PS3 Compatibility List - PS2 on PS3

I have fixed the black screen issue with Xenosaga by force disabling the grayscale filter. My guess is there is no implementation of this in netemu, as in PCSX2 (OGL is fixed, D3D still has issue): https://github.com/PCSX2/pcsx2/issues/83

This fixes the first cutscene a couple hours into the game and should in theory fix the other cutscene at Beach of Nothingness later in the game. I am waiting for the person testing/playing through the game to reach Erde Kaiser subarea to get the accuracy problem properly fixed without unnecessary slowdown. :)
 
Valkyrie Profile 2: Silmeria (SLES-54644)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 1F 00 00 00
B8 F9 35 00 34 10 00 46 30 10 00 46 7C 0A 10 00
FA FF 00 10 FA FF 00 14 B4 0B 10 00 FA FF 00 10
FA FF 00 14 64 0C 10 00 FA FF 00 10 FA FF 00 14
14 36 14 00 FA FF 00 10 FA FF 00 14 3C 53 14 00
FA FF 00 10 FA FF 00 14 24 6C 24 00 36 00 01 46
30 00 01 46 28 7C 2B 00 2A 08 83 02 00 00 01 64
D4 39 42 00 00 00 64 AC 00 00 60 AC B4 33 42 00
00 00 56 8C 00 00 16 24 68 35 42 00 00 00 56 8C
00 00 16 24 20 37 42 00 00 00 56 8C 00 00 16 24
5C 9F 49 00 A4 6E 12 0C 00 00 00 00 94 09 43 00
FA FF 00 10 00 00 00 00 FC 09 43 00 FA FF 00 10
00 00 00 00 54 1A 43 00 00 00 43 AC 00 00 40 AC
B0 7B 39 00 F9 FF 40 14 00 00 00 00 70 BE 3A 00
17 00 60 1C 17 00 00 10 1C F1 3A 00 FA FF 00 10
00 00 00 00 B4 F2 3A 00 FA FF 00 10 00 00 00 00
74 F3 3A 00 FA FF 00 10 00 00 00 00 84 54 3C 00
FA FF 00 10 00 00 00 00 7C FA 3C 00 FA FF 00 10
00 00 00 00 6C 22 3D 00 20 00 20 14 20 00 00 10
54 45 3D 00 FA FF 00 10 00 00 00 00 B4 CF 3A 00
2E 00 20 10 2E 00 00 10 64 D4 3A 00 2E 00 20 10
2E 00 00 10 9C D0 3A 00 50 00 20 10 50 00 00 10
3C D2 3A 00 50 00 20 10 50 00 00 10 3C D5 3A 00
02 00 03 64 00 00 03 64 A4 1A 43 00 02 00 03 64
00 00 03 64 07 00 00 00 08 00 00 00 01 00 00 00
08 98 2B 00 0B 00 00 00 01 00 00 00 28 09 10 00
0A 00 00 00 44 00 00 00 00 00 00 00

Valkyrie Profile 2: Silmeria (SLUS-21452)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 1F 00 00 00
38 FA 35 00 34 10 00 46 30 10 00 46 7C 0A 10 00
FA FF 00 10 FA FF 00 14 B4 0B 10 00 FA FF 00 10
FA FF 00 14 64 0C 10 00 FA FF 00 10 FA FF 00 14
14 36 14 00 FA FF 00 10 FA FF 00 14 3C 53 14 00
FA FF 00 10 FA FF 00 14 24 6C 24 00 36 00 01 46
30 00 01 46 68 7C 2B 00 2A 08 83 02 00 00 01 64
64 39 42 00 00 00 64 AC 00 00 60 AC 44 33 42 00
00 00 56 8C 00 00 16 24 F8 34 42 00 00 00 56 8C
00 00 16 24 B0 36 42 00 00 00 56 8C 00 00 16 24
CC A2 49 00 2C 6F 12 0C 00 00 00 00 94 0B 43 00
FA FF 00 10 00 00 00 00 FC 0B 43 00 FA FF 00 10
00 00 00 00 54 1C 43 00 00 00 43 AC 00 00 40 AC
B0 7C 39 00 F9 FF 40 14 00 00 00 00 60 BF 3A 00
17 00 60 1C 17 00 00 10 0C F2 3A 00 FA FF 00 10
00 00 00 00 A4 F3 3A 00 FA FF 00 10 00 00 00 00
64 F4 3A 00 FA FF 00 10 00 00 00 00 14 5A 3C 00
FA FF 00 10 00 00 00 00 0C 00 3D 00 FA FF 00 10
00 00 00 00 FC 27 3D 00 20 00 20 14 20 00 00 10
E4 4A 3D 00 FA FF 00 10 00 00 00 00 A4 D0 3A 00
2E 00 20 10 2E 00 00 10 54 D5 3A 00 2E 00 20 10
2E 00 00 10 8C D1 3A 00 50 00 20 10 50 00 00 10
2C D3 3A 00 50 00 20 10 50 00 00 10 2C D6 3A 00
02 00 03 64 00 00 03 64 A4 1C 43 00 02 00 03 64
00 00 03 64 07 00 00 00 08 00 00 00 01 00 00 00
48 98 2B 00 0B 00 00 00 01 00 00 00 28 09 10 00
0A 00 00 00 44 00 00 00 00 00 00 00

Valkyrie Profile 2: Silmeria (SLPM-66419)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 1F 00 00 00
38 52 36 00 34 10 00 46 30 10 00 46 7C 0A 10 00
FA FF 00 10 FA FF 00 14 B4 0B 10 00 FA FF 00 10
FA FF 00 14 64 0C 10 00 FA FF 00 10 FA FF 00 14
14 35 14 00 FA FF 00 10 FA FF 00 14 3C 52 14 00
FA FF 00 10 FA FF 00 14 24 6B 24 00 36 00 01 46
30 00 01 46 68 7B 2B 00 2A 08 83 02 00 00 01 64
CC 97 38 00 00 00 62 AC 00 00 60 AC F4 8A 42 00
00 00 56 8C 00 00 16 24 10 8D 42 00 00 00 56 8C
00 00 16 24 30 8F 42 00 00 00 56 8C 00 00 16 24
4C 42 4A 00 20 97 12 0C 00 00 00 00 84 60 43 00
FA FF 00 10 00 00 00 00 EC 60 43 00 FA FF 00 10
00 00 00 00 3C 71 43 00 00 00 43 AC 00 00 40 AC
68 D4 39 00 F9 FF 40 14 00 00 00 00 20 17 3B 00
17 00 60 1C 17 00 00 10 CC 49 3B 00 FA FF 00 10
00 00 00 00 64 4B 3B 00 FA FF 00 10 00 00 00 00
24 4C 3B 00 FA FF 00 10 00 00 00 00 C4 B1 3C 00
FA FF 00 10 00 00 00 00 BC 57 3D 00 FA FF 00 10
00 00 00 00 FC 7E 3D 00 14 00 20 14 14 00 00 10
B4 A1 3D 00 FA FF 00 10 00 00 00 00 64 28 3B 00
2E 00 20 10 2E 00 00 10 14 2D 3B 00 2E 00 20 10
2E 00 00 10 4C 29 3B 00 50 00 20 10 50 00 00 10
EC 2A 3B 00 50 00 20 10 50 00 00 10 EC 2D 3B 00
02 00 03 64 00 00 03 64 8C 71 43 00 02 00 03 64
00 00 03 64 07 00 00 00 08 00 00 00 01 00 00 00
28 09 10 00 0A 00 00 00 01 00 00 00 48 97 2B 00
0B 00 00 00 44 00 00 00 00 00 00 00

All configs updated by a in-battle motion blur disable code found by @mrjaredbeta. In the later stages of game there are frame rate drops in the battle mode caused by rendering a high amount of polygons probably. When the frame rate decreases too much a motion blur effect is applied which is very very distracting.
 
For anyone curious about the motion blur/ghosting effect (I think it is more similar to ghosting), here is an example:

Before fix:
ghost1.PNG

After fix:
ghost2.PNG

It is particularly noticeable on Alicia and the arrow above the monster. The ghosting was probably implemented to mask dropped frames on a real PS2 when it can't hit the 60fps target, but is much more distracting when its constantly going on some performance intensive battles in netemu. It cleans up the image a lot when in motion.
 
Gran Turismo 4 (SCES-51719)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 04 00 00 00
10 6A 1D 00 A1 00 01 45 A1 00 00 45 1C 01 3F 00
20 63 80 46 20 F3 80 46 3C 01 3F 00 60 6B 80 46
60 F3 80 46 8C 34 56 00 06 00 73 14 00 00 00 00
10 00 00 00 00 9E 57 00 58 A0 57 00 21 00 00 00
00 00 00 00 41 00 00 00 46 00 00 00 00 00 00 00

Disabled real time shadows in the car selection screen. Noping the jal function in the previous config was not working properly in the netemu somehow.

EDIT: Included the code for disabling the contrast settings as well.
 
Last edited:
I can sadly confirm that Stuntman (US) is unfinishable due to AI. It happens sadly in third scene of the first movie, where you are supposed to chase the car while yourself driving a police car, after hitting the barrels, AI hits the fence and is unable to get back on track. Any attempt to continue without it results in scene failing.

Ah well, at least there is Ignition.

Makes me wish for someone to redo Stuntman in Driver 3 engine.
 
I have made some progress with Tenchu: Wrath of Heaven. While not fixing the freezing just yet, I have managed to replicate the graphical and texturing issues when the freezing does happen. It seems noping this texture handler function will fix the freezing, but of course the textures are displayed properly and it is still unplayable.

I have also found the functions for a ton of stuff, like cutscene blur, black borders, fog (same as PCSX2's crc hack), texture filtering, and pretty much all graphical effect functions. I hope to at least have some sort of playable workaround for the levels prone to freezing. It would be great to get this game working properly as the slowdown is already completely fixed.
 
If I may ask, which games are definitely not going to be able to be fixed?
Marvel Nemesis, WSB2k3, those two games never gonna work correctly. Additionally issues like black doors in Twisted Metal. Air Ranger Rescue Helicopter SPS, Mike Tysons Heavyweight Boxing missing characters, Panzer Elite Action: Fields of Glory missing tank, Sega Superstars Tennis broken characters, Totally Spies Totally Party! SPS. Some of mentioned here probably have chance to work with 0x12 command, like TSTP, or MTHB, but others are even potentially unfixable with 0x12 without changes to emulator itself.
 
Marvel Nemesis, WSB2k3, those two games never gonna work correctly. Additionally issues like black doors in Twisted Metal. Air Ranger Rescue Helicopter SPS, Mike Tysons Heavyweight Boxing missing characters, Panzer Elite Action: Fields of Glory missing tank, Sega Superstars Tennis broken characters, Totally Spies Totally Party! SPS. Some of mentioned here probably have chance to work with 0x12 command, like TSTP, or MTHB, but others are even potentially unfixable with 0x12 without changes to emulator itself.
Tfw we will never be able to play Totally Spies. FeelsBadMan
 
Also, Stuntman and Driv3r's AI problems. I have exhausted all possibilities of the accuracy functions so it is all but confirmed unfixable.
 

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