PS3 Compatibility List - PS2 on PS3

Hello, I have been playing Star Ocean 3 on my ps3. I'm on ps3hen btw, and i am stuck on the dragon flute quest cause my ps3 controller can only play 2 songs. I saw a thread that you tried to play this game back then on ps3. Did you encountered this issue and how did you solve it. Thank you so much.
First i want to ask that you can share savegame close to that place? Best will be full memory card, i need that for some other project. Will be nice to have it.

dev_hdd0/savedata/vmc/<virtual_memcard>.VM2 for CFW
dev_hdd0/home/<userid>/ps2emu2_savedata/<TITLE_ID>/SCEVMC0.VME for HEN/classic

To play that part you need to have legit DS3 controller as flute require force sensitive Circle button. But please share save before that if you can. Thanks in advance.
 
First i want to ask that you can share savegame close to that place? Best will be full memory card, i need that for some other project. Will be nice to have it.

dev_hdd0/savedata/vmc/<virtual_memcard>.VM2 for CFW
dev_hdd0/home/<userid>/ps2emu2_savedata/<TITLE_ID>/SCEVMC0.VME for HEN/classic

To play that part you need to have legit DS3 controller as flute require force sensitive Circle button. But please share save before that if you can. Thanks in advance.

I do have a legit DS3 controller but I can only play 2 songs. Maybe the pressure sensitivity is off... im not sure. And sorry I dont know how to save with the instruction you gave. Sorry i'm noob at this. Hehe I tried but i dont know what else to do after following the path you gave to save. Also, I can't seem to locate my game save file on ps3. Still experimenting and exploring.
 
I do have a legit DS3 controller but I can only play 2 songs. Maybe the pressure sensitivity is off... im not sure. And sorry I dont know how to save with the instruction you gave. Sorry i'm noob at this. Hehe I tried but i dont know what else to do after following the path you gave to save. Also, I can't seem to locate my game save file on ps3. Still experimenting and exploring.
Copy save to pc,use pcsx2 to pass the point.
 
I do have a legit DS3 controller but I can only play 2 songs. Maybe the pressure sensitivity is off... im not sure.
I think that your legit DS3 is not really legit. Fact that it have Sony logo mean nothing.
And sorry I dont know how to save with the instruction you gave. Sorry i'm noob at this. Hehe I tried but i dont know what else to do after following the path you gave to save. Also, I can't seem to locate my game save file on ps3. Still experimenting and exploring.
No problem :)
Copy save to pc,use pcsx2 to pass the point.
Yeah, that's only way if your controller not support force sensitive circle button.
 
Yeah I just figured out recently 3 of my dualshocks that I thought were legit weren't. The way I found out was I tried to install them on my PC with motioninjoy and it wouldn't let me while a 4th one I could install no problem that one was real, then I tried SCPToolkit and it told me they were fake. They looked just like a real one with Sony logo and everything. They even write all the serial number info on the back like they're real but they aren't.
 
Speaking of force sensitive,i remember i played MGS3S on PS3,u cant put down ur gun without shoot.This action on ps2 need force sensitive. But my controller absolutely original.
So maybe PS2 emu doesnt support sensitve,not ur controller problem.
 
I have encountered an example of excessive optimism on the Compatibility List. I do not think that a slowdown in a rally game (WRC: Rally Evolved) is actually a "minor issue" as it is written there. When it comes to driving the speed does matter after all. ;) It would be good to change it to the "major issue" to avoid confusion.

Since there is no clear information about the Valkyrie Profile 2, is it true that a PAL version runs smoother than a NTSC one?

Generally, I am very interested in the quality of the software emulation. Is the image quality of the netemu good enough to provide a good deinterlaced 576p image of PAL games? As an owner of the LCD screen I am curious, because of the region I live (PAL) and often worse image quality in 480p modes caused by a colour depth reduction.

Don't get offended by my first words. ;) Personally, I think that the PS2 software emulation is the most impressive technical accommplishment ever done on the PS3. And I appreciate every single contribution of the scene developers and testers.
 
I have encountered an example of excessive optimism on the Compatibility List. I do not think that a slowdown in a rally game (WRC: Rally Evolved) is actually a "minor issue" as it is written there. When it comes to driving the speed does matter after all. ;) It would be good to change it to the "major issue" to avoid confusion.

Since there is no clear information about the Valkyrie Profile 2, is it true that a PAL version runs smoother than a NTSC one?

Generally, I am very interested in the quality of the software emulation. Is the image quality of the netemu good enough to provide a good deinterlaced 576p image of PAL games? As an owner of the LCD screen I am curious, because of the region I live (PAL) and often worse image quality in 480p modes caused by a colour depth reduction.

Don't get offended by my first words. ;) Personally, I think that the PS2 software emulation is the most impressive technical accommplishment ever done on the PS3. And I appreciate every single contribution of the scene developers and testers.
I have definitely noticed that as well. For example, Burnout 3 was slated as a minor issue when it experienced insane slowdown (until the config).

In terms of image quality, I cannot speak on PAL region, but NTSC features very good image quality with upscaler turned to "off" in PS3 XMB settings. I used to think the image quality was bad but I had a wrong setting on my TV...the image quality actually seems better than PS2 (and I have high quality component cables). I assume PAL features similar or better quality than a real PS2.
 
So in your opinion upscaling to 720p does not look good? It could be, taking the amount of pixels into the consideration (448 or 512 to 720). Not to mention the heavier CPU workload during upscaling (too bad RSX supports only horizontal scaling). Personally, I have to say that I am satisfied with the results of upscaling of PS1 games to 1080p.

Yes, I believe that the games, at least with full height frame buffer, should benefit of superior image quality compared to PS2. Both PAL and NTSC as you have written.

When it comes to the compatibility reports, I think that every noticeable frame rate drops when the gameplay is heavy affected should be classified as a major issue. Some genres such as racing, fighting games are unplayable when the frame rate is not maintained.
 
When it comes to the compatibility reports, I think that every noticeable frame rate drops when the gameplay is heavy affected should be classified as a major issue. Some genres such as racing, fighting games are unplayable when the frame rate is not maintained.
I agree, the mayor issues is the kind of problem that allows you to continue playing, and even completing the game, but nodoby is going to do it because the game experience is going to be a complete pain
This definition matches pretty fine with having low framerates or frame drops in racing games, the problems are going to be so annoying that most probably you are going to stop playing

----------------
Btw, some days ago i was thinking in something related with racing games, we could say there are 2 categories of racing games, the simulators (GT, WRC, F1, motoGP, etc...), and the arcades (burnouts, needs for speed, midnight club, etc...)

The simulators with problems doesnt matters much because are franchises that releases a new version of the same "product" every X years. Just to mention an example, a WRC game released in 2010 is better than a WRC game released in 2008, and obviouslly a WRC game released today is better than any other WRC before
So the best thing we can do is to play the WRC games published for PS3... and forget about the others published for PS2

In the arcades doesnt applyes this rule though... the best example are the burnouts, needs for speed, etc... are special because in everyone of them was introduced different game mechanics, they could have an story, some things that are unique, etc...

With all this i mean... the racing arcades are more worthy to be fixed than the simulators :)
 
Just to mention an example, a WRC game released in 2010 is better than a WRC game released in 2008, and obviouslly a WRC game released today is better than any other WRC before
So the best thing we can do is to play the WRC games published for PS3... and forget about the others published for PS2
I get your point, but you took terrible example. WRC games on PS2 are made by Evolution Studios are very good rally simulators. WRC on PS3 are made by Milestone, and they are known to be bad, more arcade rally oriented. Also WRC2 Extreme is known to be best from all 5 parts released on ps2 by that Evolution Studios. This is not Fifa :-p

GT series, yes on PS2 last release is the best, but also better than last PS4 release IMO :rolleyes:
F1 is similar story to WRC, but here also last PS2 release is the best (F1'06), later different developer took licence, and now F1 is still good simulator, but Sony for sure made better use from that licence.
MotoGP is totally not game i ever enjoyed, so that i don't know.

With all this i mean... the racing arcades are more worthy to be fixed than the simulators :)

2m0s2q.jpg


:D
 
But that was annomalies, the simulators are supposed to be more realistic and better in every edition, is just sometimes the game companies ruins them :D

When i was writing my previous post i was thinking in WRC2 extreme, i agree probably is one of the best racing games ever made, not a pure simulator (like the colin mcrae one that was insane) but the control was great
And i agree that the milestone games for PS3 are a bit meh (motoGP ones included)
There is going to be released a new WRC for actual consoles and PC soon btw... it boosted my curiosity

All and all... if you ask me if i prefer to see WRC2 extreme or need for speed2 working in PS3 i have no doubts :)
WRC2 extreme was a nice game, but is spareable
 
If anyone ever needs to swap controller buttons for any PS2 game here's how, although note it will be permanently for that game unless you make another ISO.

You need
https://www.ps2-home.com/forum/viewtopic.php?f=27&t=84 ELF Extractor to extract the ELF of the ISO
https://www.ps2-home.com/forum/viewtopic.php?t=1403 PS2 Controller remapper, you load the ELF you just extracted choose which buttons you want to change and save it as pnatch or Raw codes. I used pnatch.
https://www.psx-place.com/resources/ps2-patch-engine.694/ PS2 Patch Engine to add the codes to your PS2 ISO. I find it works better with pnatch which is why I choose it. You just drag the pnatch file onto PS2 Patch Engine. Warning: my Windows Defender deleted it several times thinking it's a virus. Once you stop your antivirus from deleting it if it does you can then rebuild the ISO it will say [Whatever Game Name]_patched.iso.

Just did this myself with ATV Off-Road Fury 3. I have a steering wheel that wasn't meant for PS3 but I'm using a Mayflash NS Magic adapter and it works but most PS2 games use X for accelerate and my wheel uses R2. Swapped R2 and X with this and it's working right now!

This may have already been known but in case anyone didn't know it doesn't hurt. Might just have to do this with the GTA PS2 games so I can use my steering wheel to drive.

Update: I've now remapped 8 games, all worked except 1 (Ridge Racer V) I suspect it's because it was a launch title I believe and really old and didn't even use analog but I could be wrong. I did it with GTA Vice City and was driving with my wheel it was cool except when you're on foot there is a dpad on the wheel to move around but like running required me to put my foot on the gas pedal lmao. Wish I knew how to hack in a regular controller just for on foot but I'm not that smart. Still cool overall.
 
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With all this i mean... the racing arcades are more worthy to be fixed than the simulators
Well, your conclusion is flawed, because good simulation games do age better than any others. People still play for example old aircraft sims, like Falcon 4.0 from late 90s, because the simulation level is very good and could be enhanced by the mods. Sony's WRC and F1 games deliver a decent level of realism, FIA licence, great graphics and a 50 fps experience. Because of that, in my opinion they are better than any Codemasters and Milestone game on the PS3 platform. And they are definitely worth fixing. But it looks like WRC: Rally Evolved has got a tough time especially when a lot of particles are present on the screen. It may be unfixable.

But that was annomalies, the simulators are supposed to be more realistic and better in every edition, is just sometimes the game companies ruins them :D

It could be true when a single company would maintain the development over the years. The problem is with officialy licenced games when your publisher lose a licence for them. That's why last WRC games are no more than a quick money grabs.
 
I think people can have emotional ties to an older game in a series even if a newer game is "better", regardless of if it is a simulator or not. Beyond basic objectivity of "this game has better features/functions" is massive subjectivity. Personally, I like a lot of games that were market flops or brushed under the rug just cause they are seen as bad.

Anyways, that's my two cents. The game wordimagesoundplay is incompatible with netemu. The first segment of the game I loaded worked perfect, but I tried to go to a different one and had an infinite loading screen softlock. A really cool and interesting artsy game...gonna try some basic config commands to see if it fixes anything.

EDIT: Don't wanna jinx it, but I believe it is fixed with 0x15 set to 4.

wordimagesoundplay (SLPM-65484)
Code:
3D 00 00 00 57 44 00 00 15 00 00 00 04 00 00 00
00 00 00 00
Fixes infinite loading softlock.
 
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Confirming that the config for wordimagesoundplay does indeed fix the game...no more freeezes. Do we know what command 0x15 is? Maybe the EE delay by cycles...? I am gonna test Melty Blood with different values for 0x15 in a little bit.
 
Command 0x15 scan memory from 0x4003A2C0 to 0x4003B2E4, and replace 0x30000000 to 0x35003F80 which seems to have not much sense in MIPS code. First i though that is somewhat VIF related, but now i think is SPU2 related command. Also 1KB size that is check fit SPU2 registers size well. But that's more guess, than anything else. I'm not familiar with SPU2 at all.

About usage... Well, here is weird thing. Command value seems to be useless.
If 1 or lower = do nothing
If 2 or higher = do mentioned replace loop.

Is like you can set whatever you want, 2,4,10, it shouldn't make any difference.
 
Ahh okay, that makes sense. It had no effect on Melty Blood...I thought it was working at first but it eventually crashed on the 4th or so stage. It's hard to test the randomly crashing games since you never know if it's fixed or not!

Melty Blood is a curious case though...the crashes are definitely random. It can crash on any stage, loading screen, ranking screen...anything. I managed to get it to crash literally seconds after PS2 logo when it was showing Ecole. I have no idea what it could be tied to, and the problem seems different entirely from the PCSX2 EE timing hack fix.
 
I have quickly tested God of War II PAL [SCES-54206] with SOFT config loaded. Upscaling and smoothing turned off. Had to press PS buton to hear a sound during a new game cut scene. Frame rate rarely hits the 50 fps - the closest one was after the Rhodes battle in the bathhouse. The characters also do not have shadows. Definitely inferior experience than a PS2 one, but it might be feasible to finish a game.
 

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