BOOT2 and IOPRP in attribute area

Berion

Developer
Does "BOOT2 = PATINFO" and "IOPRP = PATINFO" can be used both at once? Does it involves any additional code change in app to look into "headers" for additional resource? Just curious. ^^ Anyone ever saw i.e a game which putting there IOP image or signed IRX?
 
I don't remember the IOPRP parameter.
Anyway, these executables (the KELF and IRX) from the partition attribute area (referred to as PATINFO) are for the HDD browser/PSBBN to load, not the app itself. It's because apps are compiled against a specific SDK and so they're are not supposed to interface with the modules from different software.
We actually do that for homebrew software and it is a technical possibility, but compatibility is not guaranteed.
 
Oh, so the game normally cannot use them, only HDD OSD/PSBBN can parallelly executing KELF from Attributes area?
 
Yes. The primary function of putting the KELF and (and optionally its associated IOPRP image) in the partition attributes area, is for the browser (whether PSBBN or HDD Browser) to boot.
 

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