PS3 Compatibility List - PS2 on PS3

Shin Sangoku Musou (SLPM-62005) [NET]
Code:
3D 00 00 00 B2 41 00 00 0A 00 00 00 07 00 00 00
A0 FF 0F 00 00 00 00 00 01 10 01 3C A4 FF 0F 00
00 00 00 00 04 00 02 24 A8 FF 0F 00 00 00 00 00
EA F2 0B 08 AC FF 0F 00 00 00 00 00 00 F0 22 AC
C8 0C 20 00 EA F2 0B 0C E8 FF 03 0C A0 0D 20 00
FD FF 0C 24 62 00 0C 24 CC 5E 30 00 28 3E 0C 0C
00 00 00 00 19 00 00 00 0A 00 00 00 05 00 00 00
CC 16 23 00 1C 00 05 24 10 00 05 24 0C 18 23 00
1C 00 08 24 10 00 08 24 24 18 23 00 1D 00 E2 28
11 00 E2 28 EC 6A 24 00 23 00 42 2C 00 00 42 2C
6C 52 25 00 32 00 08 24 08 00 08 24 43 00 00 00
FF FF FF FF 21 00 00 00 00 00 00 00 00 00 00 00
53 4C 50 4D 2D 36 32 30 30 35
This does a variety of different things. It seems to be the first known game that officially uses command 0x43. A "fix" for the corruption on the intro screens (disables it), forces analog controller mode, and some unknown patches that I will try to look into.


Shin Sangoku Musou 2 (SLPM-65053) [NET]
Code:
3D 00 00 00 B4 41 00 00 35 00 00 00 0B 00 00 00
01 00 00 00 22 5E 03 00 BC 05 00 00 10 00 00 00
48 43 88 00 30 84 80 00 4B E5 21 AC 4B E7 2B 3C
4B E5 21 AC 30 84 80 00 4B E7 2B 3C 48 43 88 00
0A 00 00 00 0E 00 00 00 98 30 19 00 00 12 02 3C
FE FF 84 30 A4 30 19 00 20 00 42 34 20 00 C2 34
40 FA 0F 00 00 00 00 00 00 00 86 8C 44 FA 0F 00
00 00 00 00 15 00 C4 28 48 FA 0F 00 00 00 00 00
02 00 80 14 4C FA 0F 00 00 00 00 00 00 00 00 00
50 FA 0F 00 00 00 00 00 14 00 06 24 54 FA 0F 00
00 00 00 00 3E 54 04 08 58 FA 0F 00 00 00 00 00
00 04 63 30 F0 50 11 00 00 00 86 8C 90 FE 03 08
F5 50 11 00 00 04 63 30 00 00 00 00 1C 0C 12 00
18 00 03 24 01 00 03 24 38 28 12 00 1F 00 41 28
01 00 41 28 58 0D 17 00 32 00 A2 2C 08 00 A2 2C
00 00 00 00 53 4C 50 4D 2D 36 35 30 35 33
Command 0x35 to fix black screen, COP2 instruction rearrangement, and some unknown patches similar to the first game. It also looks to include a typo...


Sengoku Basara 2 Heroes (SLPM-66848) [NET]
Code:
3D 00 00 00 8A 43 00 00 19 00 00 00 0A 00 00 00
0A 00 00 00 40 FA 0F 00 00 00 00 00 03 00 60 50
48 FA 0F 00 00 00 00 00 5E 18 0A 08 50 FA 0F 00
00 00 00 00 44 01 03 8E 54 FA 0F 00 00 00 00 00
02 00 02 24 58 FA 0F 00 00 00 00 00 02 00 62 14
64 FA 0F 00 00 00 00 00 6E 18 0A 08 70 61 28 00
11 00 60 50 90 FE 03 08 74 61 28 00 44 01 03 8E
00 00 00 00 9C 67 28 00 04 00 02 24 00 00 02 24
84 67 28 00 03 00 02 24 00 00 02 24 4B 00 00 00
60 FA 0F 00 03 00 00 00 4E 50 4A 44 30 30 30 34
34 00 00 00 00 00 00 00 4B 00 00 00 A4 60 28 00
FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 53 4C 50 4D 2D 36 36 38
34 38
Seems to read memory card data from Sengoku Basara 2's PS2 Classics release (NPJD-00044), forces analog controller mode, and some more unknown patches.

I will be porting the first two whenever I have some time.
 
is it possible to convert .configs to .pnach and apply directly to .iso?
Yes, you just need to restructure them. If it is something simple, then hex editing the ISO is probably easier. Otherwise, like if it's for address range outside of the executable, you can use PS2 Patch Engine. You just have to structure the 0x0A patch as a pnach entry.

@mrjaredbeta i can confirm that ur sh2 config don't fix everything for some reason.game is 100% playable otherwise though
If it's just the notes on the compatibility list, I already know. Is there something else?
 
Yes, you just need to restructure them. If it is something simple, then hex editing the ISO is probably easier. Otherwise, like if it's for address range outside of the executable, you can use PS2 Patch Engine. You just have to structure the 0x0A patch as a pnach entry.


If it's just the notes on the compatibility list, I already know. Is there something else?

nthere is also flickering on a cutscene on the prison on Laura,besides that 100% playable,completed both main campaign and born from a wish withouth any issue,director's cut.
 
Yes, you just need to restructure them. If it is something simple, then hex editing the ISO is probably easier. Otherwise, like if it's for address range outside of the executable, you can use PS2 Patch Engine. You just have to structure the 0x0A patch as a pnach entry.


If it's just the notes on the compatibility list, I already know. Is there something else?
would this be compatible with gx_emu?
 
Dynasty Warriors 2 (SLUS-20079)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 07 00 00 00
A0 FF 0F 00 00 00 00 00 01 10 01 3C A4 FF 0F 00
00 00 00 00 04 00 02 24 A8 FF 0F 00 00 00 00 00
92 04 0C 08 AC FF 0F 00 00 00 00 00 00 F0 22 AC
C0 0D 20 00 92 04 0C 0C E8 FF 03 0C 98 0E 20 00
FD FF 0C 24 62 00 0C 24 6C A5 30 00 D0 4F 0C 0C
00 00 00 00 19 00 00 00 0A 00 00 00 05 00 00 00
4C 2A 23 00 1C 00 05 24 10 00 05 24 8C 2B 23 00
1C 00 08 24 10 00 08 24 A4 2B 23 00 1D 00 E2 28
11 00 E2 28 EC 7D 24 00 23 00 42 2C 00 00 42 2C
6C 65 25 00 32 00 08 24 08 00 08 24 43 00 00 00
FF FF FF FF 21 00 00 00 00 00 00 00


Dynasty Warriors 3 (SLUS-20277)
Code:
3D 00 00 00 57 44 00 00 35 00 00 00 0B 00 00 00
01 00 00 00 2F 68 02 00 BC 02 00 00 10 00 00 00
48 43 88 00 30 84 80 00 4B E5 21 AC 4B E7 2B 3C
4B E5 21 AC 30 84 80 00 4B E7 2B 3C 48 43 88 00
0A 00 00 00 0E 00 00 00 98 3F 19 00 00 12 02 3C
FE FF 84 30 A4 3F 19 00 20 00 42 34 20 00 C2 34
40 FA 0F 00 00 00 00 00 00 00 86 8C 44 FA 0F 00
00 00 00 00 15 00 C4 28 48 FA 0F 00 00 00 00 00
02 00 80 14 4C FA 0F 00 00 00 00 00 00 00 00 00
50 FA 0F 00 00 00 00 00 14 00 06 24 54 FA 0F 00
00 00 00 00 5A 54 04 08 58 FA 0F 00 00 00 00 00
00 04 63 30 60 51 11 00 00 00 86 8C 90 FE 03 08
65 51 11 00 00 04 63 30 00 00 00 00 8C 0C 12 00
18 00 03 24 01 00 03 24 A8 28 12 00 1F 00 41 28
01 00 41 28 E8 1A 17 00 32 00 A2 2C 08 00 A2 2C
Ports of the NET configs to NTSC-U. Dynasty Warriors 2 config is interesting...I think what it is doing has the potential to fix some more games. :)

@aldostools You can also remove the CUSTOM config of SLPM_620.05 as it is inferior to the NET config.
 
HI, i found some issues in tales of destiny Director's Cut on ps3, i hope they can be fixed
the first is that there are 2 quest npc on two differents towns that are bugged in the game and

in those specific towns when you activate a skit (conversations with the group) the game can crash and turn off the console
this buried on the ground
3k6Qtm2

and this its missing
Msy3FTn

the other issue are a npc jail guy who open a menu when you talk with him, when the menu shows up, the game crash in black screen
YpLNLVW
, i have 3 saves in the towns with those problems,
I don't know if it would be useful to post it here, by the way... I don't know how to post the saves xD
 
@Lunanabe Which version of the English patch are you using? It looks like the castle crash is caused by TLB misses as seen on PCSX2, probably something related to the translation patch as it is trying to read the saved character text.

The other bugs should be fixable with a CONFIG, though.
 
I used the patch 232, then i tried without the patch and the same crash happened when the menú shows up, it's strange, By the way I did not use the current patch because since 233 it has a crash with a character
 
Yes, the crash still happens cause the text is still saved in English to the save file without the patch applied. You could mention it on the patch's GitHub as a TLB miss issue with a screenshot of PCSX2's console log to see if it can be fixed from his end. I can upload a PCSX2 savestate for you right next to the area if you want to do that.

I will at least try to fix the other bugs with accuracy fixes when I have some extra time.
 

Similar threads

Back
Top