PS3 Compatibility List - PS2 on PS3

I tried to patch them statically, using the 0x0B command. And the outcome is very bizarre - the values in the 0010xxxx range are left unpatched completely!
Are you sure you did this correctly? 0xB is annoying to use due to 0xC offset from address that you want to patch. Most likely patch didn't applied due to wrong offset/original data.
Also you should guys know that freezing don't need to be related to protection at all. Is possible that maori patch is just broken at some point, and pcsx2 don't care, while netemu panic.
 
Also you should guys know that freezing don't need to be related to protection at all. Is possible that maori patch is just broken at some point, and pcsx2 don't care, while netemu panic.
That's true. The current patch is okay with everything besides save game corruptor is still triggered (which will leave to an impassable area sometime in the game) and game still freezes 1 out of 5 or 6 times...so in reality it isn't okay. Agrippa's new patch should be fine without any of the sync patches since they seem to be untriggered in netemu anyways. Honestly, I am enjoying the NTSC-U 480p/60 on my PS2 too much to play/test PAL on PS3 right now. :)
 
Are you sure you did this correctly? 0xB is annoying to use due to 0xC offset from address that you want to patch. Most likely patch didn't applied due to wrong offset/original data.
Also you should guys know that freezing don't need to be related to protection at all. Is possible that maori patch is just broken at some point, and pcsx2 don't care, while netemu panic.

Of course I did. I double checked everything a hundred times. Only the values at 0x0014361, 0x0014533C are patched properly, the rest are not. I did not matter if I pointed to the exact offset or the beginning of the whole sector. It is a strange thing, isn't it?

The thing is the freeze does happen only when patching these four values (using the 0x0A command). Other than that my config does work flawlessly. Maori said at least two 1000fffa traps are executed during some cut scenes. Since he did a better research on it than me, I would like to include them also. You know, this game is a very bitch, I want to avoid any hassle and make it run perfectly.

That's true. The current patch is okay with everything besides save game corruptor is still triggered (which will leave to an impassable area sometime in the game) and game still freezes 1 out of 5 or 6 times...so in reality it isn't okay. Agrippa's new patch should be fine without any of the sync patches since they seem to be untriggered in netemu anyways. Honestly, I am enjoying the NTSC-U 480p/60 on my PS2 too much to play/test PAL on PS3 right now. :)

So it is not okay at all. Every save made by the current config is unusable unfortunately. You will have to start the game again and delete all the saves from the memory card! And yes, judging by your earlier report, the cut scene desynchronization patch may be not needed. But I am more bothered by the traps, since the three of them are currently unpatched. And I do not have an idea how to trigger them in the PCSX2.

@Agrippa Jap doesn't contain protection, can U transfer current config to jap ver.?

Every version does contain the protection (it is an anti-cheat called GameGuard). I did a quick check of the Japanese version, some patches could be ported straight from the PAL-UK version. But there are some differences, for example I could not find the timer initialization function there. Maybe it is in the other area of code, since the Japanese version was the first they made. Maybe the US version could be more straightforward to port. I have an idea and wish to make it, but I would like to finish this one first.
 
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So it is not okay at all. Every save made by the current config is unusable unfortunately. You will have to start the game again and delete all the saves from the memory card! And yes, judging by your earlier report, the cut scene desynchronization patch may be not needed. But I am more bothered by the traps, since the three of them are currently unpatched. And I do not have an idea how to trigger them in the PCSX2.
I noted that it wasn't okay. Anyways, the way I see it is save corruptor disabled + game protection disabled = game fixed. I really don't think those traps matter at all. The only way to test is to play through the entire game with the config, which it seems neither you or I are willing to do, so AFAIK or any of us know the game is fixed with your config.
 
I have used the cheats and skipped the battles to check that infamous Dallas cut scene and there were no traps executed in the PCSX2. I may have sounded harsh, but I definitely agree with your point and if I had not been aware of the hints from the author of the patch himself, I would have released this config a month ago or more.
 
I have used the cheats and skipped the battles to check that infamous Dallas cut scene and there were no traps executed in the PCSX2. I may have sounded harsh, but I definitely agree with your point and if I had not been aware of the hints from the author of the patch himself, I would have released this config a month ago or more.
I didn't sense any harshness, and I can understand your frustration. I spent a lot of time even getting my broken config to "work" those many months back. Netemu is just stupid sometimes (a lot of times), but at the end of the day we're all here for the same reason. This game went from massive out-of-battle slowdown to no slowdown/broken saves to no slowdown/seemingly fixed.

When it comes to the traps, I feel like netemu is unaffected because of the way it is programmed. That's why SPU2 runs asynchronously and some games automatically frame skip (like Burnout 3). Even when I am looking at Transformers now, the blur effect renders/reacts much differently than on PCSX2 when there are frame drops since netemu thinks the game is "running correctly" at the low FPS when PCSX2 just acts slower/the same to actual PS2 hardware. Same can be said about the Tenchu debug info that I posted before where the actual stats show the netemu "PS2" being bottlenecked where the PCSX2 "PS2" stats are running similarly to an actual PS2. Idk, I am not really explaining it fluently.

Tldr, netemu is weird.
 
Hello. I am new to the forums. I would like to first thank very much for work being done on this. My question regards Driver 3 and Stuntman (I am on Fat 40gb EUR version) - is there any way I can help to get these games to playable state? Especially Stuntman as that one has texture issues on PCSX2 and no PC port. Thank you
 
Hello. I am new to the forums. I would like to first thank very much for work being done on this. My question regards Driver 3 and Stuntman (I am on Fat 40gb EUR version) - is there any way I can help to get these games to playable state? Especially Stuntman as that one has texture issues on PCSX2 and no PC port. Thank you
Short answer: no. The math accuracy required for the AI in the games will not work correctly with any config setting. I have looked into both games multiple times. :(
 
Hello. I am new to the forums. I would like to first thank very much for work being done on this. My question regards Driver 3 and Stuntman (I am on Fat 40gb EUR version) - is there any way I can help to get these games to playable state? Especially Stuntman as that one has texture issues on PCSX2 and no PC port. Thank you
As i remember Driver 3 is low frame rate and unplayble mission with cops!
 
Especially Stuntman as that one has texture issues on PCSX2 and no PC port. Thank you
On pcsx2 enable "Frame buffer conversion" in HW hacks, or just play in SW mode (F9). This game is only playable on latest devbuilds, and only using PAL version. Otherwise followed car in mission 5 will take bad turn, and make mission unplayable.
As for PS3, its impossible to make it work without having emu source code. Driver is probably the same case, as it use same engine.
 
So if I understand correctly, only way outside of emulation to get this one working is to actually have a PS2 or fully BC PS3, correct? Thank you for your answers, much appreciated. Hope that work can be done on other games that others value :-)
 
What games are being worked on right now?
The game of life. :)

I am particularly busy with life stuff right now, but I still look at random games whenever I have time. I guess right now I am looking at Berserk. I found where a lot of the pink/green artifacting is happening and managed to fix some of it. Still working (slowly) on it, but expect a full fix pretty soon.
 
Valkyrie Profile 2: Silmeria (SLES-54644)

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
D8 5A 20 00 99 00 83 90 00 FC 03 08 DC 5A 20 00
18 D9 23 A0 00 00 00 00 24 6C 24 00 36 00 01 46
30 00 01 46 28 7C 2B 00 2A 08 83 02 00 00 01 64
42 00 00 00 00 F0 0F 00 49 00 00 00 99 00 83 90
18 D9 23 A0 42 00 02 3C E8 33 43 8C 1E 3C 06 3C
10 00 C6 34 0B 00 66 14 2D 10 00 00 42 00 02 3C
60 AC 07 3C 00 00 E7 34 D4 39 47 AC 42 00 0A 3C
16 24 0B 3C 00 00 6B 35 B4 33 4B AD 68 35 4B AD
20 37 4B AD 2D 10 00 00 4A 00 02 3C D0 BA 43 8C
12 3C 06 3C 10 00 C6 34 03 00 66 14 2D 10 00 00
4A 00 02 3C 5C 9F 40 AC 2D 10 00 00 37 00 02 3C
AC D2 43 8C 10 0C 06 3C 34 C2 C6 34 26 00 66 14
2D 10 00 00 43 00 02 3C 94 09 40 AC FC 09 40 AC
43 00 03 3C 40 AC 07 3C 00 00 E7 34 54 1A 67 AC
39 00 08 3C B0 7B 00 AD 3B 00 08 3C 00 10 09 3C
17 00 29 35 70 BE 09 AD 1C F1 00 AD B4 F2 00 AD
74 F3 00 AD 3C 00 08 3C 84 54 00 AD 3D 00 08 3C
7C FA 00 AD 09 00 29 25 6C 22 09 AD 54 45 00 AD
3B 00 0A 3C 00 10 0B 3C 2E 00 6B 35 B4 CF 4B AD
64 D4 4B AD 22 00 6B 25 9C D0 4B AD 3C D2 4B AD
3B 00 08 3C 03 64 09 3C 00 00 29 35 3C D5 09 AD
43 00 08 3C A4 1A 09 AD B8 16 08 08 00 00 00 00
07 00 00 00 08 00 00 00 01 00 00 00 08 98 2B 00
0B 00 00 00 01 00 00 00 28 09 10 00 0A 00 00 00
41 00 00 00 44 00 00 00 00 00 00 00

Improved config with the GameGuard's memory scanning completely disabled. There should be no random freezes with this config. Albeit rare netemu's video signal loses can happen, but they are not caused by the protection. Restored original purple filter in the Lost Forest to keep the original art direction, so the jitter and the frame rate drops are there (no impact on the game time). On the other hand, a 0x41 command was applied, reducing the slowdown when the attacks are performed in the battle mode (that slowdown affected the game time).

ATTENTION!! If you have played the game with the previous config, you have to delete all the VP2 saves from the memory card! They are corrupted making the game crash near the fifth chapter! And every corrupted save present on the memory card can affect the others, triggering the protection. You have been warned.

If you encounter any freeze at the fixed point of the game, please contact me with the save near that point.

Credits to the Maori-Jigglypuff from the PCSX2 forums, for his original code I used.
 
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The game of life. :)

I am particularly busy with life stuff right now, but I still look at random games whenever I have time. I guess right now I am looking at Berserk. I found where a lot of the pink/green artifacting is happening and managed to fix some of it. Still working (slowly) on it, but expect a full fix pretty soon.

Life? Never heard of that game, but it sounds terrible.

Valkyrie Profile 2: Silmeria (SLES-54644)

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
D8 5A 20 00 99 00 83 90 00 FC 03 08 DC 5A 20 00
18 D9 23 A0 00 00 00 00 24 6C 24 00 36 00 01 46
30 00 01 46 28 7C 2B 00 2A 08 83 02 00 00 01 64
42 00 00 00 00 F0 0F 00 49 00 00 00 99 00 83 90
18 D9 23 A0 42 00 02 3C E8 33 43 8C 1E 3C 06 3C
10 00 C6 34 0B 00 66 14 2D 10 00 00 42 00 02 3C
60 AC 07 3C 00 00 E7 34 D4 39 47 AC 42 00 0A 3C
16 24 0B 3C 00 00 6B 35 B4 33 4B AD 68 35 4B AD
20 37 4B AD 2D 10 00 00 4A 00 02 3C D0 BA 43 8C
12 3C 06 3C 10 00 C6 34 03 00 66 14 2D 10 00 00
4A 00 02 3C 5C 9F 40 AC 2D 10 00 00 37 00 02 3C
AC D2 43 8C 10 0C 06 3C 34 C2 C6 34 26 00 66 14
2D 10 00 00 43 00 02 3C 94 09 40 AC FC 09 40 AC
43 00 03 3C 40 AC 07 3C 00 00 E7 34 54 1A 67 AC
39 00 08 3C B0 7B 00 AD 3B 00 08 3C 00 10 09 3C
17 00 29 35 70 BE 09 AD 1C F1 00 AD B4 F2 00 AD
74 F3 00 AD 3C 00 08 3C 84 54 00 AD 3D 00 08 3C
7C FA 00 AD 09 00 29 25 6C 22 09 AD 54 45 00 AD
3B 00 0A 3C 00 10 0B 3C 2E 00 6B 35 B4 CF 4B AD
64 D4 4B AD 22 00 6B 25 9C D0 4B AD 3C D2 4B AD
3B 00 08 3C 03 64 09 3C 00 00 29 35 3C D5 09 AD
43 00 08 3C A4 1A 09 AD B8 16 08 08 00 00 00 00
07 00 00 00 08 00 00 00 01 00 00 00 08 98 2B 00
0B 00 00 00 01 00 00 00 28 09 10 00 0A 00 00 00
41 00 00 00 44 00 00 00 00 00 00 00

Improved config with the GameGuard's memory scanning completely disabled. There should be no random freezes with this config. Albeit rare netemu's video signal loses can happen, but they are not caused by the protection. Restored original purple filter in the Lost Forest to keep the original art direction, so the jitter and the frame rate drops are there (no impact on the game time). On the other hand, a 0x41 command was applied, reducing the slowdown when the attacks are performed in the battle mode (that slowdown affected the game time).

ATTENTION!! If you have played the game with the previous config, you have to delete all the VP2 saves from the memory card! They are corrupted making the game crash near the fifth chapter! And every corrupted save present on the memory card can affect the others, triggering the protection. You have been warned.

If you encounter any freeze at the fixed point of the game, please contact me with the save near that point.

Is it now possible to port this config to the US version, or can it still not be done?
 
It was always possible, but it is not an easy and a quick thing to do. Since the offsets are different in the every version you have to spot them all. In the SLES-54644 there are 25 of them. In the US version they could be the same, but in the different offsets. And if the values themselves are not the same, then the difficulty arises.
 

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