PS3 Compatibility List - PS2 on PS3

Working fine here. Check your MD5 of iso. Also try rebuild database if you use sMAN or latest openftp.
Thanks for the help, the problem was the MD5. Finally I was able to play the game, trying it on the first mission, and I noticed that sometimes there are squares with different colors on the screen (Upper left corner mainly).

The same thing happens to you?
 
Thanks for the help, the problem was the MD5. Finally I was able to play the game, trying it on the first mission, and I noticed that sometimes there are squares with different colors on the screen (Upper left corner mainly).

The same thing happens to you?
Can't test it today, I try tomorrow. But i didn't noticed that tbh, maybe turn off smoothing if is enabled.
 
Can't test it today, I try tomorrow. But i didn't noticed that tbh, maybe turn off smoothing if is enabled.

I tried the different screen modes and the smoothing option, but nothing solved it.

I test other games in the series and I found minimal details, none game breaking.

Games tested in:
CFW: Ferrox 4.82 + Cobra 7.55 [v1.01]
Backup Manager: Managunz v1.33
Format: ISO
  • Metal Slug 3 [SLPS-25209] : Sometimes the game screen shows squares with different colors in upper corners and on the bottom of the screen. (Upper left corner mainly)
  • Metal Slug 4 [SLPS-25376] : The user interface sometimes becomes distorted in a minimal way, this is more noticeable in the character's portrait (Above the life counter)
  • Metal Slug 5 [SLPS-25634] : The same as Metal Slug 4.
  • Metal Slug 6 [SLPS-25674] : Rarely, when you choose character after dying, the game freezes between 1 to 2 seconds.
 
Has anyone have midnight club 3 dub edition remix working via ps3xploit because when i test it with the custom ps2 classic pkg and run the game it crashes then it sends me back to the ps3 xmb menu
 
I was wondering if there is a way to make Rikimaru's story work in Tenchu: Wrath of Heaven, which crashes during the first cut-scene. Ayame's campaign works perfectly.
 
Destroy all humans converted pkg works with a few annoying graphical errors as well as the anal probe is broken and wont do its function properly. as i get farther ill add more info.
 
I remember people reporting problems with Destroy all humans, one of the problems was some building was not "solid" objects
Hard to explain and maybe i did not understood well, but it was something like when you have a building in front of you... and a UFO flying behind the building with the party lights ON... then the lights are transpassing the building

Is something related with light effects, or polygon coordinates flipped, or something like that
 
I remember people reporting problems with Destroy all humans, one of the problems was some building was not "solid" objects
Hard to explain and maybe i did not understood well, but it was something like when you have a building in front of you... and a UFO flying behind the building with the party lights ON... then the lights are transpassing the building

Is something related with light effects, or polygon coordinates flipped, or something like that

The link I posted broke from the ! at the end but heres what it had for issues with ps2 emu Destroy All Humans
"
Known Issues

Shadow like glitch

  • Status: Active
  • Type: Minor
  • Description: In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
  • Workaround: Switch to software mode and play it there (highly CPU demanding, but usable).
Alternatively: Use Skipdraw 5 hack. Character shadows (and some post processing effects) disappear and has texture popping issue at far away objects.
Software mode object falling

  • Status: Active
  • Type: Serious
  • Description: Playing in software mode at intense fighting scenes, the game objects tend to fall through the level. (eg. grabbing vehicles with the saucer, NPCs get sometimes stuck in the ground). The player character can have this issue too, but very rarely. Probably is in connection with the demanding CPU usage.
  • Workaround: Switch back temporary to hardware mode.
Progressive mode kills menu usage

  • Status: Active
  • Type: Serious
  • Description: Switching progressive scan on, cripples the semi transparent menu usage. It makes the game use insane amount of PC resources. eg. "60Hz warning" and "load game, new game" option at the beginning, pause menu during gameplay. Problem only exists when Skipdraw 5 is is off.
  • Workaround: Do not use progressive scan or use software mode.
(Separate Tester) Above issue not found, used Progressive Scan, and no problems at all. Also, it seems that the game gets blurrier when you use PS, so I recommend not using it at all, and if the above issue is true, doubly so. Still need to use Skipdraw 5 or Software mode though."

That solid obj thing sounds like the second issue in which case its a stuck problem since we cant change emulation to hardware mode
 
Tried to fix ps2 game Ibara SLPM-66301 . Screen shaked and speed was slow. So tried to add some fix. Now it's much better.

Code:
3D 00 00 00 57 44 00 00 03 00 00 00 41 00 00 00
46 00 00 00 4A 00 00 00 0A 00 00 00 01 00 00 00
E8 4A 14 00 00 00 62 8C 01 00 02 24 00 00 00 00
53 4C 50 4D 2D 36 36 33 30 31
 
Tried to fix ps2 game Ibara SLPM-66301 . Screen shaked and speed was slow. So tried to add some fix. Now it's much better.

Code:
3D 00 00 00 57 44 00 00 03 00 00 00 41 00 00 00
46 00 00 00 4A 00 00 00 0A 00 00 00 01 00 00 00
E8 4A 14 00 00 00 62 8C 01 00 02 24 00 00 00 00
53 4C 50 4D 2D 36 36 33 30 31
What you are patching there with 0xA command?

Btw. try this:
Code:
3D 00 00 00 57 44 00 00 03 00 00 00 46 00 00 00
48 00 00 00 03 00 00 00 F0 49 02 00  00 00 00 00
 
What you are patching there with 0xA command?

Tried to find out how to fix speed, checked some boxes in managunz

Btw. try this:
Code:
3D 00 00 00 57 44 00 00 03 00 00 00 46 00 00 00
48 00 00 00 03 00 00 00 F0 49 02 00  00 00 00 00

Working correctly.
 
Mega man x 8 has an official version on the Japanese psn and it works fine
but the version that I create with the ps2 classics gui has frame drops and glitch in the cutscenes there any way to make the ps2 version of the classic gui run as wll as the official version of the psn?
 

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