CFW 4.89.3 Evilnat Cobra (8.4) (CEX/DEX/PEX)

PS3 CFW 4.89.3 Evilnat Cobra (8.4) (CEX/DEX/PEX) -

Not sure as I couldnt find much info in either other forums. Ive been running this CFW for a while (not very long) but my system has been very unstable. (CECH-2001A). Ive had periodic crashes/shutdowns. While playing various games at random times. Mafia 2, Just Cause, Deus EX Human Revolution.

Im getting tired of having a paper weight and would very much like to fix it...
 
Not sure as I couldnt find much info in either other forums. Ive been running this CFW for a while (not very long) but my system has been very unstable. (CECH-2001A). Ive had periodic crashes/shutdowns. While playing various games at random times. Mafia 2, Just Cause, Deus EX Human Revolution.

Im getting tired of having a paper weight and would very much like to fix it...
Can you tell what version do you have? The first revision has a kernel memory leak and I think that is your issue, I can send you the last BETA of 4.89.3 or you can install 4.89.2 (someone posted it a few messsages ago) and check if your issue is gone
 
Can you tell what version do you have? The first revision has a kernel memory leak and I think that is your issue, I can send you the last BETA of 4.89.3 or you can install 4.89.2 (someone posted it a few messsages ago) and check if your issue is gone

Thank you, Ive got the 4.89.2 downloaded after scrolling. instantly downloaded the link. ill install/test it today.
 
Can you tell what version do you have? The first revision has a kernel memory leak and I think that is your issue, I can send you the last BETA of 4.89.3 or you can install 4.89.2 (someone posted it a few messsages ago) and check if your issue is gone

Im on the original release.

a link for 4.89.3 would be much appreciated
 
I don't have a console with noBD, maybe @UFC3 and @Louis Garry could comment. I think they confirmed it when the feature was added.

EDIT: I was getting remarry failed messages, but decided to put a disk in anyway, and turns out the remarry worked. This process is probably working fine, and my error messages were just a false alert. Sorry for the noise!

original message:
Well, I just tried! Unfortunately, it did not work for me. I was already on 4.89.2noBD. I found the noBD flag on webman, enabled, rebooted, went into FSM, and the remarry failed. Should I be on regular 4.89.2?

I should mention that I had already attempted a remarry, on noBD but without any webman flags, and that had failed as well.
 
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This will be the ps3 cfw to beat for sure! It is going to be a beast! Thanks to all those that have and will continue to advance the ps3, we appreciate you!
 
@LuanTeles I have found and enabled [Video Settings] in Settings column in DEX like CEX FWs
Code:
File:     vsh.self (4.84 DEX)
Offset:   0xC8D08
Original: 0x4BFEDE8D (bl GetReleaseTarget)
Patch:    0x38600002 (li r3, 2)

nkWbf8a.png
 
@LuanTeles I have found and enabled [Video Settings] in Settings column in DEX like CEX FWs
Code:
File:     vsh.self (4.84 DEX)
Offset:   0xC8D08
Original: 0x4BFEDE8D (bl GetReleaseTarget)
Patch:    0x38600002 (li r3, 2)

nkWbf8a.png



Finally, the lack of this options always bothered me :P

Thanks Nat, any news about the Free Space on CEX impose screen?
 
@Evilnat as your fw is by far the most complete one, how about enabling gameboot on it?

File: game_ext_plugin.sprx
Original: 0x2F8900007BC30020
Patch: 0x2F89000038600002


OFC the gameboot.ac3 files are needed
That would be awesome! It would save a bunch of people the trouble of manually putting the files in after every cfw update (even if it's not all that often...)
 
Finally, the lack of this options always bothered me :P

Thanks Nat, any news about the Free Space on CEX impose screen?
I saw that enabling this option with my patch disables Debug Settings and debug folders on PSN tab, do not know if my patch is working fine and all of that is normal or I need to research more to enable it and do not modify the other options

@Evilnat as your fw is by far the most complete one, how about enabling gameboot on it?

File: game_ext_plugin.sprx
Original: 0x2F8900007BC30020
Patch: 0x2F89000038600002


OFC the gameboot.ac3 files are needed
Can you explain me if this patch enables it always or only if there are some files? I see that it put '2' in r3, I want to research it in IDA
 
@Evilnat did you solve the remaining RCO issues in 4.89?
The fix by sandungas works partially and many of the mods in Ultimate Toolbox by DeViL303 are broken on Evilnat 4.89.

If you plan to patch game_ext_plugin.sprx, it would be great to have the option to enable the custom_render_plugin.rco to have individual gameboot for emulators.

By the way, I was checking your mappath.c in Cobra and noticed that it isn't checking if malloc() failed to allocate the memory. In MAMBA, I pre-allocate the memory on the first call to mappath to avoid issues due lack of memory.

In Evilnat 4.89 I noticed that mappath fails occasionally (maybe due memory fails). That's why I removed unlocking PSP Launchers & PSN access blocker in webMAN MOD 1.47.42. These features rely on mappath and was affecting the user experience.
 
@Evilnat as your fw is by far the most complete one, how about enabling gameboot on it?

File: game_ext_plugin.sprx
Original: 0x2F8900007BC30020
Patch: 0x2F89000038600002


OFC the gameboot.ac3 files are needed
@Evilnat did you solve the remaining RCO issues in 4.89?
The fix by sandungas works partially and many of the mods in Ultimate Toolbox by DeViL303 are broken on Evilnat 4.89.

If you plan to patch game_ext_plugin.sprx, it would be great to have the option to enable the custom_render_plugin.rco to have individual gameboot for emulators.

By the way, I was checking your mappath.c in Cobra and noticed that it isn't checking if malloc() failed to allocate the memory. In MAMBA, I pre-allocate the memory on the first call to mappath to avoid issues due lack of memory.

In Evilnat 4.89 I noticed that mappath fails occasionally (maybe due memory fails). That's why I removed unlocking PSP Launchers & PSN access blocker in webMAN MOD 1.47.42. These features rely on mappath and was affecting the user experience.
If you mean XMB layout I am not fixing the RCOs, I fix sprx modules and keep the original values from RCO. If Ultimate Toolbox replaces some modules, it need to be patched too, or use mines from CFW (I don't use all modules from 4.84 DEX, only some of them to work on 4.89)

I will try to add custom_render_plugin, both of them, RCO and SPRX

I will check that part of Cobra and use yours from MAMBA
 
Can you explain me if this patch enables it always or only if there are some files? I see that it put '2' in r3, I want to research it in IDA

It will enable the gameboot + sound (requires the gameboot.ac3) no rco needed, the gameboot can also be enabled by modding the rco but without sound.

So the sprx is the best way
 
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