PS3 Compatibility List - PS2 on PS3

Is there a config for Ibara? The game is very slow and looks a bit distorted but If you select L2H improvement option in the debug menu it seems to play and look correctly no more slowdowns.
 
Crazy Taxi

SLUS-20202

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
34 36 18 00 06 00 40 14 06 00 00 10 00 00 00 00

SLES-50215
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
D4 6D 18 00 06 00 40 14 06 00 00 10 00 00 00 00

SLPM-62102
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
18 3D 18 00 06 00 40 14 06 00 00 10 00 00 00 00
Fixes HUD flickering and slowdown by skipping shadow rendering on all cars.
 
Knockout Kings 2001 (SLES-50128)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
13 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLES-50129)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
1B 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLES-50130)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
1A 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLPS-20095)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
6C 04 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00

Port of the @kozarovv's NTSC config of the PSI-Rockin's patch. Only the SLES-50128 was tested.
 
I wonder if there's a way to fix slowdown in the Baldur's Gate games and Drakengard? Sorry if I sound demanding. I appreciate all the hard work going into this.
 
Knockout Kings 2001 (SLES-50128)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
13 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLES-50129)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
1B 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLES-50130)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
1A 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLPS-20095)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
6C 04 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00

Port of the @kozarovv's NTSC config of the PSI-Rockin's patch. Only the SLES-50128 was tested.
is that game freeze before?
 
I wonder if there's a way to fix slowdown in the Baldur's Gate games and Drakengard? Sorry if I sound demanding. I appreciate all the hard work going into this.

I want to take a look into the Baldur's Gate/Champions of Norrath games, but do not get your hopes too high. This game is very demanding to emulate.

is that game freeze before?

Yes, without a patch there is a freeze on the last loading screen before the menu (this game is all about the loading screens rather than boxing itself, I think).

I have got a new config from the official PS2 Classic game. It is the first config with the 0x49 command, isn't it?

Trapt (SLUS-21255) [NET]
Code:
3D 00 00 00 2C 43 00 00 46 00 00 00 49 00 00 00
48 00 00 00 01 00 00 00 20 4E 00 00 00 00 00 00
53 4C 55 53 2D 32 31 32 35 35
 
@Agrippa Good stuff! But oh god, Sony loves that 0x48 command...I would put in a CUSTOM without it, or at least test it without the command to see what the differences are. I assume there's some mild jitter without it, but anything is better than desync IMO.

@Rafaelrios Haven't tested that game yet, but possibly.
 
Last edited by a moderator:
Knockout Kings 2001 (SLES-50128)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
13 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLES-50129)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
1B 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLES-50130)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
1A 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00
Knockout Kings 2001 (SLPS-20095)
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
6C 04 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 00 00 00 00

Port of the @kozarovv's NTSC config of the PSI-Rockin's patch. Only the SLES-50128 was tested.
Well test it and sadly it still freeze like with us config by @kozarovv! That config let you pass last loading screen before the menu, but freeze while gameplay! (Most time in second round). I was test pal version (SLES50128), was test in quick play mode! NTSC version with koz config act same!

Update
All what i say before i got than pick "Play Now" mode
i try exhibition mode and its not freeze! looks like need test more!
im use pkg method, maybe iso way work better...
 
Last edited:
You can try it with the 0x15 command:
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
13 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 15 00 00 00 04 00 00 00 00 00 00 00

Another PS2 Classics config, from the Japanese version of the Haunting Ground:

Demento (SLPM-65913) [NET]
Code:
3D 00 00 00 24 44 00 00 26 00 00 00 F0 89 16 00
00 00 50 00 42 00 00 00 00 FE 0F 00 35 00 00 00
3C D9 0A 0C 00 00 00 00 30 00 40 04 00 00 00 00
04 80 85 8F 1C 89 84 8F 04 00 40 1C 04 80 84 AF
08 80 80 AF 29 00 00 10 0C 80 80 AF 0C 80 83 8F
26 00 43 10 0C 80 82 AF 08 80 86 8F 23 28 85 00
21 28 A6 00 42 30 05 00 0A 28 06 00 01 00 A5 30
08 80 85 AF FF FF C3 24 1C 00 60 18 00 00 00 00
21 10 43 00 C0 FF BD 27 00 00 BF FF 10 00 A2 FF
20 00 B0 FF 30 00 B1 FF 45 00 10 3C D8 E9 10 8E
2D 88 60 00 18 00 05 26 0A E6 08 0C 14 00 04 8E
18 00 02 8E 08 00 40 10 00 00 00 00 60 E8 08 0C
14 00 04 8E 72 31 07 0C 00 00 00 00 FF FF 31 26
F4 FF 20 16 00 00 00 00 30 00 B1 DF 20 00 B0 DF
10 00 A2 DF 00 00 BF DF 40 00 BD 27 59 00 08 08
00 00 00 00 0A 00 00 00 01 00 00 00 5C 01 20 00
3C D9 0A 0C 80 FF 03 08 44 00 00 00 00 00 00 00
53 4C 50 4D 2D 36 35 39 31 33

Fixes the voices' lag in the cutscenes.
 
You can try it with the 0x15 command:
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
13 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 15 00 00 00 04 00 00 00 00 00 00 00

Another PS2 Classics config, from the Japanese version of the Haunting Ground:

Demento (SLPM-65913) [NET]
Code:
3D 00 00 00 24 44 00 00 26 00 00 00 F0 89 16 00
00 00 50 00 42 00 00 00 00 FE 0F 00 35 00 00 00
3C D9 0A 0C 00 00 00 00 30 00 40 04 00 00 00 00
04 80 85 8F 1C 89 84 8F 04 00 40 1C 04 80 84 AF
08 80 80 AF 29 00 00 10 0C 80 80 AF 0C 80 83 8F
26 00 43 10 0C 80 82 AF 08 80 86 8F 23 28 85 00
21 28 A6 00 42 30 05 00 0A 28 06 00 01 00 A5 30
08 80 85 AF FF FF C3 24 1C 00 60 18 00 00 00 00
21 10 43 00 C0 FF BD 27 00 00 BF FF 10 00 A2 FF
20 00 B0 FF 30 00 B1 FF 45 00 10 3C D8 E9 10 8E
2D 88 60 00 18 00 05 26 0A E6 08 0C 14 00 04 8E
18 00 02 8E 08 00 40 10 00 00 00 00 60 E8 08 0C
14 00 04 8E 72 31 07 0C 00 00 00 00 FF FF 31 26
F4 FF 20 16 00 00 00 00 30 00 B1 DF 20 00 B0 DF
10 00 A2 DF 00 00 BF DF 40 00 BD 27 59 00 08 08
00 00 00 00 0A 00 00 00 01 00 00 00 5C 01 20 00
3C D9 0A 0C 80 FF 03 08 44 00 00 00 00 00 00 00
53 4C 50 4D 2D 36 35 39 31 33

That config will added to eu version of Haunting Ground?

Fixes the voices' lag in the cutscenes.

that config will be added to eu version of Haunting Ground?
 
You can try it with the 0x15 command:
Code:
3D 00 00 00 11 11 00 00 0B 00 00 00 01 00 00 00
13 07 00 00 C4 05 00 00 04 00 00 00 0C 00 04 38
0C 00 04 3E 15 00 00 00 04 00 00 00 00 00 00 00

Was test, freeze after few second from start fight! Still in "Play Now" mode!
 
I tried this game only once and quitted it after the first round. I haven't encountered any freeze.

Regarding the Haunting Ground config, it is only for the JAP version. A proper port is needed after figuring out what the 0x42 hook is doing.
 
More official PS2 Classics configs

BlowOut [SLUS-20850][NET]
Code:
3D 00 00 00 4D 43 00 00 42 00 00 00 00 FF 0F 00
13 00 00 00 FF 07 0C 3C FC 62 0C 00 FE 72 06 00
27 60 0C 00 0A 00 CE 25 24 30 CC 00 FC 72 0E 00
25 30 CE 00 FF 07 0C 3C FC 62 0C 00 FE 72 02 00
27 60 0C 00 0A 00 CE 25 24 10 4C 00 FC 72 0E 00
25 10 4E 00 00 00 E6 FC 88 C5 0A 08 00 00 62 FC
0A 00 00 00 01 00 00 00 18 16 2B 00 00 00 E6 FC
C0 FF 03 08 0A 00 00 00 02 00 00 00 DC 15 2B 00
00 EA 4A 35 00 4A 4A 35 F8 15 2B 00 00 FA 29 35
00 5A 29 35 00 00 00 00 53 4C 55 53 2D 32 30 38
35 30

Castle Shikigami 2 [SLES-53518][NET]
Code:
3D 00 00 00 89 3D 00 00 01 00 00 00 C0 99 1F 00
04 00 00 00 00 00 00 00 53 4C 45 53 2D 35 33 35
31 38

Castle Shikigami 2 [SLUS-20962][NET]
Code:
3D 00 00 00 89 3D 00 00 01 00 00 00 58 9F 1F 00
04 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 39
36 32

Intellvision Lives! [SLES-52680][NET]
Code:
3D 00 00 00 89 3D 00 00 0A 00 00 00 01 00 00 00
D0 16 25 00 08 00 E0 03 00 00 00 00 00 00 00 00
53 4C 45 53 2D 35 32 36 38 30

RockMan: Power Battle Fighters [SLPM-62491][NET]
Code:
3D 00 00 00 41 44 00 00 21 00 00 00 00 00 00 00
44 00 00 00 15 00 00 00 04 00 00 00 00 00 00 00
53 4C 50 4D 2D 36 32 34 39 31

Rockman X8 [SLPM-65730][NET]
Code:
3D 00 00 00 52 44 00 00 46 00 00 00 0A 00 00 00
01 00 00 00 00 06 2F 00 C0 01 07 24 B0 01 07 24
48 00 00 00 02 00 00 00 78 EC FF FF 20 00 00 00
00 00 00 00 04 01 00 00 00 00 00 00 53 4C 50 4D
2D 36 35 37 33 30

Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box [SLPM-62712][NET]
Code:
3D 00 00 00 79 41 00 00 45 00 00 00 00 00 00 00
53 4C 50 4D 2D 36 32 37 31 32

Sega Ages 2500 Series Vol. 30: Galaxy Force 2 [SLPM-62766][NET]
Code:
3D 00 00 00 BA 41 00 00 45 00 00 00 44 00 00 00
00 00 00 00 53 4C 50 4D 2D 36 32 37 36 36

Sega Ages 2500 Series Vol. 33: Fantasy Zone Complete Collection [SLPM-62780][NET]
Code:
3D 00 00 00 BA 41 00 00 45 00 00 00 00 00 00 00
53 4C 50 4D 2D 36 32 37 38 30

Disney's Treasure Planet [SCES-51176][NET]
Code:
3D 00 00 00 89 3D 00 00 0B 00 00 00 01 00 00 00
1A 1D 00 00 80 05 00 00 18 00 00 00 3C 01 01 00
3C 03 BF 80 8C 63 10 C8 00 61 18 24 10 61 FF FB
00 00 00 00 24 01 FF FF 14 61 00 04 3C 01 80 00
14 41 00 02 00 00 00 00 00 06 00 0D 00 00 00 00
53 43 45 53 2D 35 31 31 37 36
 
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Am I blind or did the Sony just use two separate 0x0A commands in the BlowOut's config? It is very good news, isn't it?
 
Haunting Ground (SLUS-21075)
Code:
3D 00 00 00 24 44 00 00 26 00 00 00 F0 89 16 00
00 00 50 00 42 00 00 00 00 FE 0F 00 35 00 00 00
3C D9 0A 0C 00 00 00 00 30 00 40 04 00 00 00 00
04 80 85 8F 1C 89 84 8F 04 00 40 1C 04 80 84 AF
08 80 80 AF 29 00 00 10 0C 80 80 AF 0C 80 83 8F
26 00 43 10 0C 80 82 AF 08 80 86 8F 23 28 85 00
21 28 A6 00 42 30 05 00 0A 28 06 00 01 00 A5 30
08 80 85 AF FF FF C3 24 1C 00 60 18 00 00 00 00
21 10 43 00 C0 FF BD 27 00 00 BF FF 10 00 A2 FF
20 00 B0 FF 30 00 B1 FF 45 00 10 3C 58 E9 10 8E
2D 88 60 00 18 00 05 26 0A E6 08 0C 14 00 04 8E
18 00 02 8E 08 00 40 10 00 00 00 00 60 E8 08 0C
14 00 04 8E 72 31 07 0C 00 00 00 00 FF FF 31 26
F4 FF 20 16 00 00 00 00 30 00 B1 DF 20 00 B0 DF
10 00 A2 DF 00 00 BF DF 40 00 BD 27 59 00 08 08
00 00 00 00 0A 00 00 00 01 00 00 00 5C 01 20 00
3C D9 0A 0C 80 FF 03 08 44 00 00 00 00 00 00 00
Ported from Demento's NET config that @Agrippa posted (thanks for this). Tested and working. :cool:
 
I tried this game only once and quitted it after the first round. I haven't encountered any freeze.

Regarding the Haunting Ground config, it is only for the JAP version. A proper port is needed after figuring out what the 0x42 hook is doing.
strange then, probably u use iso method idk, i have freeze in "Play Now" mode!

Hope u port for eu version of Haunting Ground too!
 
I tested this game once again and it got a freeze in the tenth round after a punch landed on my face. The game is hanging up, because the controller could never stop vibrating itself.

I have checked the WRC 4 with two 0x09 commands too and it worked without a hitch!

The PAL version of the Haunting Ground works without a problem if using the 50 Hz mode, according to the wiki.
 

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