PS3 Compatibility List - PS2 on PS3

SSX (SLES-50030)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
FC AC 1E 00 E5 00 40 10 E5 00 00 10 00 00 00 00

SSX (SLUS-20095)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
34 85 1E 00 E5 00 40 10 E5 00 00 10 00 00 00 00
Full freeze fix for SSX.

No smoke induced freezes, no random freezes, and ALL smoke/particle effects are still enabled. Only tested SLES, but NO freezes in my time tested. I have tried every reproducible freeze multiple times, as well as trying to get random freezes on Elysium Alps to no avail. Safe to say it is officially FIXED(!) with all effects still intact. :)

SLUS has not been tested though, but since the freezes are exactly the same, I doubt that it will fail to work. Please test though...I am a little scared to be let down. :-p
Was test right now (NTSC Version)! Well i test elysium alps in race and freeride mode (before it always freeze). Little bit slowdown while u turn on race and many riders around, but looks like it full playble now! Looks much better then on ps4 (still disappear character).
Video of test elysium alps here
 
Was test right now (NTSC Version)! Well i test elysium alps in race and freeride mode (before it always freeze). Little bit slowdown while u turn on race and many riders around, but looks like it full playble now! Looks much better then on ps4 (still disappear character).
Video of test elysium alps here

I've only had 1 freeze that occured picking up a item and while using the turbo (that you get after completing tricks). But it's also not popping up always. Got it in Snowdream while pickung up the item that lets you complete tricks faster.
 
I've only had 1 freeze that occured picking up a item and while using the turbo (that you get after completing tricks). But it's also not popping up always. Got it in Snowdream while pickung up the item that lets you complete tricks faster.
ntsc version too?
 
How come softlocks occur just randomly on the emulator? It happens even with official classics at times.
It's just what happens. The emulator is a little wonky to say the least, but it's really interesting to see a fully software-based emulator from 2011ish working this good. I am sure if Sony pushed it a little harder, these bugs would have eventually gotten worked out, but of course Sony was just doing the bare minimum with the reselling of PS2 games on their store to make a quick buck.
 
It's just what happens. The emulator is a little wonky to say the least, but it's really interesting to see a fully software-based emulator from 2011ish working this good. I am sure if Sony pushed it a little harder, these bugs would have eventually gotten worked out, but of course Sony was just doing the bare minimum with the reselling of PS2 games on their store to make a quick buck.



i only got softlocks with a few specific games.

I think sony never really cared much about netemu,since most popular ps3 games were released as hd remasters.

i am more surprised that didn't blacklist ps2 games that weren't never released officially.

yet despise this,netemu is by far the second best ps2 emulator around,i think it can run 90% of the ps2 games.
 
i only got softlocks with a few specific games.

I think sony never really cared much about netemu,since most popular ps3 games were released as hd remasters.
That, and also that the emu was good enough for what they needed. Most of the store releases are the less demanding titles, or titles that needed little to no fixing with configs.
 
How come softlocks occur just randomly on the emulator? It happens even with official classics at times.
I agree with what @mrjaredbeta mentioned above, but in an official classic it should not happen

I always considered that all PS2 classics published in PSN (either without config, or with config) should have a game experience very close to the original... lets say... over 95% in a scale of 100%
With this i mean... not much visual effects disabled, and no lag, and of course not freezes/crashes

The reason is because (in theory) they needs to pass some kind of quality control before are coverted in a commercial product (on sale in PSN)... and this needs a team of betatesters playing the game entirelly etc...
Also, incase they was publishing games with problems they could get in legal problems, you know lot of users asking his money back, eventually lawyer appears and makes a party, etc...
I remember to read some discussions in the official playstation support blog and forum because some PS2 classic games had bug and they retired them from PSN
I dont know the full story, not sure if this happened many times or just a couple but i think is a rarity, in general we should consider all games published as PS2 classics in PSN as "playable"

This is why i use to say that the configs we have in the databases under category NET should be considered perfect
Was intended to be used in netemu, and are made by sony so the game passed that "quality control" i mentioned
 
i only got random softlocks with 2 games:shadow hearts covenant and rogue galaxy.


IT never happened with other game so far.


@mrjaredbeta if sony released burnout games would they able to make the game run without disable anything?
 
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It's just what happens. The emulator is a little wonky to say the least, but it's really interesting to see a fully software-based emulator from 2011ish working this good. I am sure if Sony pushed it a little harder, these bugs would have eventually gotten worked out, but of course Sony was just doing the bare minimum with the reselling of PS2 games on their store to make a quick buck.

It's pretty good for software-based yes, but it was just a bs move for Sony to first go from full b/c then software then removed all together. There's no doubt they realized remasters make more money than to let you play your old games. But luckily you guys are here improving it all the time to this day.

And not to just be a complainer but I don't see why they couldn't have just gave you a gigantic memory card to save on or at least let you make bigger ones or at the very least let you switch the virtual memory cards after launching a game. I mean even PS1 you can switch it after launching the game but PS2 nope you have to switch the memory cards before you launch the game.
 
i only got random softlocks with 2 games:shadow hearts covenant and rogue galaxy.


IT never happened with other game so far.
But this ones was published in PSN, and you are using his configs from NET category ?

In that case they could be an small exception of what i was mentioning... lets say... that team of betatesters they had was not perfect, probably some problems bypassed them
Also, in that case if someone finds how to make a better config than the one we have for that game under NET category... this would be one of he first exceptions when we should delete the config from NET category (because the CUSTOM is better)

@mrjaredbeta if sony released burnout games would they able to make the game run without disable anything?
After knowing the results made by @mrjaredbeta i would say that probably not, some of that effects was really pushing it to his limits, and we dont know if is a matter of the efficience of the emulator code, or the PS3 hardware, or better said... how is ballanced the workload in between the different co-processors of CELL that are doing the emulation of the "virtual" PS2 components

I really think the PS3 have horsepower to do it... but to achieve it would involve a rewriting of the netemu source code... and they was not at that point of the development road

The fact is the netemu version we have is just an "intermediate" version of a longer development project, they just stopped abruptelly, but they never did something like "ok team, we have 5 months to finish the experiments and make a cleanup to create the FINAL version"
Thats a shame, because im sure just by doing that "review" of his work they would have squeezed more performance
 
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@Rafaelrios Performance wise, I would say there isn't a lot of room for improvement. In terms of Burnout 3, the game itself is at fault with its "slow motion" bug. With only patching the slow motion bug which I did last summer, sure, the game is playable without disabling any effects, except it is mostly locked at 30fps. Disabling the bloom and fog only make the game run better and making it reach 60fps a LOT more than it did.

What I really like about netemu is it's variable frame rate function. This thing is what allows Burnout 3 to run at full game speed while dropping frames (not hitting its 60fps). A lot of games have this feature: if a game drops frames on real PS2 hardware, the frames are dropped but the game speed is unaffected. Netemu supports this, so games that have this implemented (Burnout 3 [with slow motion bug patched], SSX, ESPN 2K games, Soul Calibur II, many more...) will not have a problem running at full speed with frame drops on netemu. Games that do not have some variable frame rate function and are EE/GS heavy end up with the screen jittering/slowdown. These games require(!) something to be disabled in the game to make it run faster, otherwise it is not possible to fix with netemu. This is something PCSX2/PS4 does not have (AFAIK!).

@NoSoul I think Sony did that as a precaution. Since Classics are bought from the store, they didn't want it to seem like it was capable of using the virtual PS2 memory card system from the BC models. They probably wanted to make it seem like it was "separate" from it, and that it wasn't something that they could've made compatible with your own PS2 discs (even though they more than could have made something like gxemu). Maybe too late in PS3 lifespan or some other dumb reason?

Also @dkdark , there must have been a problem with your game. I successfully cleared the boss and got the the next save point in Twinsanity without any issue. Sorry you had problems with it/had to transfer it over to PS2. :(
 
@mrjaredbeta how are u so sure a command that fix frame drops don't exist on netemu?/ii mean need for speed most wanted run flawless as psn classic,no frame drops.


@sandungas iit only happened to the ntsc version,game was only released on japan officially on ps3, i think it was an iso problem
 
@Rafaelrios Not really sure what you mean...there are many commands that improve frame rate, but you can't expect a single command to completely fix graphically intensive games. The PS3's Cell processor is emulating all of the PS2 at once! It's a difficult job, and seeing how the PS3 wasn't originally intended to do so speaks for itself. And I am pretty sure the only thing Need for Speed Most Wanted does on the PS2 Classic is disable the smoothing option...
 
Legacy of Kain: Soul Reaver 2 (SLES-50196)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
80 1F 2A 00 01 00 00 00 00 00 00 00 0F 00 00 00
80 0F 12 00 80 10 12 00 00 00 00 00

Untested.
Well was test my pal version. Looks like its not fix graphical glitches.

@mrjaredbeta, in ur post u say - (thanks to @kozarovv for PAL fix). Where i can find kozz fix for pal version?

Full video of test here
 
Well was test my pal version. Looks like its not fix graphical glitches.

@mrjaredbeta, in ur post u say - (thanks to @kozarovv for PAL fix). Where i can find kozz fix for pal version?

Full video of test here
Thanks for the report. Config fixes texture issues due to mipmapping, and kozarovv's fix is already in the config. Some games have some minor SPS issues like this, but I didn't notice this or any others while playing. Good eye for finding this, but there's no point in fixing something so minor. :)
 

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