• Official PS3 Toolset is now supporting 4.92 Firmware

    View Official Release Post for additional information HERE

PS3 BGToolset Status???

1. What Coldheart said
2. Getting a 25xx would be tricky cause you can't know if it's compatible just by looking at it and usually the sellers won't bother messing with minverchk for you. The best thing you can do is to get a 20xx or 21xx and just upgrade the hard drive. The PS3 supports drives up to 1TB in size.
I don't have much money to upgrade it and I don't think that the seller won't let me test it to do the check as part of testing.
 
I don't have much money to upgrade it and I don't think that the seller won't let me test it to do the check as part of testing.
Then unfortunately I have no further suggestions.
You have exactly three choices -
1. Have the seller verify the minimum firmware version with minverchk.
2. Buy a 20xx or 21xx and expand the drive.
3. Buy a 25xx and hope that you end up with a unit that supports CFW, and settle for HEN if it doesn't.

P.S.
If you buy a used console still with its original HDD it means that it's already at least 10 years old. I wouldn't count on it not failing soon anyway.
 
Good note! Although they are included in "CFW compatible model with 4.85 or lower." :D
Thanks man I got a 25xx ps3 with ferfox 4.82 on it what CFW I should install Rebug rex or evilnat 4.89 pex and I can install it directly from update or not
 
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Thanks man I got a 25xx ps3 with ferfox 4.82 on it what CFW I should install Rebug rex or evilnat 4.89 pex and I can install it directly from update or not

CFWs should let you install a new CFW without having to flash first, so long as you don't install OFW/HFW meanwhile, because this unpatches the patched flash memory. So you should be able to put Rebug on it (4.84?) or Evilnat as long as they are 4.82 or above, which I believe they are, through the usual recovery mode with USB.
 
Can anyone help recreate **ps3xploit.com >Domain no Longer owned by team** (ps3xploit.me =new)? I can get the domain and hosting taken care of but I'm not sure how the site functions internally. It seems like it has been down for some time and it would be nice to make something temporary while we wait for the original to be finished, if it's even being worked on still.
 
Hello everyone, how are you? Does anyone know what's going on with bgtoolset? When entering the site it cannot load until you see a notification where host error 522 from the server appears. Thank you all
 
Hello everyone, how are you? Does anyone know what's going on with bgtoolset? When entering the site it cannot load until you see a notification where host error 522 from the server appears. Thank you all
The joys of shared hosting...
I was told that for a few hours in the past 24h, some other site had issues that caused the flooding of a SQL DB bringing a shared server slowly but surely to its knees.
I wasn't able to check but I would assume that ps3xploit.me was impacted all the same.
It should be fixed now in theory though.
 
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I get this error from a PC web browser.

Code:
Warning: require_once(utils.php): Failed to open stream: No such file or directory in /home/consolep/ps3toolset.com/bgtoolset/index.php on line 3

Fatal error: Uncaught Error: Failed opening required 'utils.php' (include_path='.:/opt/cpanel/ea-php80/root/usr/share/pear') in /home/consolep/ps3toolset.com/bgtoolset/index.php:3 Stack trace: #0 {main} thrown in /home/consolep/ps3toolset.com/bgtoolset/index.php on line 3
 
I get this error from a PC web browser.

Code:
Warning: require_once(utils.php): Failed to open stream: No such file or directory in /home/consolep/ps3toolset.com/bgtoolset/index.php on line 3

Fatal error: Uncaught Error: Failed opening required 'utils.php' (include_path='.:/opt/cpanel/ea-php80/root/usr/share/pear') in /home/consolep/ps3toolset.com/bgtoolset/index.php:3 Stack trace: #0 {main} thrown in /home/consolep/ps3toolset.com/bgtoolset/index.php on line 3
Well I needed to prepare the server for the file manager tool deployment so I am taking this opportunity to do it now you should expect more issues like this today, better wait til 2moro before using the Toolset, ps3xploit.me shouldn't be impacted (in theory but in practice it might be).

Sorry for the inconvenience.
 
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2mn for a file copy from /dev_hdd0 to /dev_hdd0 (standard 7200rpm HDD), for a little over 1.6Gb of data.
Not too bad, I expected more overheads actually. [emoji6]
be031b191d635684e5bc5d7b7c033b73.jpg
b39091480aaa3ed09b35299a9a89432b.jpg
4b249ada2472443c2722153c4441721e.jpg
a43b5950539c9d5ee926a6b808b91373.jpg
 
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2mn for a file copy from /dev_hdd0 to /dev_hdd0 (standard 7200rpm HDD), for a little over 1.6Gb of data.
Not too bad, I expected more overheads actually. [emoji6]
Very nice!!! It's great to have new options for file management on PS3, specially on OFW.

It would be helpful if you could add the option for "copy" using symlinks. It would take only a couple of seconds to copy large files from dev_hdd0 to dev_hdd0. The only drawback using symlinks is that the original file is also modified when you make changes to the copy.
 
Very nice!!! It's great to have new options for file management on PS3, specially on OFW.

It would be helpful if you could add the option for "copy" using symlinks. It would take only a couple of seconds to copy large files from dev_hdd0 to dev_hdd0. The only drawback using symlinks is that the original file is also modified when you make changes to the copy.
I will add the option with a warning to users.
 
Very nice!!! It's great to have new options for file management on PS3, specially on OFW.

It would be helpful if you could add the option for "copy" using symlinks. It would take only a couple of seconds to copy large files from dev_hdd0 to dev_hdd0. The only drawback using symlinks is that the original file is also modified when you make changes to the copy.
If I understand correctly there are 2 types of links on PS3 like on BSD, hard links and symlinks, which ones were you talking about? I don't recall seeing any documentation about them in sdk, I would assume they work like in BSD, using the same arguments as cellFsRename would?

cellFsLink 0x3AAA1BD0
cellFsSymbolicLink 0x8DCFF2CD
 
If I understand correctly there are 2 types of links on PS3 like on BSD, hard links and symlinks, which ones were you talking about? I don't recall seeing any documentation about them in sdk, I would assume they work like in BSD, using the same arguments as cellFsRename would?

cellFsLink 0x3AAA1BD0
cellFsSymbolicLink 0x8DCFF2CD

I mean syscall 810 (sys_fs_link). It only works from dev_hdd0 to dev_hdd0.
Code:
static int sysLv2FsLink(const char *oldpath, const char *newpath)
{
  system_call_2(810, (u64)(u32)oldpath, (u64)(u32)newpath);
  return_to_user_prog(int);
}

For some reason I haven't been able to make work syscall 833 (sys_fs_symbolic_link). Both syscalls use similar parameters.

int sys_fs_link(const char* path_from, const char* path_to)
int sys_fs_symbolic_link(const char* target_path, const char* link_path)
 
where is dl link for toolset?
It's an online tool. You need to browse to ps3toolset.com using the PS3's built in browser.
If you need a self hosted tool you'll need to wait until Flash Writer is ported to 4.91 - but even that is dependent on a working network connection.
 
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