We just need offsets that we need to change. Maybe [MENTION=29]Joonie[/MENTION] or [MENTION=20]habib[/MENTION] can help here.
 
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