psalmsamuel
Member
(some notes)
Legend of Mana and some of the Capcom Fighters, employed an effect that resembled, frame skipping while panning.
.............Legend of Legaia, power up graphic, when you use an art, seems to play with the frames, briefly.
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Comparing on the VITA and PS3, you can see how the Vita emulates the "frame skipping while panning", accurate to the ps1 console (for legend of legaia), and the PS3 does it less accurately, the game appears to skip while panning.............Comparing also "Legend of Legaia", the PS3 plays the power up graphic too quickly, and the VITA is accurate to the ps1 console.
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Final Fantasy X had a common crash after the wedding scene, when you have to battle the robots, on retail ps2 consoles, from retail game. I believe this was attributed to a "frame skipping like effect" that didn't work that well................now with Valkyrie Profile on the PS2, maybe a patch to reduce the game's frames by 1 to 5 may fix the crashing issue..............On an Original PS2 retail, with retail valkyrie profile, it does have some issues, that seems to appear in various places, also if you check ...........https://gravemind.sh/blog/?p=477...........very clearly that "Valkyrie Profile", supported 1080i in the japanese release, and, that has less frams then 720p, I would think??? on the PS2.............the version everyone is testing is the ntsc version, so I just point that out, if someone spoke japanese and wanted to try to same patched adapted for tha region, may get different results.
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As Far Back as "PHANTASY STAR 3 ON THE SEGA GENESIS"..............."frame skipping while panning effect" (game not actually frame skipping), did not get implemented correctly, the only game that does that right i've seen was, Legend of Mana, then, Castlevania SOTN has some panning issues, that resemble that, and was on original ps1 console, but most emulators now especially, the "lr-pcsx" or "pcsx" emulator, has corrected that, for those games specifically. (point being, that effect only seen it done right on Legend of Mana, on original ps1 and then again on the "vita"...........other games failed to do that, in an appropriate way).
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with "silent hill 4: the room".............the game had many issues on original hardware..............it is really an improvement on the PS3, I figured it was fixed, I've installed it, but even if I played it the alpha bugs may not catch my attention..........speaking of which................
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At best I'd though the japanese version of Silent Hill 4 the room had an slightly adjusted aspect ratio or FOV, which is why sony gave it preference and released it as a classic, and I stated the compatibility list, was incorrect on that point, or the statement was made for both versions listed and that was wrong, but I could be wrong.
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Grandia II and Grandia III on the ps2, had crashing issues.............Grandia II Go a revision................with Grandia III if you modify the FOV, and widescreen patch the game it will crash during the, when you play the airplane to go to destination.............this game got an official ps2 classic release, nobody seems to report crashes with that version.
(crashes and missed, triggers, common for silent hill 4, maybe also 2 and 3, which is why those remastered games really, including the better graphics are the best version, people reviewing those games, really, don't want people to play them sadly)
Legend of Mana and some of the Capcom Fighters, employed an effect that resembled, frame skipping while panning.
.............Legend of Legaia, power up graphic, when you use an art, seems to play with the frames, briefly.
.............
Comparing on the VITA and PS3, you can see how the Vita emulates the "frame skipping while panning", accurate to the ps1 console (for legend of legaia), and the PS3 does it less accurately, the game appears to skip while panning.............Comparing also "Legend of Legaia", the PS3 plays the power up graphic too quickly, and the VITA is accurate to the ps1 console.
.............
.............
Final Fantasy X had a common crash after the wedding scene, when you have to battle the robots, on retail ps2 consoles, from retail game. I believe this was attributed to a "frame skipping like effect" that didn't work that well................now with Valkyrie Profile on the PS2, maybe a patch to reduce the game's frames by 1 to 5 may fix the crashing issue..............On an Original PS2 retail, with retail valkyrie profile, it does have some issues, that seems to appear in various places, also if you check ...........https://gravemind.sh/blog/?p=477...........very clearly that "Valkyrie Profile", supported 1080i in the japanese release, and, that has less frams then 720p, I would think??? on the PS2.............the version everyone is testing is the ntsc version, so I just point that out, if someone spoke japanese and wanted to try to same patched adapted for tha region, may get different results.
.............
.............
As Far Back as "PHANTASY STAR 3 ON THE SEGA GENESIS"..............."frame skipping while panning effect" (game not actually frame skipping), did not get implemented correctly, the only game that does that right i've seen was, Legend of Mana, then, Castlevania SOTN has some panning issues, that resemble that, and was on original ps1 console, but most emulators now especially, the "lr-pcsx" or "pcsx" emulator, has corrected that, for those games specifically. (point being, that effect only seen it done right on Legend of Mana, on original ps1 and then again on the "vita"...........other games failed to do that, in an appropriate way).
.............
.............
with "silent hill 4: the room".............the game had many issues on original hardware..............it is really an improvement on the PS3, I figured it was fixed, I've installed it, but even if I played it the alpha bugs may not catch my attention..........speaking of which................
.............
.............
At best I'd though the japanese version of Silent Hill 4 the room had an slightly adjusted aspect ratio or FOV, which is why sony gave it preference and released it as a classic, and I stated the compatibility list, was incorrect on that point, or the statement was made for both versions listed and that was wrong, but I could be wrong.
.............
.............
Grandia II and Grandia III on the ps2, had crashing issues.............Grandia II Go a revision................with Grandia III if you modify the FOV, and widescreen patch the game it will crash during the, when you play the airplane to go to destination.............this game got an official ps2 classic release, nobody seems to report crashes with that version.
(crashes and missed, triggers, common for silent hill 4, maybe also 2 and 3, which is why those remastered games really, including the better graphics are the best version, people reviewing those games, really, don't want people to play them sadly)
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